One of the best ancient times army I ever had was one with 2 Horsemen and 1 Impi. That's a great mix. I used it in a lot of wars and it remained even useful after I had Knights. Later, the Impi and 1 Horseman died while the last Horseman survived, and I was able to add 2 Cavalries. This army served me well till I got Tanks.
I'm also pretty much into army usage. There's nothing better to protect a big stack of Artilleries than an army of 3 (or even 4) Infantries. To my offensive forces I usually add a Cavalry or Tank army as spearhead and nutcracker. Helps a lot against those $§"!%&*# entrenched vet Infantries, even a single Tank has a problem here. After I took the city (if I decide to take it, what rarely happens, but if the city has the Sixtine...), I place the Army there as defender. It's usually about 50% wounded, but still a though defender. Praying that the city doesn't flip. Sometimes it does, oh well, I have the MilAc. The remaining forces encircle the city and push back the counterattack. After a few turns, the Army is healed and I move on.
Armies can be very powerful, if used well. I can't understand the rants about them being useless.
I'm also pretty much into army usage. There's nothing better to protect a big stack of Artilleries than an army of 3 (or even 4) Infantries. To my offensive forces I usually add a Cavalry or Tank army as spearhead and nutcracker. Helps a lot against those $§"!%&*# entrenched vet Infantries, even a single Tank has a problem here. After I took the city (if I decide to take it, what rarely happens, but if the city has the Sixtine...), I place the Army there as defender. It's usually about 50% wounded, but still a though defender. Praying that the city doesn't flip. Sometimes it does, oh well, I have the MilAc. The remaining forces encircle the city and push back the counterattack. After a few turns, the Army is healed and I move on.
Armies can be very powerful, if used well. I can't understand the rants about them being useless.
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