Announcement

Collapse
No announcement yet.

The Sea Kings!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    I finished placing cities. Here is a screen shot of the mini-map
    Sea Kings TOT

    Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
    Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

    Comment


    • #17
      Awe-inspiring map!

      Looks like an epic indeed!

      http://sleague.apolyton.net/index.php?title=Home
      http://totalfear.blogspot.com/

      Comment


      • #18
        Excellent map indeed

        I'm really looking forward to this one
        http://sleague.apolyton.net/index.ph...ory:Civ2_Units

        Comment


        • #19
          Very nice indeed!

          Comment


          • #20
            Wow

            The map looks awsome, I love a big scale epic!
            Did you create it from scratch? If you don't mind me asking, what is your technique?
            I have ordered a copy of ToT and cannot wait to have a go at this!
            SCENARIO LEAGUE FORUM
            SCENARIO LEAGUE WIKI SITE
            SL INFORMATION THREAD
            CIV WEBRING MULTIPLAYER FORUM

            Comment


            • #21
              Very nice map!

              Comment


              • #22
                Love those Darbs! Makes me want to make a trek to the Oracle of Amon at Siwa!

                What's impassable in this scenario?
                El Aurens v2 Beta!

                Comment


                • #23
                  Originally posted by Boco
                  Love those Darbs! Makes me want to make a trek to the Oracle of Amon at Siwa!

                  What's impassable in this scenario?
                  Thanks It was all your idea Right now deep desert, and mountains are impassable to regular heavy infantry, chariots and siege trains. I'm contemplating making it the same for the darb.
                  Last edited by EZRhino; January 15, 2007, 22:12.
                  Sea Kings TOT

                  Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
                  Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

                  Comment


                  • #24
                    That'll give light troops a good role!

                    Btw, virtually all of "my" ideas are just refinements of earlier work by others such as Allard, Kull, and Techumseh. So take it a step further and better!
                    El Aurens v2 Beta!

                    Comment


                    • #25
                      Still working on the map.

                      Here is a screen shot of the cities of the syro-palestine area.
                      Sea Kings TOT

                      Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
                      Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

                      Comment


                      • #26
                        I've got another question for you veteran scenario developers out there. As some players I can't seem to cover the whole map with black. The squares of the cities of another civilization are revealed and will not be covered up. Does anybody know what causes this? Is there a way to cover them up?
                        Sea Kings TOT

                        Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
                        Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

                        Comment


                        • #27
                          That has happened when I create new cities after hiding the map. I haven't looked into other variables contributing to this. Perhaps it's linked to who has the view at the time of founding.

                          I change the visibility of all squares once I get the map tweaked. Usually use a combo of creating units and hex-editing. If you need help with hex-editing, I'll be glad to lend a hand.
                          El Aurens v2 Beta!

                          Comment


                          • #28
                            Originally posted by Boco
                            I change the visibility of all squares once I get the map tweaked. Usually use a combo of creating units and hex-editing. If you need help with hex-editing, I'll be glad to lend a hand.
                            Thanks Boco Is there a tutorial around somewhere dealing with this?
                            Sea Kings TOT

                            Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
                            Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

                            Comment


                            • #29
                              Not that I know.

                              I use AXE v2.0. Catfish (and Allard & Mercator previously on MGE) has done most of the hard work and published what can be found where in a file at "Saved Game File Format for Test of Time 1.1".

                              Do you use Excel? If so, I can dig up a file with vba code that assists you in editing terrain attributes. Got the idea from an xls that Catfish once posted.
                              El Aurens v2 Beta!

                              Comment


                              • #30
                                Yes I do have excel, that sounds great! Thanks
                                Sea Kings TOT

                                Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
                                Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

                                Comment

                                Working...
                                X