Originally posted by Palaiologos
The ToT option sounds good, although if its the gfx update that made you consider it then i assure you the same can be done for MGE...
The ToT option sounds good, although if its the gfx update that made you consider it then i assure you the same can be done for MGE...
My interest is really in the possibilities for expanded event files.
Originally posted by Palaiologos
...Actually there are no events aimed to help the AI, but it would be cool if all the events could fit in a MP game.
...Actually there are no events aimed to help the AI, but it would be cool if all the events could fit in a MP game.
Events designed to instigate and replicate conflicts are tougher to handle. For example, the Hittites/Egyptians, the Minoan/Greeks, the Assyrians/Babylonians, and others all have units appearing in the other's event files. We could either discard these sequences, modify them to barbs, if appropriate, or keep them if they seem to be balanced/appropriate in the grand MP scheme of things.
A minor issue with ToT is the fact that towns (airbases) don't have the bug/feature of being roads/railroads/irrigation/farmland. Frankly I liked the extra little bonus you got from building a city near a town; it was like a minor special tile. But that's a minor loss. More significantly, there are several river crossings that only had towns, and are now not bridged in the ToT version until the Bridge Building tech comes along. This effects the Greeks and Babylonian a bit, the Persians a bit less, and anyone interested in the Levant. I'd suggest we put at least roads back on towns/airbases, if not the whole set of improvements. The only downsides I see are: that it would take longer to pillage the tile; and that a mouse-over would report all the improvements rather than just "town".
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