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Conquests Bug Thread (post BETA 1.12-patch)

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  • #91
    i've gotten that draw buffer error a lot, but i just chalked it up to a crappy laptop.
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

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    • #92
      Originally posted by Uber KruX
      the science advisor will force you to pick a tech whenever you go into him the first time (ie, when you have no tech chosen). the rest of the game, a tech is chosen by default. it is not a bug.
      ~head falls in hands~ No! First off, I'm talking ONLY about that first turn, second off, you're wrong. Sometimes he forces you to select a tech and sometimes he does not, which is what I've been saying all along. For instance I often build my city and press F1 to adjust my tax rate. Sometimes my science advisor will interrupt me and force me to select a tech BEFORE I can jack up my research ("Our Sages need guidance..."). Sometimes he does not. This is inconsistent and doesn't appear to be a feature so it is therefore a bug. Or I might visit the science advisor first; sometimes he lets me leave before selecting a tech, sometimes he does not. It's the same deal: inconsistent with itself, so I'd consider it a bug.

      - Kef
      I AM.BUDDHIST

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      • #93
        I was just about to post that Kef.
        I can't figure out the pattern, but I wonder if it has to do with your Civ traits or the techs you start with.

        There really is no pattern.
        If you found the city and hit F1 while IN the city view, sometimes you are forced to select a tech, sometimes you can set your Science slider FIRST.
        If you found the city, set your build order, exit the City, hit F1, sometimes you can set Science slider FIRST, sometimes not.
        If you found the city, set build order, move worker, etc., hit F1, sometimes you can set the Science slider FIRST, sometimes not.
        If you move your settler on turn 1, THEN found your city, it's still the same inconsistency.

        Need to run some tests and see if it's Civ specific or trait specific or neither. It's truly annoying, but not a top priority bug. Just something funky that QA wouldn't catch in a million years.

        Glad it's not just me.
        "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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        • #94
          I just had a crash using the Mil advisor.

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          • #95
            if you have the science advisor selected last (in a previous game in the same INSTANCE of the game), it will be selected by default. when you hit F1, it jumps to the advisors panel, and tries to jump out of the science advisor, but it needs a tech.

            /me smacks the furry
            "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
            - Ender, from Ender's Game by Orson Scott Card

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            • #96
              where, at the start of the game? otherwise wouldnt the game query you for a new research goal?

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              • #97
                Originally posted by Uber KruX
                if you have the science advisor selected last (in a previous game in the same INSTANCE of the game), it will be selected by default. when you hit F1, it jumps to the advisors panel, and tries to jump out of the science advisor, but it needs a tech.
                Well, that might explain part of it, but it does not explain all of it. For instance, as I've said already, sometimes I can visit the science advisor and leave before selecting a tech, and he doesn't complain. Sometimes he does. This is inconsistent behavior whether I had the science advisor selected in the previous game or not.


                Originally posted by a slap-happy person
                * Uber KruX smacks the furry
                Make sure you're on solid ground before you go around smacking people. :P

                - Kef
                I AM.BUDDHIST

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                • #98
                  I'm having the identical problem to Dactyl (see above). I have two saltpeter sources but I can't build musketmen. I could for one or two turns but then it disappeared from the build selection. My trade advisor tells me I have two sources. I've roaded them and all my cities are connected -- either by roads or harbours.

                  Swiss Mercenearies are nice (gave me a GA, in fact) but now I'm ready to move up to muskets.
                  Jack

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                  • #99
                    swiss mercs upgrade to riflemen... so no bug
                    - Artificial Intelligence usually beats real stupidity
                    - Atheism is a nonprophet organization.

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                    • Originally posted by Uber KruX
                      i've gotten that draw buffer error a lot, but i just chalked it up to a crappy laptop.
                      This was on a (relatively) nice computer. WinXP, 256 megs ram, 2.0 ghz.

                      I remember now, the problem was when I switched to the military advisor (though not through F3).

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                      • swiss mercs upgrade to riflemen... so no bug
                        Well, there IS a bug if I can make musketmen one moment but not the next. Good to know that the Swiss mercs upgrade but it's still a bug. According to this thread, there seem to be quite a few of them.

                        BTW I never bother with Nationalism/Riflemen, I head straight to Infantry.
                        Jack

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                        • Originally posted by MyOlde


                          Well, there IS a bug if I can make musketmen one moment but not the next. Good to know that the Swiss mercs upgrade but it's still a bug. According to this thread, there seem to be quite a few of them.

                          BTW I never bother with Nationalism/Riflemen, I head straight to Infantry.
                          You CAN build Musktemen, if you have no IRON.
                          That's deliberate for Dutch, since then you can't build Swiss Mercs, so Musketmen is next best thing.

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                          • Originally posted by MyOlde
                            Swiss Mercenearies are nice (gave me a GA, in fact) but now I'm ready to move up to muskets.
                            Why? They have the same defense and cost twice as much. You only gain one attack point (that you should never be using). Spending 90 gold to upgrade one is throwing your money away.

                            This was very much an intentional design decision so that the AI would not do the wrong thing and upgrade it's SMs to musketmen (throwing its money away).
                            Seemingly Benign
                            Download Watercolor Terrain - New Conquests Watercolor Terrain

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                            • i've found what appears to be a movement bug: starting with a crusader and an ancient cavalry fortified in a fortress on roads, i woke them both up, pressed j, and picked a city far away (about four turns or so). both moved three squares (as expected), but both stopped on the same square - the ac had 0/2 movement points remaining, instead of the 1/2 it should have had.

                              anyone else mind testing this out?
                              it's just my opinion. can you dig it?

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                              • i never said dutch couldn't build musketmen, just that SMs don't upgrade to them. if you check out the editor you'll see the musketmen (all except french) actually upgrade to swiss mercenaries (dutch only). then musketeers (french only) and then riflemen.

                                but noone will want to upgrade musketmen to mercs because a) you'll lose the extra attack and b) waste a lot of money when you want to upgrade them further to riflemen/infantry.


                                spearman ==> NM ==> pike ==> musket...
                                impi ==> musket...
                                musket ==> SM ==> musketeer ==> rifle ==> infantry
                                - Artificial Intelligence usually beats real stupidity
                                - Atheism is a nonprophet organization.

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