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Armies DO Have Combat Bonus!

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  • #46
    I haven't got C3C yet but the comments about berserk armies got my attention.

    OK, a 3 berserk army needs a galleon to carry it but is 9/3/2 amphibious blitz. With some bombardment support that should still take out riflemen easily.

    A 2 berserk army is 8/3/2 - nearly as good and 10 HP if you put elites into it. And it will fit in a caravel. Muskets defending - no chance!

    Even a single berserk in an army becomes 7/2/2 and will go in a galley.

    That extra move should make a lot of difference to the move 1 units that were vulnerable to fast units. I never used to worry about seeing a berserk army on land if I had knights - now I will.
    Never give an AI an even break.

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    • #47
      at first I didn't like the change, after losing out on a couple of wonders I wanted desperately.

      however now I like the change, I like being forced to create armies with their increased power. makes the game more enjoyable. I would generally keep a leader in reserve for a later wonder (probably sun tzu or leo or later hoover) but now its use the leader immediately in an offensive army.

      I have used leaders to rush small wonders, which is a nice little bonus, as you can still build the fp (and palace? haven't tried it yet) (fp of dubious quality, temporarily, I hope)

      so for the change

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      • #48
        I like the fact that warmongering doesn't produce wonders anymore.
        Seemingly Benign
        Download Watercolor Terrain - New Conquests Watercolor Terrain

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        • #49
          That extra move should make a lot of difference to the move 1 units that were vulnerable to fast units. I never used to worry about seeing a berserk army on land if I had knights - now I will.


          The best thing about it is the army can attack TWICE per turn from the transport.

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          • #50
            Originally posted by Dominae
            Do you guys miss the fact that MGLs cannot rush all Wonders?


            Dominae
            I did at first, but not now. After getting a bunch of SGL's, I am leaning towards the whole idea of being able to rush a great wonder as too strong. Perhaps if they restricted it to the first SGL only.
            The use of the SGL for a boost in research is too weak. One turn saved is not much, especially late in the game when you are getting the tech first all the time. I understand that it represents a lot of beakers, but not much saving of time.

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            • #51
              Does the bonuses affect bombarding as well?

              Might come up if you do a warlord army in the fall of rome scenario.

              15(18)/4/2, against defensive units with at best 4 defense



              (if it doesnt, 15(12)/4/2, which is pretty nice as well, especially considering they spawn new units when winning a battle)

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              • #52
                Originally posted by Dominae
                Do you guys miss the fact that MGLs cannot rush all Wonders?
                No.

                I finally got a MGL in my current game (followed by several others in later turns), and I am now fielding quite a few armies of either all tanks, all infantry and one just started loading Mech Infantry. These things are completely awesome!!

                Funny thing is, I'm now maxed out for armies and I have a MGL just waiting in my capital until I grab a few more cities. There are no small wonders to rush, and I'd hate to waste him on an "ordinary" build.
                "Stuie has the right idea" - Japher
                "I trust Stuie and all involved." - SlowwHand
                "Stuie is right...." - Guynemer

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                • #53
                  I sorta do... but I recognize it needed changing.

                  And the most important thing to be able to rush (palace/fp, or at least it will be once they fix the FP) is still rushable by MGLs.

                  It's too bad there are no naval leaders/fleets, but that's not that big a deal.

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                  • #54
                    Originally posted by Arrian

                    It's too bad there are no naval leaders/fleets, but that's not that big a deal.

                    -Arrian
                    Well, under the current C3C rules, unless you got the Jesus of Galilee Great Leader, they would slide into the deep, dark ocean. No transport!
                    Haven't been here for ages....

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                    • #55
                      make them airborn, with no fuel limit
                      it's just my opinion. can you dig it?

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                      • #56
                        Make 'em naval units - 0/0/4.

                        -Arrian
                        grog want tank...Grog Want Tank... GROG WANT TANK!

                        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                        • #57
                          I don't remember players complaining about MGLs rushing wonders before C3C. Did this come from the beta?

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                          • #58
                            The difference is at the higher levels. In the pre C3C GL generation all had more or less the same chance to get one. You got an elite and won a battle. The level had a small impact.

                            Now with SGL, you are in a different boat after around Emp. You need to be first to learn a tech. This will be very hard at the highest level until you are well into the game. You may argue that the extra handicap is a good thing and maybe it is, but all I am saying is it is a change.

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                            • #59
                              Skywalker:

                              Marines now have a 12 attack, meaning that a full marine army is now a 24/16?/2 amphibious army.

                              Arrian:

                              The 4 Cav armies work as advertised, kicking ass with them.

                              Did any one else note that the Cossacks now have a blitz capability instead of the 4 defense. I think I might give them a try. And the Saphai remain the most overpowered unit in the game.
                              * A true libertarian is an anarchist in denial.
                              * If brute force isn't working you are not using enough.
                              * The difference between Genius and stupidity is that Genius has a limit.
                              * There are Lies, Damned Lies, and The Republican Party.

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                              • #60
                                Marines now have a 12 attack


                                Nice. I've always modded my games to have more powerful Marines and Paratroopers.

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