Announcement

Collapse
No announcement yet.

On the Utility and Use of Armies

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #76
    TX:

    Yeah, I only play early to middle / industrial ages, so all of my thoughts are within that context.

    I hope Firaxians are paying attention.

    Resolution: I'm going to play for a win this weekend. Space race.

    Hopefully it will be close, with someone on another continent.

    Even better, I hope I'll need to attack to prevent their construction. Wish I could transport Armies.

    R
    "Verily, thou art not paid for thy methods, but for thy results, by which meaneth thou shalt kill thine enemy by any means available before he killeth you." - Richard Marcinko

    Comment


    • #77
      You can Transport Armies. Just can't fly them.

      You need a ship big enough to hold the entire Army though. Try Transports. Available with Combustion.

      You may find that playing for a win, especially for max points, will effect many things that you do in the early and middle game.

      Good Luck
      (\__/)
      (='.'=)
      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

      Comment


      • #78
        Rpodos, good luck with the space race. I just won my first Emperor game (Aztecs, Space race, standard) in 1888. The Germans were four components behind, which is not that close. They attacked near the end, but their seaborne invasion force - eight panzers - is a joke against a modern-era civ with railroads. The biggest invasion force I've ever faced is 16 tanks, and as you might imagine, they were wiped out easily in one turn. It's a shame, really, that once you secure your continent and build a rail system, you cannot lose a tile, let alone a city.

        How much of the total land mass do you need to win at domination? I ask because I would imagine that you would have come close to stumbling on it in some of your pangea games.

        NYE, I scored over 4000 points in this game - my highest - because the continent I dominated covered about half the total land mass. But don't you find it boring to go for maximum points, given that there is almost no limit to the micro-managing you could do to get that score a little higher?

        Comment


        • #79
          Points is tedium. There is no escaping that, but not all point getting strategies add to it. For instance. Conquer a civ. Through conquest and razing (then Settlers) you wind up with 20 cities. Max them at 6 pop (they are too corrupt to be productive). Set as many pop as possible to tax collectors. You usually wind up with 6 pop adding to score (happy and specailist) and 3 or 4 gold per turn from each city. Times 20 cities. Thats a lot of gold and a lot of points. Add the territory that the cities control (tightly spaced [3 tiles] will avoid blanks in the middle) and you are adding big time to your score with a bunch of cities that you never have to visit again. Set them to Wealth.
          (\__/)
          (='.'=)
          (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

          Comment


          • #80
            rpodos, if you like warmongering as much as I think you do, I suggest you try your hand at modern warfare. To do this, try to finish the game via Domination when the Industrial age is almost over and there are still 2-3 powerful AI civs running around. On the higher levels, I think you'll find the AI puts up quite a fight.

            Getting a Domination victory when you have "momentum" on one big land mass is pretty boring, in my opinion; just crank out Cavalry until you've won. The games I prefer are those where, after the dust settles, there are only 3 "superpowers" left in the world (invariably in my games the French are one of these). True, breaking through the AI defenses at this point is daunting (and sometimes pretty tedious), but also loads of fun.

            At this stage in the game, the wars will be epic, meaning no running over Spearmen with Cavalry. Every tech you get over the other civs will be crucial (I've developed a great respect for Flight). You'll consider Espionage in order not give any Gold to potentially rival civs by buying techs. Communism will be very attractive. The wars are completely different from other eras due to Railroads and Airports, but this just changes strategy, it doesn't diminish it. And best of all, Armies are still useful!

            It all depends on whether you've found the right difficulty level for you. On Monarch, I can usually get a tech lead in the late Medieval era, allowing me to reach Steam Power, Industrialization and Replaceable Parts before the AI. This typically seals the game. On Emperor, I have to fight to get ahead research-wise until the mid to late Industrial era. At this point, a couple of AI civs are giants. An attack on them would be suicide...unless lead by a wise Shogun.


            Dominae
            And her eyes have all the seeming of a demon's that is dreaming...

            Comment


            • #81
              NYE, that is excellent advice on what to do with corrupt cities... whether you're maximizing your score, or not. Who says there's no solution to corruption? I can't wait to try it.

              Dominae, I want a few more space-race wins on Emperor to make sure I have the hang of it, but after that, I intend to play Domination. As you point out, the right geographical balance at that level should make for some meaningful competition. I would actually wind up researching those modern-age military techs for the first time.

              Comment


              • #82
                Txurce,

                To answer your question, yes, my 1420AD domination as Japan was my best game to date. It was actually a mistake on my part, because I was trying to milk the score (which ended up being 5950). I intend to go back, give a city away to the French, and see how high I can get the score. I don't think I will go so far as to sell off my libraries and universities, though.

                You're playing Emperor, huh? I have toyed with the idea of moving up, at least for my warmonger games. The thought of trying "builder" style on Emp. just doesn't appeal to me. But beating the stuffing out of the AI is easier.

                NYE: your suggestion for conquered cities does at least make them contribute to the empire, but of course isn't the way to maximize score. It all depends on your goals. If you want those cities to be worth something, the size-6 taxman city is a good idea. If you want a high score, get that population up high & keep 'em happy. Sure, those people are a drain on your economy - they produce nothing except score.

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                Comment


                • #83
                  Originally posted by Arrian
                  You're playing Emperor, huh? I have toyed with the idea of moving up, at least for my warmonger games. -Arrian
                  Move up! Play Persians for starters and use Immortals at the first opportunity. With a reasonable starting location -- and your obvious knowledge of the game -- you shouldn't have any trouble t'all.

                  Comment


                  • #84
                    Zachriel,

                    I'm sure I could win (warmonger style, anyway) on Emperor, it's just I don't know if it would be any more fun than Monarch. Despite the fact that I know the AI needs help to compete, I start getting annoyed at the AI bonsuses at the highest levels.

                    I'm quite enjoying honing my abilities on Monarch, while seeking higher & higher scores. When Monarch starts to actually feel too easy, then I'll move up.

                    -Arrian
                    grog want tank...Grog Want Tank... GROG WANT TANK!

                    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                    Comment


                    • #85
                      Zachriel,

                      Correct me if I'm wrong, but you don't go on the attak until Swordsmen-level units?

                      I tried moving up to Emperor, and found that very early warmongering, e.g. Warriors, Archers, and Horsemen, was just too frustrating given the bonus units the AI gets.

                      I've gone back down to Monarch, and there I'll stay for a while. I'm gonna finish a game, I swear!!

                      R
                      "Verily, thou art not paid for thy methods, but for thy results, by which meaneth thou shalt kill thine enemy by any means available before he killeth you." - Richard Marcinko

                      Comment


                      • #86
                        Originally posted by rpodos
                        Zachriel,

                        Correct me if I'm wrong, but you don't go on the attak until Swordsmen-level units?

                        R
                        Depends on the position. Usually have to wait for Sword on Emperor or Deity level, but I have rushed sooner if the opportunity arises (not always successfully, but heh, what kind of game would it be if you didn't take a few chances?!)

                        Arrian, I too prefer Monarch, as it provides the greatest number of alternative strategies. Deity almost requires city packing, for instance.

                        IMHO, of course.

                        Comment


                        • #87
                          Hybrid Armies

                          In my Roman game (which will now go to the stars!), I have build a largish early military. Lots and lots of Legions, incl. 2 elite Legion Armies.

                          I am now up to Cavalry and Rifleman, and last night came up with I think a good solution to extend the shelf-life of all of the older units.

                          I built the Pentagon, and I have added a vet Rifleman to one of the Armies (I'm saving the other for Infantry). That gives me an Army with total stats of 61-69 "points" (a or d X hps, added for each of 4 units). This compares to a single vet Cav having attack of 24 points, or a vet Mech Infantry having defense of 64 points.

                          I made this the foundation of a stack, and added the other Army, and about 35 of the remaining Legions (I left 2 in each of 5 cities on my sole battle front).

                          I'm now at war with Persia... I sent the Legion stack directly to Persopolis, on hills / mountains where I could, with some pillaging along the way. Nobody touched it, of course. While this slowmoving Army made progress, I had 3 stacks of 5 Cav each conducting lightning strikes on other Persian cities, razing them as I go. I only want Persepolis, which has the Colossus and a harbor. I obviously don't have to worry about flipping, and as I'm still in Monarchy, I'll have so many units in there that it should be productive after capture.

                          When I'm done with this maneuver, I plan to use the to augmented Legion Armies to create a permanent forward outpost.

                          The continent I'm on is an inverted T, with me at the top:

                          R
                          E P

                          Rather than take over the continent (I don't want that many cities), I have decided to oscillate back and forth between Persia and Egypt for the rest of the game, just to get GLs, extort tech, and generally continue to be a psychotic bastard.

                          As I will only be razing, this will creat a permament war zone in the bottom middle of the continent. I'm going to build a mountain fortress there, supported by a guarded road / rail network back to my front. There's a perfect spot: a solo mountain surrounded by grassland and plains. This will be my primary center of battle ops, rather than shuttling troops back and forth to my cities.

                          Too bad you can't build cities on mountains... that would obviously be better. I now think that units do not heal immediately in fortresses, but given the surfeit I have, that shouldn't be a problem.

                          And people think this game is tedious....

                          R
                          "Verily, thou art not paid for thy methods, but for thy results, by which meaneth thou shalt kill thine enemy by any means available before he killeth you." - Richard Marcinko

                          Comment


                          • #88
                            Originally posted by Arrian
                            Dominae,

                            Again, has anyone else noticed the "first free shot" thing I was talking about above, or am I nuts?

                            -Arrian
                            Has anyone noticed this in naval battles against more that one ship, especially? Speaking of, too bad you can't build "fleets". Wonder if Gramphos' stuff over on the files section would allow you to do that, make an floating leaders, floating armies. Hmm.. The ai would probably freak out, though in all my extensive mods, its been pretty suprisingly adaptive unless you change colors of civs.
                            Other good combo: Longbowman/musketman, either balanced, w/ pentagon, or lbow strong for punch. I generally find lonbowman to be semi-useless, a real dissapointment, give 'em zone of control.
                            "Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.

                            i like ibble blibble

                            Comment


                            • #89
                              Originally posted by bigvic


                              Other good combo: Longbowman/musketman, either balanced, w/ pentagon, or lbow strong for punch. I generally find lonbowman to be semi-useless, a real dissapointment, give 'em zone of control.
                              Had good luck in GOTM5 over at civfanatics during the War of the Longbowmen. In any case, I think bow would work better if they did not automatically move into the vacated square after the attack, but the player could manually complete their move after the attack.


                              Comment


                              • #90
                                Zachriel,

                                First, great job with the ongoing story.

                                Second, I very much like the mixed-unit Army you came up with. A strong attacker (Longbow), a good middle (Sword), and a strong defender (Musket).

                                If you think of how Armies work, serially from strongest to weakest, this is a very effective configuration. Wait until you get Infantry to add a fourth unit, and that will be first up in either attack or defense.

                                I have attached a spreadsheet I whipped up on mixed-unit Armies... yours is at the bottom.

                                R
                                Attached Files
                                "Verily, thou art not paid for thy methods, but for thy results, by which meaneth thou shalt kill thine enemy by any means available before he killeth you." - Richard Marcinko

                                Comment

                                Working...
                                X