Announcement

Collapse
No announcement yet.

EXTERMINATE! - Dalek Tyranny Development!

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Any brief hints as to what this next project might be Curt?

    Comment


    • Oh - It might involve a panzer or two....
      http://sleague.apolyton.net/index.php?title=Home
      http://totalfear.blogspot.com/

      Comment


      • Perhaps this can be Teutonized?

        El Aurens v2 Beta!

        Comment


        • @typhoon
          Thanks for the altered rules file. For a while I thought that I was going to have to fight Dalek destroyers with chariots and catapults.

          @curt
          Is there any more guidance you can provide on research? I've been looking at the Humans and UNIT for possible play and am having trouble figuring out what units either civ will be able to research. From a quick look at the tech tree, it looks like pretty slim pickings.


          Also, do you have any estimate on how long it takes to play this scen? I shouldn't say this, but one 250+ turn scen per year is enough to cause complaints from my need for instant gratification.
          Last edited by AGRICOLA; June 1, 2006, 10:38.
          Excerpts from the Manual of the Civilization Fanatic :

          Money can buy happiness, just raise the luxury rate to 50%.
          Money is not the root of all evil, it is the root of great empires.

          Comment


          • Originally posted by AGRICOLA
            @curt
            Is there any more guidance you can provide on research? I've been looking at the Humans and UNIT for possible play and am having trouble figuring out what units either civ will be able to research. From a quick look at the tech tree, it looks like pretty slim pickings.
            The Humans or Unit should follow along the paths of the
            Research and Infastructure branches to enable faster
            tech and building. This will make the war a bit easier.

            Originally posted by AGRICOLA
            Also, do you have any estimate on how long it takes to play this scen? I shouldn't say this, but one 250+ turn scen per year is enough to cause complaints from my need for instant gratification.
            The scen lasts for as long as either side exists...I wanted to give
            plent of time to explore goals and to let the winds of battle go
            back and forth...If it proves tedious, I can shave it down to 150.

            But I do like epic scenarios!
            http://sleague.apolyton.net/index.php?title=Home
            http://totalfear.blogspot.com/

            Comment


            • I have attached the final release version of the events and
              rules. These unlock the Human/UNIT ability to make Artillery
              and Bazooka weapons...Hope this helps make the anti-Dalek
              fight easier...To be truthful, playing as the Earthlings
              is meant to be pretty tough!

              Attached Files
              http://sleague.apolyton.net/index.php?title=Home
              http://totalfear.blogspot.com/

              Comment


              • Originally posted by Boco
                Perhaps this can be Teutonized?

                It might turn up at the Battle of the Bulge!

                http://sleague.apolyton.net/index.php?title=Home
                http://totalfear.blogspot.com/

                Comment


                • Thanks for the new files. I really was wondering why humans and especially UNIT could never build a Bazooka, Field Gun or Machine Gun, all standard weapons at the time of the scen.

                  With that settled, here comes Commander 'Attila' AGRICOLA of the UNIT forces, ready to conquer all worlds in his usual cynical, treacherous and barbarous fashion.

                  The Commander's present mindset is best illustrated by his comments on his Human allies:

                  'Cambell's ******** mob is useless. We should help the **** Daleks eliminate them.'

                  'I'd rather have ten *** Dalek Devastators in front of me than one of Campbell's ******** Chickens behind me.'

                  '**** *** allies!'

                  Excerpts from the Manual of the Civilization Fanatic :

                  Money can buy happiness, just raise the luxury rate to 50%.
                  Money is not the root of all evil, it is the root of great empires.

                  Comment


                  • Heh!

                    The Daleks will learn what this emotion called 'fear' really is!

                    With your logical and ruthless style of play, the pepperpots will have no chance!

                    http://sleague.apolyton.net/index.php?title=Home
                    http://totalfear.blogspot.com/

                    Comment


                    • Sorry to cause a fuss about the units and the UNIT civ color.

                      Just to prove that I haven't been twiddling my thumbs while you and others have sorted things out, here is my initial appreciation of what the UNIT civ has to do:

                      A preliminary analysis of the UNIT situation suggests that patience may be the best policy.

                      1. All cities need Barracks………..there is no point in building non-vet units.
                      2. Units have to be rehomed on a massive scale to free up shields. Eventually the 75 starting, non-vet units will be used as cannon fodder in the hope that some will survive and become vets. If that doesn't work fast enough, another method will have to be used to circumvent the 'no disbanding' flags and get rid of unwanted non-vet units.
                      3. It may be good strategy to wait for the Daleks, Imperials and Time Master to capture Human cities and then to recapture them from the monsters. That appears to be the only way to expand the glorious UNIT Empire.
                      4. Bloody Human units are known to be blocking at least one choke point and may cause problems elsewhere. UNIT forces need to secure all choke points between UNIT HQ, UNIT OFFICE, RIVER GARRISON and SILO PRIMA.
                      5. The only advantage that UNIT forces have over most monsters is that they can outrun them so that combat can be avoided if necessary. A war of movement sounds like fun.


                      Please disregard my previous whine about the length of the scen. Daleks looks like a real tiger. Who cares how long it takes.

                      Excerpts from the Manual of the Civilization Fanatic :

                      Money can buy happiness, just raise the luxury rate to 50%.
                      Money is not the root of all evil, it is the root of great empires.

                      Comment


                      • No need to apologise, old buddy!
                        Your opinions are always treated with utmost seriousness -

                        I am totally chuffed that you are helping out here!

                        Looking forward to seeing how your strategies develop in this scenario...

                        And many thanks for the kind words...
                        I hope 'Dalek' gives you a cool experience...!

                        http://sleague.apolyton.net/index.php?title=Home
                        http://totalfear.blogspot.com/

                        Comment


                        • Originally posted by Curtsibling
                          I have attached the final release version of the events and rules. These unlock the Human/UNIT ability to make Artillery and Bazooka weapons...Hope this helps make the anti-Dalek fight easier...To be truthful, playing as the Earthlings is meant to be pretty tough!
                          Could you please check that UNIT can actually build Artillery and Bazooka. Human Resistance is a prerequisite for both and I don't think that UNIT can ever get it. Humans have it as a starting tech.

                          Also, I wonder if in the bottom RH inset on the maps and at the top of the city window, the amount in the treasury should be xxxx PC....power cells..... and not xxxx CP.

                          [bad joke]In the game, everything has gone exactly as planned.[/bad joke]

                          Of course, the so called 'plan' included having a bunch of green UNIT conscripts holed up in River Garrison, frozen with terror and screaming for help as they see monsters approach from both the north and the west.

                          I don't see why these lads don't appreciate their opportunity to walk in the glorious footsteps of the Spartans at Thermopylae.
                          Excerpts from the Manual of the Civilization Fanatic :

                          Money can buy happiness, just raise the luxury rate to 50%.
                          Money is not the root of all evil, it is the root of great empires.

                          Comment


                          • Originally posted by AGRICOLA


                            Could you please check that UNIT can actually build Artillery and Bazooka. Human Resistance is a prerequisite for both and I don't think that UNIT can ever get it. Humans have it as a starting tech.
                            I set up the techs for Bazookas and Arty to be also
                            awarded to UNIT when the humans discover them...

                            Perhaps if you installed the edited files during a game,
                            you may need to run 'delevent.exe' to clear events...



                            Originally posted by AGRICOLA
                            Also, I wonder if in the bottom RH inset on the maps and at the top of the city window, the amount in the treasury should be xxxx PC....power cells..... and not xxxx CP.
                            Great idea - I will institute this change!



                            Originally posted by AGRICOLA
                            Of course, the so called 'plan' included having a bunch of green UNIT conscripts holed up in River Garrison, frozen with terror and screaming for help as they see monsters approach from both the north and the west.

                            I don't see why these lads don't appreciate their opportunity to walk in the glorious footsteps of the Spartans at Thermopylae.

                            You just can't get the recruits these days!

                            http://sleague.apolyton.net/index.php?title=Home
                            http://totalfear.blogspot.com/

                            Comment


                            • Hmmmm. 'Finally' managed to locate my ToT cd - had forgotten that you needed the *fnargle* thing to play.

                              Tried out the Dark Pact as nobody else seems to have given it a go.
                              Actually it was mainly because I think the Cybermen just look sooo cool!

                              Most of this is based just on the gameplay and what I could find out from the civilopaedia - so I've avoided looking at rules.txt and events.txt to date.

                              First impressions - Hard to take several of the first 'block' of cities - mainly because after I smashed all of the defenders the size was down to 1 which took forever to regenerate, hence allowed the hunams to build another defender. Ad infinitum.

                              Research for the Dark Pact seems somewhat ... limited? Meaning that I don't seem to be researching anything nor did I get a prompt to start so I just turned that down to zero. Not quite sure how I'm supposed to get those cool-looking Cyberships yet.

                              The few initial UNIT guys weren't too much of a threat but it was a nasty shock finding out that their rifle guys had a firepower of 2 and my cyber soldiers had only 1.
                              City defenders I took out without too many problems but I took losses unless I was using the guys with the heavy blasters.

                              Got the popup message about the Doctor-assisted research projects - much to my astonishment it seemed that they chose the anti-Cybermen tech (I'd hardly made a dent - certainly not on the same scale as the Daleks anyway) - a little later they seemed to develop the Demat gun and some other thingy though so I guess it wasn't really an either/or choice?

                              Am almost 100 turns in and, unfortunately, have run into a rather large stumbling block in the shape of the (blue) Daleks. After a score or more turns spent massing Cyber gunners I finally managed to take one of their cities, losing more than half of my force. Most of their defenders were those humanoid Robomen-types.
                              In this time they took at least two more human cities on my front alone (I think they grabbed another couple off in the south as well). Now I've run into one of their SWD's with 4hp and 4fp. Against this thing I have no chance whatsoever unless it's in the open.
                              Haven't met any of their soldier drones yet.

                              Need more FP! I would suggest something like +1 to every Dark Pact unit. Unless you want to keep the playing field askew anyway.

                              City size is a bit of a problem. I assume you have it so that the citizens don't actually consume anything because they're starting to get a bit large?
                              Some of the human-controlled cities are size 18 now - hate to see how many units it'll take to garrison them by the end of the game.
                              [Incidentally, on this note could you possibly do something about the civil disorder popup? The image of my Cyberman commander fleeing in panic, arms waving in the air and shrieking electronically, while rather hilarious, does detract from the immersion just a wee bit ].

                              One last thing - just a suggestion - Sontaran fusion grenades! That's all - just something to think about ...


                              [Edit: One final thought - how about the Cybermen using assimilated human units - perhaps a counter system that puts a new cybersoldier in their starting city after every 10 or so human casualties they inflict?].

                              [Edit 2: This will probably be the last bit of feedback I can give as I'll be off for a month or so ... starting from the 9th. Go England! ]
                              Last edited by ravagon; June 6, 2006, 00:11.

                              Comment


                              • @ravagon:

                                Thanks for the feedback, dude - It is very useful!

                                I will indeed take your advice and add some firepower
                                to the infamous giants from Mondas...! And the Sontarans!

                                The idea of human/cyberconversion is a good one too;
                                I reckon some events-created cybes may be in order...

                                Even if this is your only input - It is worth it's weight in Dalekanium!

                                I would say 'go England' too - But as a Scot, I get a sudden head pain when I think it!

                                (Only kidding! Hope you guys have a great campaign!)

                                http://sleague.apolyton.net/index.php?title=Home
                                http://totalfear.blogspot.com/

                                Comment

                                Working...
                                X