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  • #46
    Re: Re: Re: Re: Agricultural Food Problem

    Originally posted by Merepatra


    Ooops thats what can happen when I do an answer without checking my notes . Yes you do get the extra food in the city centre when you change out of despotism to any Government that doesn't have the Standard Tile Penalty flag checked, which in the standard game means you get the extra food in all Governments except Despotism.

    By the way, I'm a she not a he
    So just to clarify - Agr civs get +1 food bonus on centre tiles whether on rivers or not, but due to the Despotism penalties this third food is lost. However, being located on a river tile removes that penalty?
    Consul.

    Back to the ROOTS of addiction. My first missed poll!

    Comment


    • #47
      Re: Communication/map trading bug?

      Originally posted by Sherkon
      I'm playing a modified game (gave the Hittites all Civ attributes) just to move through my first epic game quickly to see what's different. I'm in 200 AD and never saw options (during diplomacy) to trade World maps or communications with other civs. Anyone else notice anything like this?
      Communications Trading requires Printing Press.
      Map Trading requires Navigation.

      Catt

      Comment


      • #48
        Re: Re: Re: Re: Re: Agricultural Food Problem

        As I recall, that's the way it's supposed to work. Same behvivor on fresh water lake.

        Agr civs in areas not on rivers (or fresh lakes) get half price aquaducts instead.

        Originally posted by MrWhereItsAt

        So just to clarify - Agr civs get +1 food bonus on centre tiles whether on rivers or not, but due to the Despotism penalties this third food is lost. However, being located on a river tile removes that penalty?
        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
        Templar Science Minister
        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

        Comment


        • #49
          This is minor, but still incorrect as far as I can tell

          I am playing an epic game as Portugal with France as my main opposition.

          Demographics on F11 shows my population as ranked 1st

          Victory status screen on F8 shows France having 25% of world population to my 22%.

          These two facts seem to contradict each other

          Martin.
          I think therefore I CIV

          Comment


          • #50
            Non-reproducible crash report -

            Game crashed to desktop upon eliminating the first Ai Civ during gameplay. Game did not crash until I clicked "Show me the big picture".
            I reloaded from the autosave. DUplicated every click choice I could think of I made duting that turn. Took out the Babylonians, chose "big picure" and all was well, no Crash.

            If there is a report of other similar crashes, I will resurect the savegame and monkey with the setting to try and reproduce it again. (Side note - One thing I did not reproduce last night was that I turned off music that turn about 90 seconds before attacking)

            Just FYI - as I couldn't reproduce it, it is still a phantom problem.

            Thanks

            Kevin P.
            ---- "What gunpowder did for war, Blake has done for the AI" - Diadem ----

            Comment


            • #51
              Originally posted by mjs0
              This is minor, but still incorrect as far as I can tell

              I am playing an epic game as Portugal with France as my main opposition.

              Demographics on F11 shows my population as ranked 1st

              Victory status screen on F8 shows France having 25% of world population to my 22%.

              These two facts seem to contradict each other

              Martin.
              Sounds like a typical statistics report to me
              A witty quote proves nothing. - Voltaire

              Comment


              • #52
                Originally posted by Catt
                Again not so much a bug as "unfriendly behavior" in a design. Selecting F7 to determine where the world's wonders are built -- the four new ancient / early middle age wonders (Zeus, Artemis, Mausollo, Knight's Templar) appear at the very bottom of the wonder list (after all the middle age techs for example).

                Catt
                This is fixable... it will just be a real pain to do it which is presumably why they didn't bother.

                All you'd need to do to fix it is to swap the tech details in the editor including all the string referrence files for graphics and so on so that the order in which they are listed is the order in which you would like them to occur in the wonder's listing. The wonders Breakaway added to the game are listed at the bottom ( I imagine ) in the civlopedia just like any user-cloned wonder would have been.

                It's a major job for minimal benefit. The easiest way to do it would be to make a list of all the wonders and all the spaces and then work out which ones you have to move where rather than trying to do it one at a time which will be far too confusing. You can take all the details down in excel or something and then just re-enter them for each wonder which needs moving.

                Or just not.
                A witty quote proves nothing. - Voltaire

                Comment


                • #53
                  Re: Communication/map trading bug?

                  Originally posted by Sherkon
                  I'm playing a modified game (gave the Hittites all Civ attributes) just to move through my first epic game quickly to see what's different. I'm in 200 AD and never saw options (during diplomacy) to trade World maps or communications with other civs. Anyone else notice anything like this?
                  The map trading ability has been moved to Navigation. And communication trading has been moved to Printing Press.

                  Comment


                  • #54
                    Well it's not a bug, but I think the graphics for the Corragh are way to small, it's hard to see the thing on my map. I realize it's supposed to be a small ship, but that doesn't mean the graphics have to be that way as well.

                    Comment


                    • #55
                      Re: Re: Communication/map trading bug?

                      Originally posted by Willem


                      The map trading ability has been moved to Navigation. And communication trading has been moved to Printing Press.

                      hi ,

                      one of the best things

                      it spices up the game a bit

                      have a nice day
                      - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                      - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                      WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                      Comment


                      • #56
                        Originally posted by Uber KruX
                        the mayan UU is an archer-based unit with no "zero-range bombard", was that intended?
                        All archer type units in the game now have zero-range bombard. It's about time they got around to doing that, I've had that in my mod right from the beginning.

                        Comment


                        • #57
                          Re: Re: Re: Communication/map trading bug?

                          Originally posted by panag



                          hi ,

                          one of the best things

                          it spices up the game a bit

                          have a nice day
                          Yeah, I like it too. It makes the Expansionist trait much more valuable to have now, even into the Middle Ages.

                          Comment


                          • #58
                            Re: Re: Re: Re: Communication/map trading bug?

                            Originally posted by Willem


                            Yeah, I like it too. It makes the Expansionist trait much more valuable to have now, even into the Middle Ages.

                            hi ,

                            mixed together with the industrious trait it still remain the most powerfull trait combo , .....

                            have a nice day
                            - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                            - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                            WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                            Comment


                            • #59
                              In the victory screen, I'd like to see a memory function included so the game remembers where you last left off.

                              It's a pain everytime I press f8 to have to see the new victory page. I like the stats, but if i'm concerned about power or score, i migth be switching in and out several times and it would be nice to have the f8 screen remember which tab I last viewed and present that.

                              Anyone want to see "Top Military Rival" included as a stat? Maybe not in F8, but in F3.
                              AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
                              Strategy:The Machiavellian Doctrine
                              Visit my WebsiteMonkey Dew

                              Comment


                              • #60
                                If classic Civ III 1.29f is any guide, there was no possibilty of a crash the second time because of you turning off the sound prior to attacking. (Whenever civ 3 has crashed on my machine, it's always been in sound.dll.) I've simply gotten into a habit of turning off sound prior to non-trival trade deals with the AI and turning it back on afterwords as a work-around.

                                Originally posted by kwpulliam1973
                                Non-reproducible crash report -

                                Game crashed to desktop upon eliminating the first Ai Civ during gameplay. Game did not crash until I clicked "Show me the big picture".
                                I reloaded from the autosave. DUplicated every click choice I could think of I made duting that turn. Took out the Babylonians, chose "big picure" and all was well, no Crash.

                                If there is a report of other similar crashes, I will resurect the savegame and monkey with the setting to try and reproduce it again. (Side note - One thing I did not reproduce last night was that I turned off music that turn about 90 seconds before attacking)

                                Just FYI - as I couldn't reproduce it, it is still a phantom problem.

                                Thanks

                                Kevin P.
                                1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                                Templar Science Minister
                                AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                                Comment

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