The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by fairline
EDIT: What is it about png files that makes them seem so dark when viewed on 'Poly?
I had this problem before, but now I know why. It's not Poly, it's PNG (with gamma setting) + Internet Explorer. PNG files may contain a gamma setting which can be used by various applications to adjust mid-tone brightness to levels consistent with the platform on which they're displayed. For example, PCs use a higher gamma level than Macs, meaning that the same graphics would appear darker on the latter. If the PNG file's gamma setting is used correctly, the application should adjust the levels accordingly. As far as I'm aware, the darkness problem only occurs with IE and not other browsers. If someone attempts to copy/save picture as… your PNGs from IE they will get the ****ed up versions. Blame Microsoft.
The Horsa I posted earlier doesn't suffer from this problem. Why? It's got no gamma setting. If you save your PNGs in PSP, Photoshop or MS Paint, these programs will apply one. I use PNGout to convert my bitmaps to PNG and it strips out this setting. Not only is the gamma problem avoided, but PNGout applies superior compression. The downside is that it can take some time to process files like Civ2 graphics – probably because those magenta and purple backgrounds are highly compressible. Solution: use PNGout or attach a ZIP containing the bitmaps as you did before.
I've attached your Russian tanks, converted to PNG using PNGout. IE users should see a difference. How did I get the originals? I saved the webpage and grabbed the PNG out of the files folder (thereby bypassing IE).
Yes, those PNGs CAN be use with MGE. I've done it before now.
All you have to do is fiddle with them a bit. Re-size the rectangle and let my graphix prog take care of the details. I seem to recall that saving the image as a BMP solves the problem neatly.
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