Oh, i already knew that actually.
It never really occured to me telling you about it though.
I suppose i should have.Hmmm........
And on the Jap tank issue: You gfx designers don't understand that KEEPING a sig on is the hard part. Every time you make a change via the MGE editor to the unit(a pixel gone astray or most ussually the shield placing) "triggers" the editor to place the unit gfx on a standard civ2 format background.It is really tedious to place the sig back manually, so a credits file is preffered.
And units have the habit of being posted so many times and in so many variations that the original sig is eventually lost.
Actually i purposelly reimport the whole units file via the editor to eliminate those "all purple" backgrounds so many designers use.They tend to cause gfx bugs when the units explore terrain and in some other minor instances.
It never really occured to me telling you about it though.
I suppose i should have.Hmmm........
And on the Jap tank issue: You gfx designers don't understand that KEEPING a sig on is the hard part. Every time you make a change via the MGE editor to the unit(a pixel gone astray or most ussually the shield placing) "triggers" the editor to place the unit gfx on a standard civ2 format background.It is really tedious to place the sig back manually, so a credits file is preffered.
And units have the habit of being posted so many times and in so many variations that the original sig is eventually lost.
Actually i purposelly reimport the whole units file via the editor to eliminate those "all purple" backgrounds so many designers use.They tend to cause gfx bugs when the units explore terrain and in some other minor instances.
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