Another thing I noticed right away is that the sprites aren't overrided. I wondered why my Imperial Drone 1's looked like land-bound destroyers. I have my unit animations turned off. It's an option in the .scn file under 'scenario parameters.'
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Well...since Boulevard is claimed, can I have Boco Broadway or Boco Bridge? If you saw my house, I'm pretty sure the word Manor would not come to mind.
Please don't mistake poor feedback from this corner for lack of interest. RL is particularly busy, and I've a bit of Warlording to do. Unless the Tardis appears, it'll take a week or two before I can catch up with the good Doctor.
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Originally posted by Patine
Looks great on first glance, Curt! I've just started a game as the Imperial Daleks. A humble request that won't affect gameplay, however. Could I have a boulevard instead of an avenue named after me in this fictitious British city? (One of the first things I noticed was that the Heroes of Apolyton are especially honored there). Patine Boulevard has a certain ring in my mind. I'll get back to you when I have played more!
I can do that for you!
I will be fixing a few anomalies on the Earth map this weekend!
About the over-ride, are you sure you have all the animations switched off?
I have no such troubles on my system...
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Originally posted by Boco
Well...since Boulevard is claimed, can I have Boco Broadway or Boco Bridge? If you saw my house, I'm pretty sure the word Manor would not come to mind.
Please don't mistake poor feedback from this corner for lack of interest. RL is particularly busy, and I've a bit of Warlording to do. Unless the Tardis appears, it'll take a week or two before I can catch up with the good Doctor.
And don't worry about the timescale...!
I took long enough to bring this out, so I can wait for feedback!
PS
Anyone else having the same trouble as Patine?
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Originally posted by curtsibling
I'll make that change for you too, dude!
And don't worry about the timescale...!
I took long enough to bring this out, so I can wait for feedback!
PS
Anyone else having the same trouble as Patine?
Should be quite easy to correct though. Unless I'm mistaken Boco provided the answer for Dalek Extermination.
Originally posted by Boco
Curt, there's a real easy way to get around the bug. In @UNITS_ADVANCED, enter a 1 for the spr overrride for all units.
Code:; G) General flags . . . ; 10000000 override .SPR file for this unit: 1 - don't use .SPR ¯
And Thanks!
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Here's a rules.txt with the aforementioned changes. I hope Curt doesn't mind.
That worked last time. BTW, I can't find a Human landmark named for Chris. You haven't forgotten him, have you? I'd have to give you Hell if you did.
Attached FilesLast edited by typhoon; May 13, 2006, 05:27.
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Well after a good few solid hours of playing as the Thals on Skaro (I like a challenge) I've managed to capture 4 of the outer settlements around the Dalek City and am on the verge of a launching a massive strike.
Casualties have been high however, I took three of the four settlements with a lone Thal solider surviving from a massive attack force of five or six. I have a question for Curt or a more experienced multi-map player, how does one "Transmat" exactly? I realize there may be no point to the Thals transmatting, but it would be good to know for the future.
Also Curt the sound effects are just mindblowing! At times they're so many I feel like I'm hearing a real time Dalek-Human battle on Earth.
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If transmatting is moving between maps, just type 'n' in the appropriate square.
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I've been playing about 20 turns as the Imperial Daleks, and have conquered a whole block of Human cities without a causualty. Moving units from the saucer at one a turn (haven't built transmats in conquered Human cities yet) is a bit slow, but reliable. So far, I haven't run into anyone but the Humans, though the Dark Pact and Skaro Daleks are cleaning up other corners of Earth. I expect (hope for) more resistance upon meeting a more formidable faction. More when I have it.
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