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On the Utility and Use of Armies

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  • #46
    I'm no expert, but from what I've learned, 95% to 99% probability is "certain enough" in the stats world (depending on the domain, of course). After winning 50 battles with Elites and not getting a Great Leader, it's somewhat comforting to know that you're in the top (or bottom!) 5% of the population.


    Dominae
    And her eyes have all the seeming of a demon's that is dreaming...

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    • #47
      Responding to alexman’s analysis of mixed-unit Army success rates:

      I think one of the real benefits of adding progressively stronger units to Armies, aside from lengthening the service of the given Army, is the incrementally improved availability of hit points.

      Imagine the following: You start with a 1-unit Horseman Army. You add a Knight, and finally Cavalry. Assume they are all vets, and at full health. You attack that bastard Hun Musketman that’s protecting evil Berlin, and, woe is me, the guy is just a rock. Thankfully, however, you kill him, squeaking by with 1 hp.

      Now, what really happened?

      Cavalry went first, and used ALL 4 hps. Same for the Knight.

      You pick up one more usable hp for all but the last unit, and they get utilized in descending order of strength. So, in the above example, that’s 10 “points” of additional firepower.

      Look at some offense totals / usables:

      [Note: assume all vets, and “points” are attack strength times hps]

      HOMOGENOUS

      Army: 2 X Horse = 16 pts total, 14 usable = 87.5%
      Ind: 2 X Horse = 16 pts total, 12 usable = 75.0%

      Army: 3 X Horse = 24 pts total, 22 usable = 91.7%
      Ind: 3 X Horse = 24 pts total, 18 usable = 75.0%

      Army: 2 X Knight = 32 pts total, 28 usable = 87.5%
      Ind: 2 X Knight = 32 pts total, 24 usable = 75.0%

      Army: 3 X Knight = 48 pts total, 44 usable = 91.7%
      Ind: 3 X Knight = 48 pts total, 36 usable = 75.0%

      Army: 3 X Cavalry = 72 pts total, 66 usable = 91.7%
      Ind: 3 X Cavalry = 72 pts total, 54 usable = 75.0%

      MIXED

      Army: 1 Horse + 1 Knight = 24 pts total, 22 usable = 91.7%
      Ind: 2 X Knight = 32 pts total, 24 usable = 75.0%

      Army: 1 Horse + 1 Knight + 1 Cavalry = 48 pts total, 42 usable = 87.5%
      Ind: 3 X Cavalry = 72 pts total, 48 usable = 66.7%

      Army: 1 Knight + 1 Cavalry = 40 pts total, 36 usable = 90.0%
      Ind: 2 X Cavalry = 48 pts total, 36 usable = 75.0%

      Army: 2 X Knight + 1 Cavalry = 56 pts total, 52 usable = 92.9%
      Ind: 3 X Cavalry = 72 pts total, 48 usable = 66.7%

      Actually, as a sidenote, this makes the point that Armies, in one sense, have the most positive impact later, when those extra hps are a higher absolute number (look at the lost hps for 3 Cavalry).

      What I find so interesting, however, is that due to combat order, the mixed-unit Armies hold up so well.

      The difference in usable between an HKC Army (42) and 3 individual Cavalry (48) is not that great, considering how long the Army has been around at that point.

      Now build the Pentagon… the HKCC Army goes to 66 usable pts, and the 4 individual Cavalry go to 64 usable pts!!!

      Interesting as well, the older untis often get promoted to elite, as they are usually finishing off a damaged unit.

      All the more reason to create that first Army as soon as possible.

      R
      "Verily, thou art not paid for thy methods, but for thy results, by which meaneth thou shalt kill thine enemy by any means available before he killeth you." - Richard Marcinko

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      • #48
        Rpodos, based on those stats you just posted, it's hard to justify burning a GL on an early army, if done strictly in exchange for the slightly higher kill rate. You'd have to view it as the down payment for the HE.

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        • #49
          One more thing:

          I just realized that this applies to mixed-unit offense-defense Armies as well.

          On offense:

          Army: 2 X Immortals + 1 Musketman = 40 pts total, 38 available
          Army: 3 X Immortals = 48 pts total, 44 available
          Ind: 3 X Immortals = 48 pts total, 36 available

          On defense:

          Army: 2 X Immortals + 1 Musketman = 32 pts total, 30 available
          Army: 3 X Immortals = 24 pts total, 22 available
          Ind: 3 X Immortals = 24 pts total, 18 available

          Wow! That's why it's the Incredible Hulk!!

          R
          "Verily, thou art not paid for thy methods, but for thy results, by which meaneth thou shalt kill thine enemy by any means available before he killeth you." - Richard Marcinko

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          • #50
            Txurce:

            I agree, the whole point of early (2-point offense) Armies to win 1 battle, so you can go for the HE as early as possible.

            If I create a 2-point early Army, I'll use just one unit and pick a battle with a redlined Warrior. After that, I put'em away someplace safe until I can augment them with more advance units.

            I'm just really pleased that augmenting works so well, and that the resulting mixed-unit Armies maintain value for such a long time.

            In response to Dominae's question, I think Soren confirmed somewhere that the ONLY thing that can increase the chance of GL creation is the HE.

            R
            "Verily, thou art not paid for thy methods, but for thy results, by which meaneth thou shalt kill thine enemy by any means available before he killeth you." - Richard Marcinko

            Comment


            • #51
              rpodos, I'm not quite sure I understand your analysis of mixed Armies. Particularly, what are "usable" points?

              A Veteran Horseman gets to "roll the dice" four times in combat; once at full health, again at 3HP, again at 2HP, and finally one last time at 1HP. By your "point" system, the Horseman gets to use its 2 attack power four times, for a total of 8 points. A duo of Veteran Horsemen therefore have 16 points when fightning individually.

              For a 2 Vet Horsemen Army, the same applies. The first Horsemen "rolls the dice" up to 4 times. Regardless of whether the Army survives or not, the second Horsemen gets to "roll the dice" up to 4 times as well.

              The only advantage that I can see for Armies is that you don't lose the first Horsemen if your Army collectively loses 4-7HP.

              I'm beginning to wonder if I really understand how Armies really work. The FAQ on the Civ3 site confirms what I've said above. Has this changed with any of the patches?


              Dominae
              And her eyes have all the seeming of a demon's that is dreaming...

              Comment


              • #52
                Dominae, sorry, I wasn't being clear.

                Using the 2-Horseman vet Army as an example, the benefit is that all but the last Army unit can use the 4th HP and even if the respective unit loses the "roll of the dice," it survives.

                So I guess, to put a fine point on in it (pun intended), my definition of "usable" points is that they are "survivable" no matter the outcome of that roll.

                I think this is extremely valuable... besides keeping your own units alive to fight another day, it keeps the opposing defensive unit from being promoted. This has become more important post-1.17f, as retreat has become less likely.

                Your point is correct, that even individual units "use" that last hit point; I just hate when it gets "used" to die!!

                I think we are on the same page about how Armies work.
                "Verily, thou art not paid for thy methods, but for thy results, by which meaneth thou shalt kill thine enemy by any means available before he killeth you." - Richard Marcinko

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                • #53
                  I have the same lack of luck getting GL's. As Rome, 114 elite victories, ZERO GLs. The victories were pretty evenly defensive and offensive. On games when i do get a GL, the first one is for an army the rest are to rush build wonders. My favorite armies are 2 tanks(mod armor) and 1 mech inf

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                  • #54
                    Originally posted by ALPHA WOLF 64
                    I have the same lack of luck getting GL's. As Rome, 114 elite victories, ZERO GLs
                    Mars had judged you as unworthy. Sorry. Try another civ. Or get some M&Ms.

                    I get 1 about every 10 or 20 Elite combats.

                    Is it going to drive you nuts to know that I usually have one hanging around the capital waiting for something useful to do? I thought so. Forget I mentioned it.
                    (\__/)
                    (='.'=)
                    (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                    • #55
                      [SIZE=1]
                      I think this is extremely valuable... besides keeping your own units alive to fight another day, it keeps the opposing defensive unit from being promoted. This has become more important post-1.17f, as retreat has become less likely.
                      Good observation, I hadn't thought of that.

                      [SIZE=1]
                      I think we are on the same page about how Armies work.
                      Agreed.


                      Dominae
                      And her eyes have all the seeming of a demon's that is dreaming...

                      Comment


                      • #56
                        nye,

                        Be careful about keeping GLs hanging around... you can't ahve two at once.

                        This was one of the reasons I initially started playing around with Armies so much... if I don't have a Wonder to build, I will always use the GL to build an Army.

                        This happens probably once or twice a game, on average.

                        R
                        "Verily, thou art not paid for thy methods, but for thy results, by which meaneth thou shalt kill thine enemy by any means available before he killeth you." - Richard Marcinko

                        Comment


                        • #57
                          I started a new Japanese game, and have had some good fortune with GL's. Ironically, though I eventually built the Heroic Epic, all of my GL's to date came before it was done.

                          I started on a 5-civ continent, although I was able to block a choke point and prevent India from contacting everyone else for quite some time. I destroyed Babylon, China, Persia (no iron, hehe) and then India with horsemen (the last stages of the Indian campaign did involve some Samurai). I maintained a force of roughly 25-30 horsemen at all times, of which maybe 10 were elite at any given time. I generated six great leaders. #1 = forbidden palace. I had captured the Pyramids, didn't have literature, and had a good location for the FP. #2 = Great Library. Largely to deny it to the AI's on the other continent, which would have helped speed tech development over there (I think... then again, the trading goes so fast anyway...). #3 - get this, the Hanging Gardens. Why? Whim. I had Babylon... I just HAD to have the HG there. By this point, I knew I had a good run going, so I figured why not? #4 = Sistine Chapel. #5 = Army, #6 = Leo's. The sixth leader showed up 3 turns prior to completion of the Epic. I have fought since, using some elites, to finish off India and then to pounce on Zululand for their wines and spices. No more leaders.

                          The main problem I have with the army/HE route is the uncertainty. Good effort, Dominae, at trying to calculate a "sure thing" GL creation. Still, it all comes down to luck. And when the choice is luck vs. an absolutely sure Wonder of the World...

                          By the way, I came within 1-2 hp's of losing my 3 horseman army twice, against defending spearmen. Starting at full hp. BAD uber spearman! I fear the RNG more when attacking with an army, because a string of bad rolls happens pretty often, and normally you would just lose a unit, and be done. But as I watched in horror, my army lost 9 straight hp's to a spearman in a size 2 town w/o walls, on grassland. That's a bad string for ya.

                          Also, you know that free shot a fortified defender seems to get at the start of combat? When an army gets down to its last few hp's, it starts cycling through the individual units. The attacking unit withdraws, and the next one comes up. It seems to me that the defender gets its "free shot" again each time that occurs. Anyone else notice this?

                          -Arrian
                          grog want tank...Grog Want Tank... GROG WANT TANK!

                          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                          • #58
                            Originally posted by Arrian

                            Good effort, Dominae, at trying to calculate a "sure thing" GL creation. Still, it all comes down to luck. And when the choice is luck vs. an absolutely sure Wonder of the World...
                            "Trying"? What do you mean by "trying", eh!?!?

                            Honestly, the numbers I posted don't mean all that much to me either, other than give an idea of what a "sure thing" GL entails (with and without the HE). What I got from my little analysis is that, in the long run (say, with a Huge map with 16 opponents), you'll generate 3 GLs with the Heroic Epic for every 2 GLs without it (this is "in the limit", so it's as certain a figure as you can get). So, if you're going to fight a lot, you'll almost always see the benefits of the HE. Whether you think it's worth it is a matter of preference, I think.

                            I'm a Builder at heart, so I love to get Wonders just like any other Builder. But sometimes when I play Militaristic civs, it's just fun to form an Army (which is strategically significant, but not amazing), build the HE, and rest assured that my conquests will yield better "spoils of war" (read: Great Leaders) than they normally would.

                            As an aside, does anyone know if the AI ever builds Small Wonders? I never use the 'Investigate City' option, so I've never had the opportunity to check. It seems that the AI does build the Intelligence Agency because I've caught it trying to steal my techs in the modern era. What about the Heroic Epic, or the Forbidden Palace for that matter?


                            Dominae
                            And her eyes have all the seeming of a demon's that is dreaming...

                            Comment


                            • #59
                              Originally posted by Dominae

                              What I got from my little analysis is that, in the long run (say, with a Huge map with 16 opponents), you'll generate 3 GLs with the Heroic Epic for every 2 GLs without it (this is "in the limit", so it's as certain a figure as you can get). So, if you're going to fight a lot, you'll almost always see the benefits of the HE. Whether you think it's worth it is a matter of preference, I think.
                              Dominae
                              Three compared to two -- in the long run. Good stat summation.

                              So, warmongers should benefit; people who play big maps should benefit; and builders like the cultural benefits of the Epic. If you are going to build the Epic, it is best for culture and for war to build it as soon as possible.

                              Exceptions, smaller maps?

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                              • #60
                                Dominae,

                                I have seen the AI build small wonders. I have seen the Ironworks, the Forbidden Palace and I think the Intelligence Agency... oh, and Apollo.

                                Of course, the AI has no concept of where to place a Forbidden Palace, so it will never be as good as we are at that. I laughed my ass off when I discovered the Persians had built it in Parsagradae (#2 city, right next to Persopolis). This was on Marla's map, and it's true that they were a bit boxed in, but really.

                                Again, has anyone else noticed the "first free shot" thing I was talking about above, or am I nuts?

                                -Arrian
                                grog want tank...Grog Want Tank... GROG WANT TANK!

                                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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