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Armies DO Have Combat Bonus!

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  • #16
    oh christ, a jav army would rock.
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

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    • #17
      Originally posted by Arrian
      Hmm, mixed unit armies...

      Let's take an example from a recent game of mine. My first army was 1x mounted warrior, 2x knight.

      3.1.2
      4.3.2 unit stats

      I attacked a city with that army, and ended up losing it to a pikeman (I think I hit it twice... I got greedy). All the way down to the last hp, a knight was showing as my attacker. So how, exactly, does the "mixing" work?

      -Arrian
      Ahh, now finally I can flex my Militaristic/Religious muscles! Man I thought I was imagining things when my 3x Cav army was rolling through Riflemen. Not to mention how much quicker they heal, very nice.

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      • #18
        Armies have gotten many boost now. Extra movement and fast healing are very very strong, especially early in the game.

        It is an evil sight, you have Sun Tsu and an army of Sipahi. You capture cities and get an instant barracks. The army is is healed in two more turns and off to the races.

        Catt, I am not able to say anything about the defense boost, since the AI is loathed to attack any armies.

        Not to mention that you are more likely to get the Pentagon now. This is because you have lost the option to use the MGL for great wonders and will be more likely to make armies.

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        • #19
          Right now I'm playing as the Dutch, since I've been dying to play them and I wanted to give a non-Mil. Civ a fair shake. Very early on I got a MGL, so I was off to my typical Militaristic ways. Man, if you're a warmongerer at heart and get a MGL with this Civ, it is REALLY REALLY nice. The Agr./Sea. kick arse for me when I have access to Armies. Expand expand expand.

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          • #20
            Very nice work Catt. I thought my armies were doing better than the displayed stats indicated, this explains it nicely.

            BTW: Crusader armies work wonders against swiss pikemen. Not much else does.
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            • #21
              Sipahi armies are just plain evil. Must wipe out Ottomans on sight.
              Seemingly Benign
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              • #22
                Originally posted by Arrian
                3/3/2 with enslavement. Nice toy.

                -Arrian
                Originally posted by Uber KruX
                oh christ, a jav army would rock.

                Indeed. Quite a beast. I think it probably enslaved about 10 workers itself, the ai seems to garrison a lot better now, at least on emperor, 4-5 units each city, more workers for me

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                • #23
                  Nice work

                  I like this.

                  Armies too strong? They are rare to begin with and by the time you can build them with military academy, it's in the late game.
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                  • #24
                    Thanks for the work Catt, Arrian et al.

                    Armies aren't too strong in MP because the humans will usually be sure to get them and will know how to use them. But against the AI a human army is very useful (to say the least). Unlike humans, the AI doesn't know how to offensively use arty to knock down the army's HPs and destroy it. Also, the AI can't predict as well where the human will attack and preemptively defend the target with its own army. I don't know... we'll see.
                    "It takes you years to learn how to play like yourself." Miles Davis

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                    • #25
                      In the next patch, I hope they make the bonus to armies not apply during bombardment (maybe even make a penalty). If you think about it, wouldn't an army be MORE vulnerable to artillery?

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                      • #26
                        3x Berserk Army: 9/3/1 amphib - better than marines! (for attacking, at least)
                        3x Marine Army: 12/9/1 amphib - very, very nice
                        (with Military Academy) 14/10/1 amphib - almost an amphibious Tank!
                        (with Pentagon) 16/12/1 amphib 16 HP - this IS an amphibious Tank!

                        EDIT: oh, and I like the sound of a 12/16/1 paratrooper army too. great defense

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                        • #27
                          are amphib armies amphib now? they werent in PTW...

                          would paratrooper armies paradrop?
                          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                          - Ender, from Ender's Game by Orson Scott Card

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                          • #28
                            IIRC, amphib armies are amphib

                            I don't remember whether or not paratroopers armies can airdrop, though

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                            • #29
                              Originally posted by Uber KruX are amphib armies amphib now? they werent in PTW...
                              Entirely Marine Armies WERE amphibious in PTW. Just mixed Marine/Berserker weren't.

                              Originally posted by Uber KruX would paratrooper armies paradrop?
                              This definately wasn't possible in PTW (cross fingers for C3C).

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                              • #30
                                Originally posted by skywalker
                                3x Berserk Army: 9/3/1 amphib - better than marines! (for attacking, at least)
                                3x Marine Army: 12/9/1 amphib - very, very nice
                                (with Military Academy) 14/10/1 amphib - almost an amphibious Tank!
                                (with Pentagon) 16/12/1 amphib 16 HP - this IS an amphibious Tank!

                                EDIT: oh, and I like the sound of a 12/16/1 paratrooper army too. great defense
                                You seemed to have missed something Skywalker. Armies get a bonus move point also.

                                So that 3x Berzerk army is a 9/3/2 amphibious blitzer (that comes in the early midevel age (ok, so there is nothing that could carry this army that early, but the thought is still there).
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