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Conquests Bug Thread (post BETA 1.12-patch)
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Originally posted by WarningU2
Thanks for those screen shots ... I have a stupid question now unrelated to bugs so please excuse this ... but your terrain for jungles look totally diffferent from mine and I not you have happy faces on the map. What is different here with your settings ? Just curious
Catt
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THANK YOU ! Very much ... I had no idea these terrain mods existed. I thought initially when I saw the screen shots whoa ... I have a bad install.WarningU2 Member of CIvilization Players Multiplayer League
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"A witty saying proves nothing." - Voltaire (1694-1778)
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Irrigation bug ?
Well now that I am paying attention to the map and terrain ... I think I may have found a bug
Irrigation on grasslands (no shields) appears not to have an effect. Normally 2 food and should be 3 with irrigation however it doesn't apply the bonus.
I thought it might be the mod so I removed the irrigation*pcx files renamed the originals and tried again ... nope irrigation doesn't appear to provide a bonus on grasslands.
Can someone else verify this ?WarningU2 Member of CIvilization Players Multiplayer League
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"A witty saying proves nothing." - Voltaire (1694-1778)
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/me sighs
are you in despotism? please refer to the civilopedia for the government types. you will note that in the civilopedia it states that despostism has a tile penality. any tile that produces more than 2 of anything loses 1. for example, 3 food turns to 2 food. 4 food turns to 3."I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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You learn something every day ... yes I was in despotism. Someone else told me the same. So its not a bug.WarningU2 Member of CIvilization Players Multiplayer League
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"A witty saying proves nothing." - Voltaire (1694-1778)
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I have noted a that when you choose random opponents it is always all the American civilizations which are chosen as opponents (Americans, Iroqouis, Aztecs, Incas, and Mayans).
Cultural linked starting positions is turned on.
I would expect if you choose the Germans or the Osmans the random opponents would correspond with the cultural group, and not ALWAYS include all the American civs.
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6 civs isolated on a continent. Everyone has contact with each other. Spain has Great Library. Germany the only one with Monotheism. I trade to get Monotheism from Germany. I'm then able to trade Monotheism to Spain. Why didn't Spain automatically get Monotheism when my trade with Germany happened?
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There no longer is any civilopedia explanation within a Civilization Advance of what Wonders are cancelled by that advance. On Science Advisor screen you can see something crossed out in the small block for that advance but you cant determine from that little picture what wonder is being cancelled..
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Originally posted by bfg9000
6 civs isolated on a continent. Everyone has contact with each other. Spain has Great Library. Germany the only one with Monotheism. I trade to get Monotheism from Germany. I'm then able to trade Monotheism to Spain. Why didn't Spain automatically get Monotheism when my trade with Germany happened?- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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