this game was started with conquests 1.0, and loaded @ 4000BC with the beta patched. just built the forbidden palace in Nicea, and the results piss me off to no end.
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Conquests Bug Thread (post BETA 1.12-patch)
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A couple very minor bugs that have probably been around for a long time:
- When visiting the advisors on the first turn, sometimes the Science Advisor pops up and demands you select a tech before doing anything else, and sometimes he does not. I haven't found any consistency in this behavior. (This has been around since Vanilla Civ)
- Technically not a bug, but kind of weird: no research is conducted on the first turn unless you select a tech. What does this have to do with anything? Kind of silly to have a micromanagement element that applies only to the first turn.
- Not a bug, but something I'd like to see: sometimes when I'm not paying close attention, I have an unhappiness problem that springs up and goes unnoticed until the next turn when the city revolts. This happens most often when a city grows (overcrowding), so perhaps we can have an option that pops up a small message when a city grows. I'd suggest that there be some kind of "unhappiness warning", too, that shows that a city isn't in disorder yet but will be if you don't fix the situation by the next turn...though I think others would probably feel that it makes the problem too easy to detect, rather than encouraging you to check in with your advisor at the end of every turn or two...
- Bug I found just today: I had a RoP expire and the diplomacy window opened with the automatic renegotiation. We canceled the deal and I proceeded to propose a new one. However, it says "They Gave" and "We Gave" as though we were discussing the deal we were renegotiating, not the new deal I'm proposing. You don't use the past tense for something that hasn't happened yet!
By the way, I too notice that the American tribes seem to show up much too frequently when I pick random civs. I do use culturally linked starting locations, though. In the last game I played (normal map, 8 civ game), the Aztec, Maya, Inca, and Iroquois were all in the game! I also note that I usually have one or two American tribes as neighbors (in this case, Maya and Aztec), probably due to the culturally-linked starting locations...hmm.
- KefI AM.BUDDHIST
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furrykef,
most of these things are on purpose, so that you can live without micromanagement (by using governors for mood), but if you have the will to micromanage, you get an advantage. i actually prefer it this way.
the RoP stuff shows you the earlier contract which you can renew (except if you are better off than 20 turns ago). as soon as you change something, the present tense comes.
and yes, with cultural linking on, you'll nearly always get your continent-sharing neighbors. if you play chinese, you'll usually see koreans, japanese, mongols, indians and persians.- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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One more bug I forgot to mention: one time I got a SGL (Isaac Newton for the English) and it wouldn't let me rush the Pyramids. I saved and reloaded, and suddenly I could rush the Pyramids. Odd.
the RoP stuff shows you the earlier contract which you can renew (except if you are better off than 20 turns ago). as soon as you change something, the present tense comes.
and yes, with cultural linking on, you'll nearly always get your continent-sharing neighbors. if you play chinese, you'll usually see koreans, japanese, mongols, indians and persians.
- KefI AM.BUDDHIST
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Originally posted by furrykef
Last I checked, the Byzantines weren't in the Americas.
- Kef- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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the science advisor will force you to pick a tech whenever you go into him the first time (ie, when you have no tech chosen). the rest of the game, a tech is chosen by default. it is not a bug."I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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i've been getting lots of crashes to desktop, always when i hit F3 (military advisor). this has been going on since i upgraded to the beta patch.
it doesnt seem to happen early on in the game, only when there seems to be lots of units to draw in both 'my civ' and the opponent civ (when you have a spy)
is anyone else experiencing this?
I also find the american civs showing up a lot in random games... it's rather anoying
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I just got a crash today, I'm not sure what caused it (I didn't hit F3, just in case you were wondering ) that said something like "draw buffer could not be allocated" or "could not allocate draw buffer" (it was generated by C3, I think, not Windows). This is in a game started under 1.12 beta.
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oh well...
oh well... it looks like the FP corruption doesn't work either with games started and played with 1.12b!
at least i have some productivity (up from 4 to 8 shields with FP), better than uberkrux's case... but still sucky..
however, the neighboring city (4 tiles away) hasn't profited a single bit from the FP
pity pity... let's hope it's fixed properly in the coming mid-january-patch.- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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