Technologies:
There are three tech trees in this game
1. the player's tech tree, about 70 advances
2. The fundamentalist tech tree, which is there to activate temples and cathedrals.
The fundies won't be able to research anything, this is to prevent them from building certain units. There is no tech from conquest, and they don't have diplomats either. Negotiations are turned off.
However, they do get units, cash, and other goodies based on what the player researches.
3. the earthquake tech tree, which is used by the Terrain civ and is there to give the earthquake some degree of randomness.
EDIT LOG
5/15: Changed some stuff around. Still a lot of empty slots, so expect more side quests and easter eggs to be inserted later.
Left side of the tech tree - the diagram is not completely accurate with the Once and Twice removed (they don't belong there anymore) but is otherwise correct.
There are three tech trees in this game
1. the player's tech tree, about 70 advances
2. The fundamentalist tech tree, which is there to activate temples and cathedrals.
The fundies won't be able to research anything, this is to prevent them from building certain units. There is no tech from conquest, and they don't have diplomats either. Negotiations are turned off.
However, they do get units, cash, and other goodies based on what the player researches.
3. the earthquake tech tree, which is used by the Terrain civ and is there to give the earthquake some degree of randomness.
EDIT LOG
5/15: Changed some stuff around. Still a lot of empty slots, so expect more side quests and easter eggs to be inserted later.
Code:
@CIVILIZE Special, 0,0, no, no, 3, 3 ; 0 AFl Internets, 0,0, nil, nil, 0, 1 ; 1 Alp Doubles lit demographics ~~~~~~~~, 0,0, no, no, 3, 4 ; 2 Amp Defeat NIMBYs, 0,0, AFl, nil, 3, 1 ; 3 Ast ~~~~~~~~, 0,0, no, no, 3, 4 ; 4 Ato Superstring Theory, 0,0, E1, nil, 0, 1 ; 5 Aut Modern Cities, Population Pollute MMORPGS, 0,0, Alp, MT, 0, 2 ; 6 Ban Engineering, 0,0, nil, nil, 1, 0 ; 7 Bri Bridges Stem Cells, 0,0, Pla, nil, 0, 1 ; 8 Bro Talk Radio, 0,0, Fun, nil, 3, 2 ; 9 Cer Temples function Filtration, 0,0, Env, MP, 1, 0 ; 10 Che Regional Planning, 0,0, Env, Rfg, 2, 1 ; 11 Chi Changes barbarian types EA Games, 0,0, AFl, nil, 3, 1 ; 12 CoL Virtual Communities, 0,0, CoL, Ban, 2, 2 ; 13 CA Human Customization, 0,0, Ban, Bro, 0, 0 ; 14 Cmb Real World Gaming, 0,0, Ato, CA, 1, 1 ; 15 Cmn Communism, more partisans, cathedrals-1 G-1000 Technology, 0,0, AFl, nil, 3, 1 ; 16 Cmp Robots, 0,0, Cmb, Cmp, 0, 0 ; 17 Csc Changes barbarian types ~~~~~~~~, 0,0, no, no, 3, 4 ; 18 Cst Forts Quantum Fizzix, 0,0, MP, nil, 0, 0 ; 19 Cor Long Range Planning, 0,0, Che, Chi, 2, 1 ; 20 Cur Flower Power, 0,0, nil, nil, 0, 2 ; 21 Dem Democracy, Courthouse+1 Public Art, 0,0, Rfg, Gue, 0, 2 ; 22 Eco Artificial Particles, 0,0, Csc, Cor, 0, 0 ; 23 E1 Open Source, 0,0, Feu, Cmn, 2, 0 ; 24 E2 Colosseums+1, Modern Cities Creative Reuse, 0,0, Tra, CA, 1, 0 ; 25 Eng Sustainability, 0,0, Bri, nil, 2, 3 ; 26 Env Pop pollution down LLNL Atomic Secrets, 0,0, AFl, nil, 3, 1 ; 27 Esp Transit Alternatives, 0,0, Env, Tra, 1, 0 ; 28 Exp Transforming Continuing Education, 0,0, Cur, Phi, 2, 4 ; 29 Feu Cyborgs, 0,0, Che, Csc, 0, 1 ; 30 Fli Bible Thumping, 0,0, no, no, 3, 2 ; 31 Fun Fundamentalism ~~~~~~~~, 0,0, no, no, 3, 4 ; 32 FP no meltdown, spaceship fast UC Marin, 0,0, Feu, Csc, 2, 4 ; 33 Gen Cohousing, 0,0, Mob, nil, 0, 2 ; 34 Gue partisans, diff barbarians ~~~~~~~~, 0,0, no, no, 3, 4 ; 35 Gun Musketeer related obsolescence G-X Technology, 0,0, AFl, nil, 3, 1 ; 36 Hor Modern Economy, 0,0, nil, nil, 2, 2 ; 37 Ind Industrial Cities Decriminalization, 0,0, Eco, Tra, 1, 1 ; 38 Inv Renaissance People, no tech from hut Giant Mecha, 0,0, Gen, Hor, 0, 1 ; 39 Iro Changes barbarian types ~~~~~~~~, 0,0, no, no, 3, 4 ; 40 Lab Transmutation, 0,0, Eng, E1, 2, 3 ; 41 Las Global Planning, 0,0, Lit, E2, 2, 4 ; 42 Ldr Changes barbarian types Cultural Industry, 0,0, Eco, Cmn, 2, 2 ; 43 Lit Double lit demographics Maritime Housing, 0,0, Ldr, NP, 2, 1 ; 44 Too Extrasensory Perception,0,0, Lit, Med, 0, 2 ; 45 Mag Good Triremes Teleportation, 0,0, Lab, Uni, 1, 0 ; 46 Map Map trading Fenwick Tower, 0,0, Too, nil, 2, 1 ; 47 Mas Nanotechnology, 0,0, Pla, Bri, 0, 0 ; 48 MP More pop pollution Legal Automation, 0,0, Inv, Uni, 2, 0 ; 49 Mat Neuroscience, 0,0, Cmn, Fli, 1, 1 ; 50 Med Halve disease demographics Telekinesis, 0,0, Mag, Map, 0, 2 ; 51 Met World Government, 0,0, Rep, nil, 3, 0 ; 52 Min Multiculturalism, 0,0, nil, nil, 2, 0 ; 53 Mob No sea barbarians, sells barracks ~~~~~~~~, 0,0, no, no, 3, 4 ; 54 Mon Monarchy Mass Culture, 0,0, nil, nil, 2, 2 ; 55 MT Cathedrals Neoconservatism, 0,0, Fun, nil, 3, 2 ; 56 Mys Temples better Demigod Project, 0,0, Met, Rep, 0, 1 ; 57 Nav Good Triremes Crystals, 0,0, Las, Nav, 2, 3 ; 58 NF uranium as trade item Fuel Cells, 0,0, Exp, Esp, 0, 0 ; 59 NP Fast ships Comedy of the Commons, 0,0, Gue, Ban, 2, 4 ; 60 Phi Renaissance People, free advance Artiticial Reality, 0,0, Uni, Met, 2, 2 ; 61 Phy Genetics, 0,0, nil, nil, 0, 2 ; 62 Pla more population pollution Distro Intelligence, 0,0, Min, Mat, 2, 3 ; 63 Plu Crystal Mines, 0,0, AFl, nil, 3, 1 ; 64 PT Rochdale III, 0,0, Plu, Mas, 2, 1 ; 65 Pot ~~~~~~~~, 0,0, no, no, 3, 4 ; 66 Rad airbase ~~~~~~~~, 0,0, no, no, 2, 3 ; 67 RR Railroads Age of Plenty, 0,0, no, no, 3, 0 ; 68 Rec Temple of Humanity, 0,0, AFl, nil, 3, 1 ; 69 Ref Urban Design, 0,0, Ind, Ast, 2, 1 ; 70 Rfg Farmland Technocracy, 0,0, Ldr, Mat, 3, 0 ; 71 Rep Republic Goddess of Cloyne, 0,0, Nav, Ref, 0, 2 ; 72 Rob Walking Cities, 0,0, Pot, NF, 0, 1 ; 73 Roc Global Citizenship, 0,0, Plu, Sea, 3, 0 ; 74 San less pop pollution Age of Empowerment, 0,0, Rec, Rob, 0, 1 ; 75 Sea Good Triremes Ominous Rumbling Noises,0,0, AFl, nil, 3, 3 ; 76 SFl The Big One, 0,0, SFl, nil, 3, 3 ; 77 Sth Voice of Reason, 0,0, AFl, nil, 3, 3 ; 78 SE ~~~~~~~~, 8,0, no, no, 3, 4 ; 79 Stl ~~~~~~~~, 0,0, no, no, 3, 4 ; 80 Sup ~~~~~~~~, 0,0, no, no, 3, 4 ; 81 Tac Televangelism, 0,0, Fun, nil, 3, 2 ; 82 The Cathedrals+1 ~~~~~~~~, 0,0, no, no, 3, 4 ; 83 ToG Neighborhood Planning, 0,0, Rfg, Mob, 1, 1 ; 84 Tra enables display of goods Artificial Intelligence,0,0, E2, Med, 0, 0 ; 85 Uni double lit demographics ~~~~~~~~, 0,0, no, no, 3, 4 ; 86 War Cannot be built, 0,0, AFl, nil, 3, 3 ; 87 Whe ~~~~~~~~, 0,0, no, no, 3, 4 ; 88 Wri double lit demographics Pork Barrel, 1,0, nil, nil, 3, 3 ; 89 ... future tech Second Amendment, 0,0, Fun, nil, 3, 2 ; 90 U1 Warmongering, 0,0, Fun, nil, 3, 2 ; 91 U2 ~~~~~~~~, 0,0, no, no, 3, 4 ; U3 ~~~~~~~~, 0,0, no, no, 3, 4 ; X1 ~~~~~~~~, 0,0, no, no, 0, 0 ; X2 ~~~~~~~~, 0,0, no, no, 0, 0 ; 95 X3 ~~~~~~~~, 0,0, no, no, 0, 0 ; X4 ~~~~~~~~, 0,0, no, no, 0, 0 ; X5 ~~~~~~~~, 0,0, no, no, 0, 0 ; X6 ~~~~~~~~, 0,0, no, no, 0, 0 ; X7 99
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