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Mythological Age Scenario
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@curtsibling - Here is my list of City Improvements and Wonders of the World. Please feel free to use your knowledge of the Ancient/Mythological Era and imagination to guide you.
Nothing, 1, 0, nil,
Palace, 10, 0, Mas,
Temple of Healing, 8, 3, MP,
Granary, 6, 1, Pot,
Shrine, 4, 1, Cer,
MarketPlace, 8, 1, Cur,
Library, 8, 1, Wri,
Judgement Commons, 8, 1, CoL,
City Walls, 8, 0, Mas,
Aqueduct, 8, 2, Cst,
Tax Collector, 8, 2, Ban,
Great Temple, 12, 3, MT,
Lycaeum, 16, 3, Uni,
Purity Rituals, 8, 2, NF,
Gaming Commons, 10, 4, Cst,
Craftsman's Guilds, 20, 4, Roc,
Foreign Labour Force, 20, 2, SE,
Not Used, 0, 0, no,
Temple of Purity, 20, 2, Rec,
Iron Foundry, 16, 4, Ref,
Water Wheel Factory, 24 4, Eng,
Not Used, 0, 0, no,
Trade Hub, 16, 4, Eco,
Catacombs, 12, 2, San,
Earth Goddess' Temple, 8, 3, Rfg,
Oriental Trade Routes, 12, 3, E1,
Local Soothsayer, 16, 3, Cmp,
Monument of Beastslayers, 10, 2, U3,
Coastal Walls, 8, 1, SFl,
Pure Metals Foundry, 32, 4, Env,
Harbor, 6, 1, Sea,
Temple of the Sea God, 16, 3, Min,
Monster Pens, 16, 3, U3,
Home Garrison, 6, 2, Csc,
Shipyard, 8, 3, Sea,
Not Used, 0, 0, no,
Not Used, 0, 0, no,
Not Used, 0, 0, no,
Not Used, 0, 0, no,
(Wealth), 60, 0, nil,
Pyramids, 40, 0, Cor,
Hanging Gardens, 40, 0, San,
Colossus, 40, 0, Amp,
Lighthouse, 40, 0, Map,
Not Used, 0, 0, no,
Wyld Hunt, 40, 0, Mys,
Hadrian's Walls, 40, 0, SFl,
Krypteia, 40, 0, Fun,
Copper Mines of Sinai, 20, 0, nil,
Extensive Emissaries, 40, 0, Tra,
Acropolis, 40, 0, MT,
Great Library, 40, 0, Lit,
Poseidon's Favour, 40, 0, Min,
Healing Spring, 40, 0, Med,
Not Used, 0, 0, no,
Enlightened Doctrines, 40, 0, The,
Temple of Thoth, 40, 0, ToG,
Silver Mines of Iberia, 20, 0, nil,
Kronos' Secrets, 40, 0, FP,
Not Used, 0, 0, no,
Not Used, 0, 0, no,
Olympic Games, 40, 0, Lab,
Great Idol of Hephaestus, 40, 0, Las,
Not Used, 0, 0, no,
Not Used, 0, 0, no,
Not Used, 0, 0, no,
Oracle, 40, 0, Cmp,
Gilded Temples, 40, 0, Ldr,
Sorry it has the prerequisites and build costs.It's copied directly from the rules text file.
By the way, how do you work the system of making techs unique to one or several civ's for research and/or trade?
UDB
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@curtsibling: Thanx, supremely.I do look forward to seeing what you come up with for icons for me, if you take this task on.
I've looked at other icons by you - splendid stuff!
I've essentially finished my tech tree, units, city improvements, governments, and Wonders in my rules text file. Now there's just commodities and terrain left.I have decided to dispense with alternate maps as I don't think I know enough to yet handle them.
I hope soon to start with events and the actual scenario file.:
UDB
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@curtsibling: I hope you're not yet done those icons I'd asked for, as I'd like to request a wee change. Could I get a Stonehenge icon and improvement graphic instead of 'Enlightened Doctrines.' With ancient Celts as a player, how could I have forgotten it?
Also, I'm having a problem. All my Atlantean units and seige weapons show up fine on the map, but on the display on top, the civilopedia, and in the city screen have the 'v' below the hex area visibly pink with the signatures.They're still as posted on this thread by MacGalleo (what happened to him, anyways?) with his facing fix if anyone can please have a look.
UDB
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I'll make that change.
PS
Your unit problem is caused by the unit borders not being the right shade of purple.
Load up the vanilla units from the 'fantasy' or 'original' folder, and use the colour dropper.
Copy the purple colour and then paint-bucket the proper purple to your units file.
If you have major problems, email the units file to me and I will fix it.
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Originally posted by curtsibling
I'll make that change.
PS
Your unit problem is caused by the unit borders not being the right shade of purple.
Load up the vanilla units from the 'fantasy' or 'original' folder, and use the colour dropper.
Copy the purple colour and then paint-bucket the proper purple to your units file.
If you have major problems, email the units file to me and I will fix it.
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Well, you're both right in a sense. There is a 'right' shade of purple in the units file - and only in the units file. It has a 24-bit value of approximately #805080. You could have 3 transparent colours within each unit frame if you wanted: magenta, the 'right' purple, plus one you define yourself using the top left pixel. Either way, you guys would end up with the right result.
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