The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
The map looks awsome, I love a big scale epic!
Did you create it from scratch? If you don't mind me asking, what is your technique?
I have ordered a copy of ToT and cannot wait to have a go at this!
Originally posted by Boco
Love those Darbs! Makes me want to make a trek to the Oracle of Amon at Siwa!
What's impassable in this scenario?
Thanks It was all your idea Right now deep desert, and mountains are impassable to regular heavy infantry, chariots and siege trains. I'm contemplating making it the same for the darb.
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
Btw, virtually all of "my" ideas are just refinements of earlier work by others such as Allard, Kull, and Techumseh. So take it a step further and better!
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
I've got another question for you veteran scenario developers out there. As some players I can't seem to cover the whole map with black. The squares of the cities of another civilization are revealed and will not be covered up. Does anybody know what causes this? Is there a way to cover them up?
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
That has happened when I create new cities after hiding the map. I haven't looked into other variables contributing to this. Perhaps it's linked to who has the view at the time of founding.
I change the visibility of all squares once I get the map tweaked. Usually use a combo of creating units and hex-editing. If you need help with hex-editing, I'll be glad to lend a hand.
Originally posted by Boco
I change the visibility of all squares once I get the map tweaked. Usually use a combo of creating units and hex-editing. If you need help with hex-editing, I'll be glad to lend a hand.
Thanks Boco Is there a tutorial around somewhere dealing with this?
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
Do you use Excel? If so, I can dig up a file with vba code that assists you in editing terrain attributes. Got the idea from an xls that Catfish once posted.
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
Comment