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Atomic Eagle II: The Price of Freedom Development

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  • Another way to fix the money bug is to have the protagonist civ start with a modest amount, then get the full amount by a 1st turn event.

    One possible way to prevent the AI units moving in real time, so to speak, is if they operate on an unexplored portion of the map. Could you build the Apollo Program wonder on the first turn to uncover the map after the AI has had it's first turn?

    Is this ToT? If so, you can keep the trains on the track. If not, you can't. Just make all the terrain which doesn't contain rail lines impassible. Then give all non-rail units the impassible terrain override flag. Result is that trains can't leave the tracks, every other unit can.
    Tecumseh's Village, Home of Fine Civilization Scenarios

    www.tecumseh.150m.com

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    • Originally posted by Harry Tuttle
      @Tech: There's a huge swath of land that I added to include "off the map" cities for extra bonuses for the game. It's currently holding about 30 intermediary cities for the dynamic food routes that I formed. My main concern is that the human or computer will start scouting out this territory and sit on the very fragile city food production tiles next to the intermediary cities. A disruption would create a famine in the cities, eventually cutting the food route. So I want to keep everything and anything away from these intermediary cities.

      The Germans are a good bet for starting off, but how can I eliminate the problem where the scenario is started and 15 minutes of enemy AI movement ensues?
      ?
      I can't remember what you decided format-wise, but if you are doing it in ToT, one method might be to literally take them "off the map". You can "Import" additional maps during the game in ToT. It shouldn't prove too difficult to replicate those cities onto the new map, and restricting the use of natural teleporting abilities and "portal" construction should make them literally unreachable, even by nasty AI tricks. Later, if you want to limit the flow of food (say the mid-west farming region is captured), you could use events to change the terrain around these cities (or you could use it so simply wipe them off the face of the map), to cut the routes... Another benefit of doing this, is you can fill up that map with dummy cities if need be, to reach the 255 limit which stops new ones being founded, if you don't reach that figure on the main map...


      This has the advantage of not polluting the pretty main map with silly cities (like "Berlin" on one square in the middle of the Atlantic), and making the food/trade cities unreachable, but makes for a probably ugly secondary map...
      Last edited by Tigey; September 5, 2005, 19:57.

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      • Harry, I tried sending the first of the two title versions your way at "harrytuttle@civilization2.net" but I don't think it was able to handle the attatchment size on account I got a delivery failiure notification.

        Is there an alternate e-mail you can be reached at perhaps? PM it to me if possible and you can review to the title when you have the change.

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        • Watch out some spammer doesn't get hold of Harry's e-mail address there Sarsstock!
          http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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          • Believe me I wouldn't want to do that to ol'Harry. If you want to e-mail me the address Harry you can use one of my dummy accounts at Indesigner_4@hotmail.com.

            Also Harry I thought I had heard once that it was indeed possible in ToT to make a unit that is only capable of travelling on certain types of terrain, which would be ideal for an armored train and or rail gun. This could be just another ToT myth however as I don't recall ever seeing it myself.

            Does anyone out there know the definate answer to this question?
            Last edited by Sarsstock; September 6, 2005, 16:00.

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            • Originally posted by Sarsstock
              Believe me I wouldn't want to do that to ol'Harry. If you want to e-mail me the address Harry you can use one of my dummy accounts at Indesigner_4@hotmail.com.

              Also Harry I thought I had heard once that it was indeed possible in ToT to make a unit that is only capable of travelling on certain types of terrain, which would be ideal for an armored train and or rail gun. This could be just another ToT myth however as I don't recall ever seeing it myself.

              Does anyone out there know the definate answer to this question?
              As above:

              Originally posted by techumseh
              Is this ToT? If so, you can keep the trains on the track. If not, you can't. Just make all the terrain which doesn't contain rail lines impassible. Then give all non-rail units the impassible terrain override flag. Result is that trains can't leave the tracks, every other unit can.
              Tecumseh's Village, Home of Fine Civilization Scenarios

              www.tecumseh.150m.com

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              • You can play trains all day with this ToT classic:

                How to Make a Website with free web hosting services & cheap web hosting for ecommerce & small business hosting. Create & Make a Free Website with Affordable web hosting provider free website promotion tools & web stats. Free Website Builder, Templates, & Best Free Web Hosting. How to Create a Website


                This Techumseh chap has made a damn fine scenario - I think he has a future
                http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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                • Well I don't think I'll use another map for the trains, but maybe I'll think of a way for them to travel a certain corridor. Thanks for the tips Tech and Chris.

                  If the extra cities prove to be in harms way I will definately look into relocating them onto another map. Will the food routes still work?

                  @Chris: Send it to Schneiderwm # gmail # com. Replace the # with "@" and "." of course.

                  Alright, I gotta go tear off some siding on my house. Take care everyone.

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                  • Here is the first of what will hopefully be two titles for Atomic Eagle 2, I say hopefully because its taken me quite a while to come up with this concept along. This title highlights the looming threat of Nazi occupation over the resiliant Americans below, and is based on an actual propaganada poster from the war.

                    Harry suggested I post this on the AE2 thread so here she be...


                    **edit**

                    The final ToT title version has been reposted further down the thread.
                    Last edited by Sarsstock; September 9, 2005, 22:01.

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                    • Looks sweet
                      "I would rather have a German division in front of me than a French one behind me." -- General George S. Patton
                      "Guinness sucks!" -- Me

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                      • Agree w. Jimmy!
                        Tecumseh's Village, Home of Fine Civilization Scenarios

                        www.tecumseh.150m.com

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                        • Nice
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                          • Originally posted by Sarsstock
                            Here is the first of what will hopefully be two titles for Atomic Eagle 2, I say hopefully because its taken me quite a while to come up with this concept along. This title highlights the looming threat of Nazi occupation over the resiliant Americans below, and is based on an actual propaganada poster from the war.

                            Harry suggested I post this on the AE2 thread so here she be...


                            I might move the text a little to the right so the words "price of freedom" stand out against the black background.
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                            Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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                            • Wow! Sarsstock, that is fantastic! Have you ever thought about designing posters/book covers etc. as a job, because your work is certainly of a professional enough quality to warrant it!
                              STDs are like pokemon... you gotta catch them ALL!!!

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                              • That is one excellent example of 1940's art deco!

                                Astounding work, Sarsstock!

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