simply amazing!
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Great units, Fairline. Love the camo on the Ju-88. BTW, do you know if the Horsas used in Market-Garden bore invasion stripes? I started playing OM-G and began fiddling with the graphics (as per usual), but I can't find any info on the appearance of the operation's Horsas. Mine currently look like this:
Edit: Yes, they did. Just found some photos.
Originally posted by fairline
...also remove the spr file.Last edited by Catfish; October 4, 2004, 11:22.
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Those Horsas are looking spot-bollock - any chance you can share 'em with us Catfish?
I think you're right about the invasion stripes - they are visible on some B&W pics from Arnhem and are certainly present on models of Market-Garden Horsas. I think by the time of the Rhine crossing they were no longer in use.
I also use your terrain graphics for my version of OM-G, but I couldn't be arsed changing the beaches to river-sides. Any chance you could post your terrain as well?
How do you get the game to default to units.bmp without removing the sprite file BTW? I always seem to get the animations unless I remove it.
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Originally posted by fairline
Those Horsas are looking spot-bollock'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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Originally posted by fairline
Those Horsas are looking spot-bollock - any chance you can share 'em with us Catfish?
Originally posted by fairline
I also use your terrain graphics for my version of OM-G, but I couldn't be arsed changing the beaches to river-sides. Any chance you could post your terrain as well?
Originally posted by fairline
How do you get the game to default to units.bmp without removing the sprite file BTW? I always seem to get the animations unless I remove it.
1. To turn off animated units: Ctrl+P (Graphic Options). Uncheck the Animated Units option. This setting is universal, so if you change it for one game type it will be the same for all others – makes things a lot easier actually. If this option is unavailable, it means that the scenario designer has checked the Unit animation lockout option in the Special Rules parameters (so don't do it!). If you don't want to mess with the scenario to fix this, just quit to the main menu, load a game where the option has not been made unavailable (eg, Original game) and change your settings there. BTW, setting the individual .SPR file overrides for each unit in the Advanced section of rules.txt to 1 will also disable animated units – the general .SPR file override (Special Rules parameters) won't.
2. To turn off static units: Most scenario designers have this one covered, so you won't have to worry about it. If the .SPR file override (Special Rules parameters) is set to 1, static.spr will not be used. "Hang on a minute," I hear you cry, "I just finished playing El Aurens, loaded Market-Garden and now I've got all of Boco's bloody WWI sprites sitting around Arnhem!" Whenever, you switch between scenarios/game types, always quit to ToT's main menu first. This will clear all of the sprites from the previous game.
3. To turn off animated terrain: Ctrl+P (Graphic Options). Uncheck the Animated Terrain option. It's basically the same as 1, with one caveat: I found a bug in ToT where one frame of the oil resource from the desert terrain slot will display even when animated terrain is turned off. Bizarre! Fortunately, there's a simple solution. In the thread I linked above, I posted a dummy (blank) resource.spr. It's a tiny file which you can drop into any scenario folder – obviously only the ones that don't have their own resource.spr file. It will be read instead of the one from the Original directory. It also has an advantage in that you can leave your terrain animations on all of the time and none of your scenarios will ever be affected by the Original game's sprites.
My settings are now as follows: custom static.spr and resource.spr files in the Original directory, Animated Units always turned off and Animated Terrain always turned on. Of course, each scenario has its own static sprite settings. I now have no problems whatsoever.
This may all sound complicated to some, but if the scenario designer upholds their part of the bargain, it should be a piece of cake for the player.Last edited by Catfish; October 5, 2004, 08:05.
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Originally posted by Case
For the benefit of those of us who speak English, could you please translate the term 'spot bollock'?
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Catfish: Those Horsas are excellent I look forward to the terrain
Thanks for the explanation about the sprite files. I must have been playing scenarios where the animation lockout option was checked perhaps..
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Originally posted by fairline
I must have been playing scenarios where the animation lockout option was checked perhaps..
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Originally posted by fairline
...and before anyone else does it, I'll load up the MGE palette and tweak them for lesser civ versions
People have been burned for less!
Ankh-Morpork, we have an orangutan...
Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464
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