The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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Pax California - Science Fiction Fantasy Scenario Development Thread
Say, if I were to up it past 100%, would they start losing techs?
Other currently outstanding questions:
1. What happens if you diallow government changing but a democracy riots?
2. How does a RecievedTech trigger work if the JustOnce flag isn't used?
3. Does the AI ever re-home units? This is for a mini-mission where the AI gets an unkillable superunit that you can only take out by taking its home city.
Visit First Cultural Industries There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
As of now, rules.txt editing is mostly complete, and I'll be starting on the map soon.
Visit First Cultural Industries There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
Using the "Fractional movement" technique I made Freeways and Bridges have a movecost of 1/2. (Road modifier is set to 2) Everything works fine, but the move costs of the bridge and freeway show up funny in the Civilopedia, as do the move cost of all the units. Unit move costs show up normally in the build menu though.
Examples of the weirdness:
Actual movement -->Displayed
Visit First Cultural Industries There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
Units are more or less done, though there are 7 extra slots, so let's hear some suggestions!
Current unit list:
First row
(Empty Slot)
Engineers
Mad Cow - land missile
Giant Mecha - powerful ground attack
Peace Mobile - can't be built, generated when you kill a Tank
Tank- fast and powerful enemy unit
Mammoth Tank- slightly slower but much stronger. Built by events in certain cities.
(Empty Slot)
Cloyne Lvl 2- Cloyne is one of your two hero units, which have boosted stats. Different techs level up your heroes, and they become more powerful and gain special abilities. When your hero units die in battle they get regenerated in San Francisco.
Second row
Activist- second level defense, also the partisan unit.
Hippie- your initial defense
Magical Girl - third level defense
Cloyne Lvl 3
Cloyne Lvl 4 - paradrop
Cloyne Lvl 5 -Domain 3 unit
G-1000 - an early boss
Governator G-X - He's back... stronger and faster
Cyberdemon - You'll face this beast late in the game. Practically unbeatable, the only way to take it out will be to capture its home city.
Third row
Conan the Republican - The third iteration of Arnold
Ahnuld - a steroid-boosted beast
(Empty Slot)
SUB- one of the barbarians
Ashby Lvl 1 - your other hero unit
Psychic - ultimate buildable defense unit. Also good for attacking cities late in game (has ignore walls flag)
Ashby Lvl 2
Ashby Lvl 3
Ashby Lvl 4
Fourth row
Black Helicopter - a late game, powerful heli
Airship - an early air unit, good for scouting
Jet- the enemy airforce
Pegasus - your first offensive air unit
Angel - a souped up version
(Empty Slot)
Ruins- used to block placement of units after certain events
Sutro Tower - terrain feature
Fenwick Tower - terrain feature
Fifth row
Lazorfrigate - late game attack ship
Ferry - sea transport
Gunboat - basic naval unit
Battleship - big bad enemy ship
(Empty Slot)
NIMBYs - related to an event
Evil Castle - Fixed target
Ultrachurch - Fixed target
Fenwick Tower - terrain feature
Sixth row
Rainbow Haze - a missile unit
Nerd - diplomat
H4xx0r- spy
(Empty Slot)
Traders - freight
Bridge Out - event created special
Cloyne Lvl 1
Cloyne Lvl 6 - air unit, cannot be attacked
Hybrid Tank - fast attack unit, buildable
Seventh row
Gun Nut - the fundamentalist infantry
Sky Castle - powerful air unit
Bridge Crew - kills Bridge Out units
(Empty Slot)
Ashby Lvl 5
Ashby Lvl 6
Imperial Walker - a powerful event created unit
Dragon - a powerful event created enemy
Barbarian Leader
Attached Files
Visit First Cultural Industries There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
This one?
The artist who made this, please step fourth and submit a version with your sig attached,
This is the only version i can have of it, beacause it was off my units hoarde zip disk i made a while ago,
Attached Files
I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
Rules are like Egg's. They're fun when thrown out the window!
Difference is irrelevant when dosage is higher than recommended!
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