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  • 4 goodness sake

    The modding engine in civ4 is rumored to be V-12 and turbo-charged.

    possibly, as examples; the unit formation editor, hot swapping of assets, Python scripting for the WorldBuilder, a Python interpreter console, L-System city building, Python editible UI, colored map overlays, and more. (thnx civ fanatics, warpstorm) GameDeveloper Magazine is excited, but costs money to read the article.

    Anyway, just currious; if the scenario tools (and game itself, i suppose) are good enough in civ 4, would you consider abandoning civ2?

    Ants. An MGE scenario
    http://apolyton.net/upload/view.php?file=57835_ant.zip

  • #2
    At this point, hell no! I'm happy with Civ 2's engine; the newer strategy games' editors always frustrate me to tears.

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    • #3
      I will always have a place in my heart for CIV2...

      http://sleague.apolyton.net/index.php?title=Home
      http://totalfear.blogspot.com/

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      • #4
        Since civ IV will not work on my machine due to flisshy-flashy graphics, no.
        Indifference is Bliss

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        • #5
          Re: 4 goodness sake

          Originally posted by biru biru
          The modding engine in civ4 is rumored to be V-12 and turbo-charged.

          possibly, as examples; the unit formation editor, hot swapping of assets, Python scripting for the WorldBuilder, a Python interpreter console, L-System city building, Python editible UI, colored map overlays, and more.
          I feel like an illiterate... what is Python? L-System? UI? V-12?

          What four years of not keeping in touch with the computer game world can do to you...
          Follow the masses!
          30,000 lemmings can't be wrong!

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          • #6


            V-12 is some sort of big car engine, with 12 cylinders I suppose. So he's comparing the "modding engine" of Civ4 to a spiffy car engine.

            Python is a computer programming language. So we'd have the full power of a programming language to do events etc. rather than just the fairly simple events macro thing we have now.

            UI means user interface.

            L-System seems to be something fractal-ish. A grammar some biologist devised to describe plant-growth.


            In any case, none of those have anything to do with computer games specifically, so you don't have to worry just yet.
            Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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            • #7
              python as in Monty-Python?

              Monty-Python's Civilization 4
              I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
              Rules are like Egg's. They're fun when thrown out the window!
              Difference is irrelevant when dosage is higher than recommended!

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              • #8
                Well, actually, I think the guy who created the Python programming language named it after Monty Python... But it's an already existing language, so completely unrelated to Civ4 other than that Civ4 uses it.
                Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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                • #9
                  Originally posted by Mercator


                  V-12 is some sort of big car engine, with 12 cylinders I suppose. So he's comparing the "modding engine" of Civ4 to a spiffy car engine.

                  12 Cylinders set in a V-shape, with one and one alternating towards each direction. Different from the in-line design of most 4-cylinder cars, and radial engines used in certain mid WW-2 airplanes (and I don't know what else)
                  Indifference is Bliss

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                  • #10
                    Originally posted by N35t0r



                    12 Cylinders set in a V-shape, with one and one alternating towards each direction. Different from the in-line design of most 4-cylinder cars, and radial engines used in certain mid WW-2 airplanes (and I don't know what else)
                    I had a Mazda RX-7 with one . I think the RX-8's did too.
                    "I'm a guy - I take everything seriously except other people's emotions"

                    "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                    "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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                    • #11
                      Busted agian trying to sound smarter than I am by copy-pasting sections of text. I've really never known anything about cars.

                      Anyway, thanks Mercator for the second line links Especially the stuff on python: That the game programmers are giving deep access to the game, for customizing events and such, sounds great!

                      Of course, learning a programming language, even a 'flexible' and 'fun' one (thnx to wikipedia link above) is a bit much for me to bite off. With enough dedicated programmers working on it, the rest of us can hope for tutorials and help enough to get it eventually, if the civ 2 community is any indication though.

                      Anyway, I'm still learning, and loving, civ 2. Admit that I have high hopes for civ 4.

                      I'll do some more browsing this week for other clues as to what the modding engine will look like. V-shaped, F-shaped, U-shaped, let's C it...!
                      Ants. An MGE scenario
                      http://apolyton.net/upload/view.php?file=57835_ant.zip

                      Comment


                      • #12
                        Oh yeah, that stuff about Monty Python seems true, at least from the same wikipedia article...
                        Ants. An MGE scenario
                        http://apolyton.net/upload/view.php?file=57835_ant.zip

                        Comment


                        • #13
                          These guys at civ fanatics are working on learning the programming languages for the modding engine:

                          http://forums.civfanatics.com/showthread.php?t=97183

                          with big wrenches
                          Ants. An MGE scenario
                          http://apolyton.net/upload/view.php?file=57835_ant.zip

                          Comment


                          • #14
                            Originally posted by Six Thousand Year Old Man

                            I had a Mazda RX-7 with one . I think the RX-8's did too.
                            Actually you didn't - you had a rotary (****el) engine in your RX-7 (stop s******ing at the back - I said ****el!).

                            You'll find V-12's in the bigger-engined Ferraris (512s etc) for example.


                            EDIT: ROTFL, the damned Apolyton censor won't let me say W ankel
                            http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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                            • #15
                              or, for those of you who are more familiar with the aircraft units on this site than you are with overpriced Italian cars, for an example of an excellent V-12, look no further than the Allison engine that powered the P-40, P-39, P-38, and P-51a/A-36

                              for an example of a fair V-12, look no further than the P-51B/C/D, Spitfire, and i believe Lancaster and Hurricane.

                              and in answer to the initial question, i don't think i'll ever stop playing civ2. some day, in the far off distant future, my kids (or more likely, my nephews and nieces) will scoff at me, never realizing how awesome of a game it is.

                              civ2 can be modified so easily- even i can pull it off- with all of the games that have come out since, i can't imagine any new games coming out that can be modified without a four year degree in programming and graphic arts.

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