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  • #46
    La Fayette ... I agree Map Making is an essential advance so we can go exploring/hut finding

    SCG you now take the stage

    Order of Play

    Obiwan18 - 15 Turns
    La Fayette - 15 Turns
    SCG - 12 Turns
    SG[1] - 12 Turns
    STYOM - 12 Turns
    SG(2) - 12 Turns
    Hydey - 12 Turns
    DrSpike - 12 Turns
    Straybow - 12 Turns
    -Jrabbit - 12 Turns

    --------------------------

    SG(2)
    Last edited by Scouse Gits; February 6, 2003, 13:09.
    "Our words are backed by empty wine bottles! - SG(2)
    "One of our Scouse Gits is missing." - -Jrabbit

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    • #47
      Yikes I'm nearly up

      SG[1]
      "Our words are backed by empty wine bottles! - SG(2)
      "One of our Scouse Gits is missing." - -Jrabbit

      Comment


      • #48
        I've just looked at LaFayette's save - we have yet to make a start on the Gardens - don't forget the AI started with 4 settlers each - this is a race we do not want to lose!
        rah's trick of using Diplos as 'poor man's caravans' might be useful.....

        SG[1]
        "Our words are backed by empty wine bottles! - SG(2)
        "One of our Scouse Gits is missing." - -Jrabbit

        Comment


        • #49
          Currency is being researched. Pick Trade next, and we should be OK for Caravans.

          I agree HG is crucial... then we can do a bit of a sleaze, if we need to.
          "I'm a guy - I take everything seriously except other people's emotions"

          "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
          "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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          • #50
            For what it's worth my current take on this game is a game of two halves

            Era One - Despotism - grab the Gardens and sleaze on trade specials - keeping the sizes low so as to avoid unhappiness - each city producing three or four arrows - ideally size 3 so we can have some limited celebration, but that just may not be possible

            Era Two - Democracy - disband the sleazy cities to get the Settlers (non) to both build up the infrastructure (mines and irrigation are nearly worthless in Despo) and to quickly fatten the chosen cities up to 8

            I hasten to add that this is all new territory for me and I would welcome any and all comments upon this or any other strategy we might try...

            SG[1]
            "Our words are backed by empty wine bottles! - SG(2)
            "One of our Scouse Gits is missing." - -Jrabbit

            Comment


            • #51
              Looks like what I was thinking. With us being in despotism lots of small cities with HG is the best way to go early on........really pack em in wherever is it useful in the short term. Without HG I would question whether this game is winnable.

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              • #52
                DrSpike and [1] ... I half agree, but do like a decent capital ... pity Obiwan18 missed the 4 special site because with the HG it would celebrate with Monarchy resources.

                If you disband a city the resulting settler is surely supported from the next nearest city?

                -------------------

                SG(2)
                "Our words are backed by empty wine bottles! - SG(2)
                "One of our Scouse Gits is missing." - -Jrabbit

                Comment


                • #53
                  I thought disbanded cities produced NONs...now I'm doubting that.

                  HG + celebration + trade = winnable I think. Why not find a new 4 special site and rebuild the palace there? Or will it be too late (HG needs to be in the capital for this strat to work, does it not)?
                  "I'm a guy - I take everything seriously except other people's emotions"

                  "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                  "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                  Comment


                  • #54
                    Originally posted by Six Thousand Year Old Man
                    I thought disbanded cities produced NONs...now I'm doubting that.
                    It's some time since I've done that ... now I'm having doubts, but don't have time to test it right now. If they are NONs it's a powerful strategy ... but I still think the only way to obtain a NON settler is from a hut, or from bribing close to an AI city. (usually very expensive) Or disbanding a city closer to an AI city than one of your own.

                    ---------------------

                    SG(2)
                    Last edited by Scouse Gits; February 4, 2003, 18:14.
                    "Our words are backed by empty wine bottles! - SG(2)
                    "One of our Scouse Gits is missing." - -Jrabbit

                    Comment


                    • #55
                      Originally posted by Six Thousand Year Old Man
                      I thought disbanded cities produced NONs...now I'm doubting that.
                      disbanding a city produces a settler/engineer attached to cities the same way it determines the home city of bribed ones. so they would be supported by our nearest city since we don't seem to have anybody close to us (our touring horsies are still closest to S.Willy).

                      Anyway, i have the game now
                      I'll try and be more deliberate in my choices this time, so not sure if i'll finish tonight or not
                      Insert witty phrase here

                      Comment


                      • #56
                        Robust constructive criticism: our glorious capital would certainly have enjoyed being founded 2 squares north.
                        I sure wish I could get starts like this when I play OCC.


                        I thought about poking around, but I had no idea whether or not we had more specials near. I thought it best to build the city and be sure to get a quick start.

                        Whales and Cod aren't bad specials for a capital starting position.
                        Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                        "Remember the night we broke the windows in this old house? This is what I wished for..."
                        2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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                        • #57
                          obiwan18 ... I'm sure you wanted to get us moving because this is a strange and difficult game.

                          However, it never does much harm to wander a few turns before founding the capital and gives barb-free huts as well as NON units.

                          For location of specials have you tried Hut Finder?

                          -------------------------------

                          SG(2)
                          "Our words are backed by empty wine bottles! - SG(2)
                          "One of our Scouse Gits is missing." - -Jrabbit

                          Comment


                          • #58
                            A foolish dream...

                            At Deity level Despotism means, what, six cities before the first extra red face?

                            No big canal projects until Demo, then.
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                            • #59
                              1) Settlers from disbanded cities are attached to the nearest city: I KNOW that .
                              2) I didn't mention the 'canal ' cities sites because I think (apparently with many others ) that HG will be VERY nice if we can get it. I chose currency (leading to Trade) and an early trireme with horseman onboard, hoping to tip some fat huts (eg 100g, why not?) in order to get those 200 shields ASAP.
                              3)Our island is too small to make a transcontinental canal really useful (but I swear I build a canal later on if Straybow leaves one unbuilt ).
                              4) Too bad DaveV is not with us: he sure would have enjoyed sleazing like mad .
                              Aux bords mystérieux du monde occidental

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                              • #60
                                Re: A foolish dream...

                                Originally posted by Straybow
                                At Deity level Despotism means, what, six cities before the first extra red face?
                                It is linked to map size: IIRC 4 cities on small and medium maps, 6 cities on large maps (and I guess this one IS large).
                                Aux bords mystérieux du monde occidental

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