*I plan to double the movement of all the Dalek ground units,
and all the humanoid/timelord units will have +3 moves....
and all the humanoid/timelord units will have +3 moves....
*I plan to make all units cost double too. To stop the useless massive troop buildups.
However, this may significantly slow down the conquest of humanoid areas by AI controlled alien civs. In my game the Dark Pact managed to capture 11 areas by Turn 50, when they ran into both the Skaros and UNIT. The Skaros held a maximum of 16 on Turn 75 when UNIT started to recapture them. The Imperials held a max of 26 on Turn 110 when they started to lose some to UNIT. The AI didn't expand very quickly, considering that the game was Deity which gave them lowest possible unit building costs.
*I want to make Dalek pepperpot units only buildable on their home map.
I'm really interested in testing the Skaros with the new rules. The concept of a long-range air invasion of Imperial territory poses some interesting choices: to waste units in capturing and garrisoning Human areas en-route; to take one's chances with being shot down by Human opposition or fly IFW [I follow Walls] or IFH [I follow Houses]; head directly for IMPERIAL ZONE or nibble at outlying Imperial areas and so on. For those not familiar with Daleks, conquest by air units is possible in this scen because such units can stay in the air indefinitely and can capture enemy areas.
*The Doctor will no longer be able to build turrets, but the can build all the Human units on the Earth map only.
I'm currently on Turn 134 and expect to eliminate the last 3 Imperial cities by Turn 138, thus ending the scen as far as UNIT is concerned. As I've been playing, I've been trying to figure out how you want the scen to play and the time/distance/power relationships for all the civs. My next post will cover what I've concluded about their ability to complete their missions within 200 turns.
P.S. Is there any way that you can arrange it so that all of the playable civs can get to at least one or, preferably, two of the other maps, even if this involves the use of portals and/or Transmat Beamers? Portals might be preferable because they may allow the transfer of air units [not sure]. I'm finding it frustrating that UNIT has wiped out the aliens on Earth and now has no employment for couple hundred superb vet units. Aaaargh!
P.P.S. In your posts, to avoid confusion, could you please use the same name for a civ as is used in the game.
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