Another way to fix the money bug is to have the protagonist civ start with a modest amount, then get the full amount by a 1st turn event.
One possible way to prevent the AI units moving in real time, so to speak, is if they operate on an unexplored portion of the map. Could you build the Apollo Program wonder on the first turn to uncover the map after the AI has had it's first turn?
Is this ToT? If so, you can keep the trains on the track. If not, you can't. Just make all the terrain which doesn't contain rail lines impassible. Then give all non-rail units the impassible terrain override flag. Result is that trains can't leave the tracks, every other unit can.
One possible way to prevent the AI units moving in real time, so to speak, is if they operate on an unexplored portion of the map. Could you build the Apollo Program wonder on the first turn to uncover the map after the AI has had it's first turn?
Is this ToT? If so, you can keep the trains on the track. If not, you can't. Just make all the terrain which doesn't contain rail lines impassible. Then give all non-rail units the impassible terrain override flag. Result is that trains can't leave the tracks, every other unit can.
Another benefit of doing this, is you can fill up that map with dummy cities if need be, to reach the 255 limit which stops new ones being founded, if you don't reach that figure on the main map...
), and making the food/trade cities unreachable, but makes for a probably ugly secondary map...
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