The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Scuse Gits,
You trust a n00b to lead you off?
I'm honored!
Try to play today or tomorrow.
Scouse Git (2)La Fayette Adam SmithSolomwi and Loinburger will not be forgotten.
"Remember the night we broke the windows in this old house? This is what I wished for..."
2015 APOLYTON FANTASY FOOTBALL CHAMPION!
Well, noob or not ... I would venture to say the first 15 turns will probably be the easiest! From where I'm sitting the game will get hard when we get close to the city limit for first unhappiness in Despotism. And on a gigamap, we're not likely to encounter anyone soon
That said, those first few cities probably should be placed pretty carefully... they may be all we can manage for a while. And the tech path will probably look different, without the usual beeline for Monarchy.
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Originally posted by Straybow
Refresh my memory: celebration under Despotism collects resources as Monarchy, right? Happiness techs will be at a premium.
Yes, celebrating cities basically don't have the -1's on all workers producing >2 of anything. And I would venture trade is going to be huge in the early game (pre democracy) as well (currency is a happiness tech too )
Yeah beeline for demo, and on the way we'll pick up most of the techs we need early anyway. We can trade for pottery maybe.......otherwise we'll have to step off the path, because HG is going to be even more useful than usual in this game.
Early triremes might also be necessary with this map setting.
Originally posted by atomant
Although not playing, I am wondering wonders you guys are going to target?
GL? HG? Mikes?
Every happy wonder we can get our hands on, I'm thinking. HG for sure - we ought to be able to get that, because we won't be feeling the no monarchy pinch really early on. Mikes if we can get it, of course.
GL... mmm, I don't think so. Our research costs will go through the roof if GL gives us unwanted techs.
MPE would help - find out where to trade, and hopefully pick up a few useful techs on the way to Democracy.
MPE and happy wonders... those are my choices. I'm sure there will be some Lighthouse proponents as well.
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
After Obiwan18 and La Fayette have started the ball rolling (in the early years you often have little to do) with 15 turns each I suggest the rest of us play 12 during the first round.
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SG(2)
Last edited by Scouse Gits; February 3, 2003, 20:08.
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