I finished placing cities. Here is a screen shot of the mini-map
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The Sea Kings!
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Sea Kings TOT
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
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Excellent map indeed
I'm really looking forward to this one
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Wow
The map looks awsome, I love a big scale epic!
Did you create it from scratch? If you don't mind me asking, what is your technique?
I have ordered a copy of ToT and cannot wait to have a go at this!
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Love those Darbs! Makes me want to make a trek to the Oracle of Amon at Siwa!
What's impassable in this scenario?
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Originally posted by Boco
Love those Darbs! Makes me want to make a trek to the Oracle of Amon at Siwa!
What's impassable in this scenario?Last edited by EZRhino; January 15, 2007, 22:12.Sea Kings TOT
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
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That'll give light troops a good role!
Btw, virtually all of "my" ideas are just refinements of earlier work by others such as Allard, Kull, and Techumseh. So take it a step further and better!
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Still working on the map.
Here is a screen shot of the cities of the syro-palestine area.
Sea Kings TOT
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
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I've got another question for you veteran scenario developers out there. As some players I can't seem to cover the whole map with black. The squares of the cities of another civilization are revealed and will not be covered up. Does anybody know what causes this? Is there a way to cover them up?Sea Kings TOT
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
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That has happened when I create new cities after hiding the map. I haven't looked into other variables contributing to this. Perhaps it's linked to who has the view at the time of founding.
I change the visibility of all squares once I get the map tweaked. Usually use a combo of creating units and hex-editing. If you need help with hex-editing, I'll be glad to lend a hand.
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Originally posted by Boco
I change the visibility of all squares once I get the map tweaked. Usually use a combo of creating units and hex-editing. If you need help with hex-editing, I'll be glad to lend a hand.Sea Kings TOT
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
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Not that I know.
I use AXE v2.0. Catfish (and Allard & Mercator previously on MGE) has done most of the hard work and published what can be found where in a file at "Saved Game File Format for Test of Time 1.1".
Do you use Excel? If so, I can dig up a file with vba code that assists you in editing terrain attributes. Got the idea from an xls that Catfish once posted.
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Yes I do have excel, that sounds great! ThanksSea Kings TOT
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
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