The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
after looking at all 5-6 different versions, the one I just posted looks to be the best. I am going to start making the images, but please post feedback still.
oh yeah, about the bridge. I left it in for some reason, it adds to the scene, but detracts from reality. That is something that I will need a workshop to fix in the future.
After some time playing with this mod here are some comments.
In industrial and modern era this mod is 95% OK.
But in medieval and ancient era only 50%.
First, background file for just up to 6 size cities needs serous reduction in size.
So that buildings are inside city walls (and to check all stiles of walls since they are not same).
And that buildings need to be placed only there were are roads for such small cities (so that there are no buildings block in empty land without roads).
Second, some building overlaps give pretty ugly effects, especially in ancient era.
Since in that era some buildings have no floor graphic (like ancient barracks).
So barracks + background graphic files together look pretty ugly.
Something similar can be seen with small Chinese palace graphic (graphic for palace with only several sections).
It has gray floor in front of palace, but it combined with background building in same place looks pretty ugly.
So to solve this, since most problems are made by city improvements and palace, which by their nature are always in same fixed spots, in those parts background graphic should be removed or at least reduced a little (to prevent ugly effect).
Good thing is that age dependent filler graphic does not have similar problems such as those mentioned above.
And another thing considering 12pop cities.
They background files should be reduced a little to make them different from 12+ pop graphic and made more realistic for medieval era.
I suggest removing most of "overcrowding" houses from "shore" area.
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