Thanks guys! A portion of the events are centered around making those nasty barbarians especially stubborn to eradicate, which should, within reason, create a more realistic depiction of subduing conquered territories.  
							
						
					 
							
						 
			
		 
							
						 Most of the units are done at the moment, barring the ones you're creating. I just have to do some prep work and I think I can release this for some playtesting. I've used your already posted "odds and sods" units for the bulk of the units.
 Most of the units are done at the moment, barring the ones you're creating. I just have to do some prep work and I think I can release this for some playtesting. I've used your already posted "odds and sods" units for the bulk of the units. :
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 I had to wrestle with the improvements and the "no, nil" techs for awhile before I just gave up and stopped all diplomacy in the game.
 I had to wrestle with the improvements and the "no, nil" techs for awhile before I just gave up and stopped all diplomacy in the game. 
 Something that will tell the player that an incursion into their territory has occured.
 Something that will tell the player that an incursion into their territory has occured.
							
						
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