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  • #91
    In general, I had thought that using accelerated production merely speeded up the game without any DIRECT gain in relative advantage for either the human or the AI.
    I'd have to watch the AI play Sid AP, but my guess is that a lot of their builds (units) are already 1 turn, so halving that time won't help them in those cases at all.

    Also the AI just love +2 food per turn, using your governor will show that well. Problem is that with AP on, Granary cities only need 5 food to grow, and the AI will end up wasting 1/6th of their food in cities with Granaries.

    Finally, it's the AI's starting advantages that usually give it the difficult part of the difficulty level. AP decreases the worth of those starting advantages.

    It still helps the AI, but AP will help the player a bit more in most cases.

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    • #92
      My SID level experiences? Turn around and run for my life
      -PrinceBimz-

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      • #93
        Originally posted by Aeson


        I'd have to watch the AI play Sid AP, but my guess is that a lot of their builds (units) are already 1 turn, so halving that time won't help them in those cases at all.

        Also the AI just love +2 food per turn, using your governor will show that well. Problem is that with AP on, Granary cities only need 5 food to grow, and the AI will end up wasting 1/6th of their food in cities with Granaries.

        Finally, it's the AI's starting advantages that usually give it the difficult part of the difficulty level. AP decreases the worth of those starting advantages.

        It still helps the AI, but AP will help the player a bit more in most cases.
        Good Morning Aeson. I think you make a number of valid points about AP. It would seem that if the AI is already getting an item in 1 turn that the acceleration effects would be wasted. I did mention the rounding effects but was thinking more in terms of shields and your point about the food bin seems valid. Both of these effects would tend to tilt the advantage towards the human player. I also mentioned the starting units and the change in relative gain but I’m not so sure how the balance sheet stacks up. If you go to war early then the relative AI unit advantage on standard production will be greater than on AP but as a practical matter at present I would probably resign any game at SID in which I was involved in an early war because it seems unlikely that my current bag of tricks would enable me to recover from that. I’m also not sure how AP would affect the cities the AI builds with its starting settlers. Wouldn’t it gain from producing even more settlers early with the ensuing exponential effects? As a counter to all of the above is the fact that the human advantage comes from better decisions regarding terraforming and defense. Longer production times will allow the human player to maximize those advantages. I will say that my initial impression is that the game is harder with AP turned on and I wonder what impressions others may have.

        On a different note I was wondering what parameters may be changed in a game start without the Civ community thinking that the start is “cooked.”
        I’m ready to take what I’ve learned from my posted game and attempt SID without any deviation from normal settings but I’m not quite sure what constitute normal settings. Can one change the AI attitude settings? What about Barbarians? Can you choose your opponents or will only random selection do?
        The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

        Anatole France

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        • #94
          I will say that my initial impression is that the game is harder with AP turned on and I wonder what impressions others may have.
          My impression is that AP makes it a lot easier.
          For instance, researching philosophy first on SID without AP is impossible IMHO.
          but I'd have to play you're game a few more turns to be sure.

          On a different note I was wondering what parameters may be changed in a game start without the Civ community thinking that the start is “cooked.”
          There are no rules, and we won't judge you whatever settings you use.
          But I do feel AP is a bit like DM in RTS, which takes away most strategy from the game.
          Ofcourse with AP that's not entirely the case, but it alters the game too much for my liking. Just a personal preference really, all I was saying you might have mentioned using AP , since all the other cooking you and I did was a lot more, shall we say, subtle

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          • #95
            Originally posted by Enriquillo


            My impression is that AP makes it a lot easier.
            For instance, researching philosophy first on SID without AP is impossible IMHO.
            but I'd have to play you're game a few more turns to be sure.



            There are no rules, and we won't judge you whatever settings you use.
            But I do feel AP is a bit like DM in RTS, which takes away most strategy from the game.
            Ofcourse with AP that's not entirely the case, but it alters the game too much for my liking. Just a personal preference really, all I was saying you might have mentioned using AP , since all the other cooking you and I did was a lot more, shall we say, subtle
            Hey Enriquillo, you probably read my reply to Aeson as regards AP and at this point I don’t have a clear idea of just how all the variables end up affecting human vis-à-vis AI. When I get a chance I’ll do some testing to see if my early game can be reprised without using AP. When I made my original post I was under the impression that it was a wash or perhaps favored the AI. However, if your assessment is correct that AP significantly aids the human player and disadvantages the AI then not reporting AP as a game setting would be a significant omission. I didn't report that I was using AP because I thought it was a non issue and it may be that that assumption was incorrect. So…perhaps there is expiation for sins of omission in Civ?

            The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

            Anatole France

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            • #96
              muhaha, I'm taking the mickey out of Hammurabi

              This game is starting to get interesting. I had to walk all the way to the southern tip of my continent for iron, and I have no saltpeter yet.
              I'm building up medieval infantry and am preparing to beat the crap out of the nearest guy with saltpeter, hehe (island just north of me).
              I've build only two wonders so far, but they've benefited me greatly. Firstly the GL has made me rich and landed me gunpowder and everything up to education.
              Secondly, the mausoleum which has turned my capitol into a 24 shield producing monster.
              It just feels so great being able to build everything in just a few turns, AP ain't so bad for a friday night
              Attached Files

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              • #97
                Hey Enriquillo. I know how you feel as I'm one of those who tried AP and never looked back. Your game looks good but...uh...didn't you leave out a few details?
                The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

                Anatole France

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                • #98
                  Another thing I noticed is that having 2 opponents instead of say 5 does not make it easy.
                  Babylon for instance had over 30 defending troops and 5 wonders, now that's a killer AI if you ask me.
                  All terrain was taken fairly early, although in this case 5 opponents would have meant an enemy on my island and as a result no iron for me.

                  You need a lot of patience to try and crack that nut, Babylon that is

                  Your game looks good but...uh...didn't you leave out a few details?
                  Don't quite follow you there I'm afraid, what would you like to know?

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                  • #99
                    Originally posted by Enriquillo


                    Don't quite follow you there I'm afraid, what would you like to know?
                    Enriquillo: “My impression is that AP makes it a lot easier.
                    For instance, researching philosophy first on SID without AP is impossible IMHO.
                    but I'd have to play you're game a few more turns to be sure.”

                    And then


                    “muhaha, I'm taking the mickey out of Hammurabi

                    This game is starting to get interesting. I had to walk all the way to the southern tip of my continent for iron, and I have no saltpeter yet.
                    I'm building up medieval infantry and am preparing to beat the crap out of the nearest guy with saltpeter, hehe (island just north of me)...."


                    Drachen: It sounds like you’re playing out my posted 4000BC save but you haven’t said so anywhere that I could see so I just wanted to clarify that point. If it is I’d enjoy looking at a few game saves from crucial junctures so I can see how you’ve played the beast out.
                    The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

                    Anatole France

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                    • Drachen: It sounds like you’re playing out my posted 4000BC save but you haven’t said so anywhere that I could see so I just wanted to clarify that point.
                      Do I need to spell out everything for you?

                      Yes it's your posted game, since I wanted to make sure I was playing the same settings.
                      I don't think I'll pursue this one, because I don't really like the AP.

                      Also, I've reached tech parity and feel like I've got this one in the pocket, (might be a bit optimistic, I know).
                      The reason I started it was to compare AP to regular settings, which I've done. AP is easier, probably because it benefits you more than the AI.
                      Other than that it's a tough map, just one luxury and no strategic resources. Good luck to you though

                      Maybe I'll change my mind and play a few more turns tomorrow, today I've other plans (party).

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                      • Easier...hmmm. I'm going to working on some normal production games and I'll see if I agree. Any chance of a save game?
                        The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

                        Anatole France

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                        • sid level?
                          that means to me "i wish killer spearmen were more frequent"

                          as i havn't even mastered demi-god or deity for a long time in a completely random game (without CTRL-SHIFT-Qing), sid is just way out of my league

                          it's just those darn 3 settlers that kill the fun
                          - Artificial Intelligence usually beats real stupidity
                          - Atheism is a nonprophet organization.

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                          • I'll probably start one tomorrow with same settings, except no AP this time.
                            See how that compares.
                            I'm going to be looking for relative strength compared to the two AI's.
                            On regular settings it takes a lot longer to reach techparity and then surpass the AI and be on your way to a win.

                            Maybe on AP though you might be in for a nasty surprise IF the AI smartly uses AP to build a lot more military, which I doubt it does.

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                            • Originally posted by Enriquillo
                              I'll probably start one tomorrow with same settings, except no AP this time.
                              See how that compares.
                              I'm going to be looking for relative strength compared to the two AI's.
                              On regular settings it takes a lot longer to reach techparity and then surpass the AI and be on your way to a win.

                              Maybe on AP though you might be in for a nasty surprise IF the AI smartly uses AP to build a lot more military, which I doubt it does.
                              I’ve just finished about 20 different starts doing everything I could think of to get the Pyramids with the AP turned off and failed to get them every time. It seems that AP benefits the human player and I won’t be using it anymore in my SID attempts. Hmmm…I was hoping to use the Pyramids and Bach’s to get an Egyptian GA without a fight but it looks like it’s back to the drawing board for me.
                              The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

                              Anatole France

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                              • I'm about to give up on SID, even if I do manage to beat it that would just prove I'd gotten extremely lucky on my starting position. Even then you'd have to be extremely patient to play it out, something I'm not
                                With regular settings it's just no fun, you won't be able to build more then 5 cities mostly.
                                I've gotten 16 once, but that was with an extremely good start and minus 2 or 3 AI's.
                                All the AI does is race it's extra settlers towards your borders and then declare war if you try to claim some of the land more then 2 clicks away from your capital

                                I even had this happen with the Indians on lower then regular aggresive settings
                                Something's not right about that.

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