Korn, is the Fascism gov included in your mod identical to Wolfschanzes, or did you tweak some settings to your personal satisfaction?
Currently, Wolf has designed fascism to be an intermediate gov between democracy and communism, with communism being the 'ultimate' war goverment. Many modders created a fascism mod where fascism was the ultimate war government.
Personally, I'm not certain which I prefer. But, if you could tell me which kind of fascism you've adopted, it may help me decide whether to use your mod as is, or to tweak fascism to something closer to what I want.
Great work, by the way. Too bad you couldn't get Manhattan to work as a small wonder - maybe in a couple of months. Regarding unit stat changes - was this done to make later-age units more powerful offensively and defensively versus older units? If so, I concur. One of the programmers (Soren, I think) mentioned that unit stats were relatively close to one another to prevent a player with modern units from simply obliterating opponents, and while I understand his goal, I prefer realism (an ironclad would not sink a battleship) over fair play.
Again, good job.
Currently, Wolf has designed fascism to be an intermediate gov between democracy and communism, with communism being the 'ultimate' war goverment. Many modders created a fascism mod where fascism was the ultimate war government.
Personally, I'm not certain which I prefer. But, if you could tell me which kind of fascism you've adopted, it may help me decide whether to use your mod as is, or to tweak fascism to something closer to what I want.
Great work, by the way. Too bad you couldn't get Manhattan to work as a small wonder - maybe in a couple of months. Regarding unit stat changes - was this done to make later-age units more powerful offensively and defensively versus older units? If so, I concur. One of the programmers (Soren, I think) mentioned that unit stats were relatively close to one another to prevent a player with modern units from simply obliterating opponents, and while I understand his goal, I prefer realism (an ironclad would not sink a battleship) over fair play.
Again, good job.
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