Originally posted by vmxa1
It is not resources I am short of, it is luxs. I have had two games in a row where I only had two on the whole contient in a two contient game.
It makes those markets nearly useless. Once in a while I can get a lux or two in a trade, but them it expires and its get out the fire hoses.
It is not resources I am short of, it is luxs. I have had two games in a row where I only had two on the whole contient in a two contient game.
It makes those markets nearly useless. Once in a while I can get a lux or two in a trade, but them it expires and its get out the fire hoses.
It's basically that instead of every instance of a resource being "1" a value is assigned to an instance of a resource. Perhaps a scale of 1-100. A formula would need to be worked out to scale the level of your resource/luxury to the effect. For example, "20" iron would allow 5 military units needing iron.
I think it's a good idea that would solve this resource inequity/deficiency with a side benefit of permitting greater sophistication in trade - both benefits for the peaceful builder.
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