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Jan III Sobieski scenario

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  • I probably already said so, but your units are incredibly beautiful GhostOfDisco!

    If you manage to reach an equivalent playability, then your scenario will be one of all times best!

    Edit: sorry, I didn't know you minded, and I was too lazy to type it all... I won't do it again (unless I forget )
    Last edited by Cyrion; January 14, 2009, 18:27.
    Ankh-Morpork, we have an orangutan...
    Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
    POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
    LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

    Comment


    • If there's one thing I regret in my Apolyton tenure, it's the initials to y username. :P

      Anyway, as if to prove my lack of omniscience and omnipotence, I've come across a problem. My plan for the Ukraine is that you cannot research the pro-Cossack techs until you control all the cities of the region, at which point you receive the "control Ukraine" tech (which is necessary if you wish to form the Three-Nation Commonwealth.) I hoped to achieve this by setting a flag with each desired city control, than the given the tech once all the flags are set.

      Here's an excerpt from my events file:
      Code:
      @IF
      CITYTAKEN
      CITY=Kiev
      attacker=Poles and Lithuanians
      defender=Anybody
      @THEN
      Flag
      CONTINUOUS
      Who=Poles and Lithuanians
      State=On
      Flag=4
      @ENDIF
      
      @IF
      CITYTAKEN
      CITY=Kiev
      attacker=Poles and Lithuanians
      defender=Anybody
      @THEN
      JustOnce
      PlayWaveFile
      powergrow.wav
      TEXT
      ^^ As Polish forces enter the city of Kiev after decades of absence, the residents of 
      ^^ the Ukrainian capital wonder if their new conquerers will try to impose their faith
      ^^ and culture on the Ukraine, or respect the Cossacks' desire for freedom...
      ENDTEXT
      @ENDIF
      
      @IF
      CITYTAKEN
      CITY=Kiev
      attacker=Anybody
      defender=Poles and Lithuanians
      @THEN
      Flag
      CONTINUOUS
      Who=Poles and Lithuanians
      State=Off
      Flag=4
      @ENDIF
      
      @IF
      CITYTAKEN
      CITY=Sietch
      attacker=Poles and Lithuanians
      defender=Anybody
      @THEN
      JustOnce
      PlayWaveFile
      powergrow.wav
      TEXT
      ^^ The Zaprohozian Sietch, stronghold of the Dneiper Cossacks and locus of the 
      ^^ 1647 rebellion, falls to Polish forces.
      ^^
      ^^ Eastern Europe looks on as the Poles make good their claim on the Ukraine...
      ENDTEXT
      @ENDIF
      
      
      @IF
      CITYTAKEN
      CITY=Sietch
      attacker=Poles and Lithuanians
      defender=Anybody
      @THEN
      Flag
      CONTINUOUS
      Who=Poles and Lithuanians
      State=On
      Flag=5
      @ENDIF
      
      @IF
      CITYTAKEN
      CITY=Sietch
      attacker=Anybody
      defender=Poles and Lithuanians
      @THEN
      Flag
      CONTINUOUS
      Who=Poles and Lithuanians
      State=Off
      Flag=5
      @ENDIF
      
      @IF
      CITYTAKEN
      CITY=Czernigov
      attacker=Poles and Lithuanians
      defender=Anybody
      @THEN
      JustOnce
      PlayWaveFile
      powergrow.wav
      TEXT
      ^^ Forces of the Polish crown cross the Dneiper and take the city of Chernigov on the
      ^^ eastern bank of the river.
      ^^
      ^^ With the capture of this city, it seems clear that the Polish-Lithuanian Commonwealth's
      ^^desire to control not only that part of the "Wild Lands" it was promised in the Treaty 
      ^^ of Andrusovo, but rest of the Ukraine as well...
      ENDTEXT
      @ENDIF
      
      @IF
      CITYTAKEN
      CITY=Czernigov
      attacker=Poles and Lithuanians
      defender=Anybody
      @THEN
      Flag
      CONTINUOUS
      Who=Poles and Lithuanians
      State=On
      Flag=6
      @ENDIF
      
      @IF
      CITYTAKEN
      CITY=Czernigov
      attacker=Anybody
      defender=Poles and Lithuanians
      @THEN
      Flag
      CONTINUOUS
      Who=Poles and Lithuanians
      State=Off
      Flag=6
      @ENDIF
      
      @IF
      CITYTAKEN
      CITY=Lubnie
      attacker=Poles and Lithuanians
      defender=Anybody
      @THEN
      Flag
      CONTINUOUS
      Who=Poles and Lithuanians
      State=On
      Flag=12
      @ENDIF
      
      @IF
      CITYTAKEN
      CITY=Lubnie
      attacker=Anybody
      defender=Poles and Lithuanians
      @THEN
      Flag
      CONTINUOUS
      Who=Poles and Lithuanians
      State=Off
      Flag=12
      @ENDIF
      
      @IF
      CITYTAKEN
      CITY=Chigirin
      attacker=Poles and Lithuanians
      defender=Anybody
      @THEN
      Flag
      CONTINUOUS
      Who=Poles and Lithuanians
      State=On
      Flag=13
      @ENDIF
      
      @IF
      CITYTAKEN
      CITY=Chigirin
      attacker=Anybody
      defender=Poles and Lithuanians
      @THEN
      Flag
      CONTINUOUS
      Who=Poles and Lithuanians
      State=Off
      Flag=13
      @ENDIF
      
      @IF
      CITYTAKEN
      CITY=Poltava
      attacker=Poles and Lithuanians
      defender=Anybody
      @THEN
      Flag
      CONTINUOUS
      Who=Poles and Lithuanians
      State=On
      Flag=14
      @ENDIF
      
      @IF
      CITYTAKEN
      CITY=Poltava
      attacker=Anybody
      defender=Poles and Lithuanians
      @THEN
      Flag
      CONTINUOUS
      Who=Poles and Lithuanians
      State=Off
      Flag=14
      @ENDIF
      
      @IF
      CITYTAKEN
      CITY=Perejaslav
      attacker=Poles and Lithuanians
      defender=Anybody
      @THEN
      Flag
      CONTINUOUS
      Who=Poles and Lithuanians
      State=On
      Flag=15
      @ENDIF
      
      @IF
      CITYTAKEN
      CITY=Perejaslav
      attacker=Anybody
      defender=Poles and Lithuanians
      @THEN
      Flag
      CONTINUOUS
      Who=Poles and Lithuanians
      State=Off
      Flag=15
      @ENDIF
      
      @IF
      CheckFlag
      Who=Poles and Lithuanians
      Mask=0b00000000000000001111000001110000
      Threshold=8
      State=On
      @THEN
      JustOnce
      TEXT
      ^^Poland now controls the Ukraine!
      ENDTEXT
      GIVETECHNOLOGY
      technology=5
      receiver=Poles and Lithuanians
      @ENDIF
      But, so far, it seems not to work. How can I get it to work and if not, how can I get the desired result?

      Also, another thing I should bring up is Thölöky's rebellion(s). Historically, the Hungarian kuruc rebelled on his own, with the Ottoman Porte supporting him only later. There are two ways, it seems to me, to show this:
      • Barbarians for the "independent rebellion," then Ottoman controlled units for when the Ottoman supports it.
      • Ottoman-controlled Hungarians for the initial, independent rebellion, than "native" units to show the support.

      The latter seems more workable, as the Turks won't have to fight the "barbarian" rebels to take the required cities, but the AI could send troops to support the rebellion in Hungary before they "officially" support it. Of course, I could just have the text say something like "the Pasha sends troops to support Thölöky's rebellion" without saying when he began to support it.

      And here's another unit preview: a Transylvanian infantryman. I got the unit from the Ogneim n Miecezem (sp) mod for Rome: Total War, and you can see both my unit and the "original" below. Don't know if he's historically accurate, and he might seem out of place somewhat when compared to the other infantry units (as he's not exactly in the aggressive TYW posture, and none of those units wore slacks like he does), but I dunno...

      I've also done some fineagling with the cities (including giving the Wallachians more than just Bucharest) and roads.
      Attached Files
      The Ghost of the Disco is ... your mastermind, your mastermind!
      2013: A Union Divided|John III Sobieski|Red Storm

      Comment


      • Originally posted by GhostOfDisco View Post
        But, so far, it seems not to work. How can I get it to work and if not, how can I get the desired result?
        Last post here. You've got 7 cities with 7 flags and a threshold of 8. Impossible, I would've thought.

        Note: the Continuous modifier is not required to keep flags off, only to keep them on.

        Attached bitmaps are displaying in threads since the upgrade. They'll have to fix that.
        Catfish's Cave - Resources for Civ2: Test of Time | Test of Time FAQ | War of the Ring scenario

        Comment


        • Oh. Forgot about that. I had Braclaw as one of the cities (as its voivodship would be part of the proposed "Duchy of Ruthenia"), but later got rid of it, as I thought the flag didn't activate due to the fact that Braclaw was always in Polish hands, and had never passed from it. (Therefore, the CITYTAKEN event couldn't spark.) So I deleted it from the cities required to hold to hold the Ukraine, but forgot to lower the threshold number.

          Originally posted by Catfish View Post
          Attached bitmaps are displaying in threads since the upgrade. They'll have to fix that.
          And just what is the problem with that?
          The Ghost of the Disco is ... your mastermind, your mastermind!
          2013: A Union Divided|John III Sobieski|Red Storm

          Comment


          • Been working on the scenario these past few days... could anyone help me with the title pic? The pic on the left is what I see in piant/preview programs ... the right is what I see in Civ II:
            Attached Files
            The Ghost of the Disco is ... your mastermind, your mastermind!
            2013: A Union Divided|John III Sobieski|Red Storm

            Comment


            • The problem is that you can only use the 8bit palette for title graphics. Currently you are using a 24bit picture. You get the colour palette if you opens a graphic from civ2 and save the palette. I don´t know what programm you are using, in Photopaint you only go on picture and then colour palette.
              After all change the colours from 24bit in 8 bit and change to the civ2 palette. Then you will see the graphic in right colours. Hope that it helps.
              American War of Independence
              A Divided Nation - US Civilwar

              Comment


              • I´ve changed the picture into a 8bit palette. This should work now.

                American War of Independence
                A Divided Nation - US Civilwar

                Comment


                • I make a copy of an existing Title page, and just paste the new picture into it. Unfortunately, we are limited to the original Civ2 palette, even for ToT.
                  Tecumseh's Village, Home of Fine Civilization Scenarios

                  www.tecumseh.150m.com

                  Comment


                  • I'm really looking forward to playing this scenario. Keep it up
                    Sea Kings TOT

                    Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
                    Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

                    Comment


                    • Having a problem with the goody huts...

                      Strange things seem to happen when either AI or the AI civs enter the goody huts - the friendly mercs tend to be Polish infantry (the guys with the axes) and the "barbarian hordes" usually wind up being Polish Hetmans! (I mean, I know the Polish nobles could be rebellious, but come on...) I think it might have something with the tech tree... I thought I could solve the problem by giving all the civs active in the Ukranian section of the map (Poland, Tartars, Turks, and Russians) Conscription (hoping that the goody huts would result in units in the Rifleman slot), but it seems to have little avail these days. What am I doing wrong?
                      The Ghost of the Disco is ... your mastermind, your mastermind!
                      2013: A Union Divided|John III Sobieski|Red Storm

                      Comment


                      • Having a problem with the goody huts...

                        Strange things seem to happen when either AI or the AI civs enter the goody huts - the friendly mercs tend to be Polish infantry (the guys with the axes) and the "barbarian hordes" usually wind up being Polish Hetmans! (I mean, I know the Polish nobles could be rebellious, but come on...) I think it might have something with the tech tree... I thought I could solve the problem by giving all the civs active in the Ukranian section of the map (Poland, Tartars, Turks, and Russians) Conscription (hoping that the goody huts would result in units in the Rifleman slot), but it seems to have little avail these days. What am I doing wrong?
                        Attached Files
                        Last edited by GhostOfDisco; January 18, 2009, 18:44. Reason: We can't upload .SAV files? What is this world coming to?
                        The Ghost of the Disco is ... your mastermind, your mastermind!
                        2013: A Union Divided|John III Sobieski|Red Storm

                        Comment


                        • Yes but its noy your fault,you will have to switch unit slots and prerequisite techs to get the desired unit out of the huts. Read this,if you haven't already: http://coc.apolyton.net/guides/barbarian_paper.shtml
                          AKA Tanelorn.
                          Big, big smile.

                          Comment


                          • Well, I've looked at the barb paper, and while I can understand why the Polish infantry guy would spawn for the mercs, I don't know why the Hetman spawns, as he's in the Cavalry slot, not the Dragoon slot (that belongs to the Swedish Cuirassier). Maybe it's because of the fact that the Crusader slot is taken by a seat unit (and thus it "jumps" a unit), but then the Knight slot is taken by an air unit, and thus it "jumps" two units ... but then the barb would be a Lithuanian Hetman - then again, maybe it is. I'll have to look again.

                            Also, which specific techs will I have to move?

                            For some eye candy, here's a revised Transylvanian infantryman:
                            Attached Files
                            The Ghost of the Disco is ... your mastermind, your mastermind!
                            2013: A Union Divided|John III Sobieski|Red Storm

                            Comment


                            • Worked a bit on it, though I do need to get some things works out...

                              Anyway, I did a little bit of graphics updating the other way, I revised the Muscovite hussar, as I realized that since the guy is supposed to be galloping, his cape shouldn't be down.
                              Attached Files
                              The Ghost of the Disco is ... your mastermind, your mastermind!
                              2013: A Union Divided|John III Sobieski|Red Storm

                              Comment


                              • Forums seem to be slow these days ... anyway, just letting you know I've been working!

                                Among other things, I've shifted units somewhat (so that Cossacks are spawned instead of Polish Infantry when you go into a goody hut), found a graphic for the Lyceum improvement (believe it or not, Sobieski's lyceum - the era's equivalent of a high school - is still in operation!) and did some cleaning up on the tech stuff. It's funny when other civs desire techs like Cossack Iginomy and Cossack Heresy.

                                Anyway, here's two units:a Cossack Starozha (sp?) (they were basically scouts for the atamans, and I placed them in so the unit slot would be a Cossack) and the finished Transylvanian infantry (I finally got that jacket right.)
                                Attached Files
                                The Ghost of the Disco is ... your mastermind, your mastermind!
                                2013: A Union Divided|John III Sobieski|Red Storm

                                Comment

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