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  • One idea I have... is there a way for city styles to not be all changed simultaneously with the acquisition of a technology, but to reflect the improvements built?

    Also, what are the current trigger technologies?
    Visit First Cultural Industries
    There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
    Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

    Comment


    • You mean that switching city style is dependent on the type of city improvements build (e.a building factory)? At the moment city styles are changed by techs researched, but a trigger is a trigger. Perhaps other triggers could be used as well.


      Currently the rulesets are set up in the same way as in Civ2. A certain key tech will trigger your city style. (see below).

      P.S
      The standard triggers right now are: "University", "Railroad", "Automobile" and "Superconductors"


      Code:
      [parameters]
      add_to_size_limit  = 8		; cities >= this cannot be added to.
      
      ;
      ; City styles define the way cities are drawn
      ;
      ; graphic     = group of tiles to use, see cities spec for
      ;               more info on city tiles
      ; citizens_graphic     = group of citizens tiles to use, see citizens/small
      ;                        spec for more info on citizens tiles
      ; tech        = technology required for style to be used
      ; replaced_by = which style replaced this one
      
      [citystyle_european]
      name        = _("European")
      graphic     = "city.european"
      graphic_alt = "-"
      citizens_graphic     = "ancient"
      citizens_graphic_alt = "generic"
      tech        = "None"
      replaced_by = "Renaissance"
      
      [citystyle_classical]
      name        = _("Classical")
      graphic     = "city.classical"
      graphic_alt = "-"
      citizens_graphic     = "ancient"
      citizens_graphic_alt = "generic"
      tech        = "None"
      replaced_by = "Renaissance"
      
      [citystyle_tropical]
      name        = _("Tropical")
      graphic     = "city.tropical"
      graphic_alt = "city.european"
      citizens_graphic     = "ancient"
      citizens_graphic_alt = "generic"
      tech        = "None"
      replaced_by = "Renaissance"
      
      [citystyle_asian]
      name        = _("Asian")
      graphic     = "city.asian"
      graphic_alt = "city.classical"
      citizens_graphic     = "ancient"
      citizens_graphic_alt = "generic"
      tech        = "None"
      replaced_by = "Renaissance"
      
      [citystyle_renaissance]
      name        = _("Renaissance")
      graphic     = "city.industrial"
      graphic_alt = "-"
      citizens_graphic     = "renaissance"
      citizens_graphic_alt = "generic"
      tech        = "University"
      replaced_by = "Industrial"
      
      [citystyle_industrial]
      name        = _("Industrial")
      graphic     = "city.industrial"
      graphic_alt = "-"
      citizens_graphic     = "industrial"
      citizens_graphic_alt = "generic"
      tech        = "Railroad"
      replaced_by = "Modern"
      
      [citystyle_modern]
      name        = _("Modern")
      graphic     = "city.modern"
      graphic_alt = "-"
      citizens_graphic     = "modern"
      citizens_graphic_alt = "generic"
      tech        = "Automobile"
      replaced_by = "PostModern"
      
      [citystyle_postmodern]
      name        = _("PostModern")
      graphic     = "city.postmodern"
      graphic_alt = "-"
      citizens_graphic     = "postmodern"
      citizens_graphic_alt = "generic"
      tech        = "Superconductors"
      replaced_by = "-"
      Last edited by CapTVK; March 10, 2005, 14:59.
      Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

      Elie A. Shneour Skeptical Inquirer

      Comment


      • Originally posted by CapTVK
        You mean that switching city style is dependent on the type of city improvements build (e.a building factory)? At the moment city styles are changed by techs researched, but a trigger is a trigger. Perhaps other triggers could be used as well.
        It wouldn't be hard at all to have requirements other than techs for the city styles, so long as the advancement of city styles is still linear (you only choose your style at the beginning, never later).

        Comment


        • Originally posted by jdorje


          It wouldn't be hard at all to have requirements other than techs for the city styles, so long as the advancement of city styles is still linear (you only choose your style at the beginning, never later).
          Hi Jdorje, glad you could drop by


          That could mean a city would only change style (e.a from renaissiance to industrial) only when you have invented railroad and build a factory in that city?
          Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

          Elie A. Shneour Skeptical Inquirer

          Comment


          • Well Smiley's is making daily updates so I guess I should show some as well. Here's the current progress on the alt deco cities.

            A curious choice for post-modern? Well...The future is retro
            Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

            Elie A. Shneour Skeptical Inquirer

            Comment


            • Nice!

              The "Art Deco" set was based on the retro-futures from 1920s and 1930s science fiction.
              Visit First Cultural Industries
              There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
              Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

              Comment


              • 5th city size, "Zhujiang City", an amalgamation of Hong Kong and Guangzhou.

                I'm going to go back and do a new city for the third size, as it doesn't fit in with the other four.
                Visit First Cultural Industries
                There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

                Comment


                • Originally posted by Smiley
                  5th city size, "Zhujiang City", an amalgamation of Hong Kong and Guangzhou.

                  I'm going to go back and do a new city for the third size, as it doesn't fit in with the other four.
                  Looks very good. I've tried them out in-game and it's always a downer when I research the tech that makes these obsolete and the city gfx are swithed to the old version of "post modern"

                  Now that this one is complete, we have two completed iso sets:
                  - Modern
                  - Tropical

                  These are the ones currently in the tileset lacking iso-gfx.
                  - European
                  - Industrial
                  - Post modern
                  - Classical
                  - Asian

                  There are of course possible to add additional ones also.

                  EDIT:
                  New screenshot with smileys excellent cities. This screenshot also show the new "city info bar". It still need some work (layering, etc), but I think it shows promise.

                  You can turn on/off parts of it in-game, and the size of the text, text color etc can be defined in the tileset.

                  It's used for other civs cities also, but without the bottom part (production, city growth). The small stars indicate the number of units that occupy the city.
                  Last edited by Yog-Sothoth; March 14, 2005, 07:27.
                  We are the apt, you will be packaged.

                  Comment


                  • I finally managed to upgrade Smiley's original "Alt Deco" city style to 96x72. This took me longer I thought. "The style is mostly rectangular and straight lines, how hard can it be?" . I tried to keep as close to the orginal but in the end I just had to improvise.
                    Last edited by CapTVK; March 14, 2005, 17:53.
                    Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                    Elie A. Shneour Skeptical Inquirer

                    Comment


                    • YS, Smiley

                      That is looking pretty good !
                      Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                      Elie A. Shneour Skeptical Inquirer

                      Comment


                      • Looking damn good!

                        The city report boxes can be slimmed down in terms of info, though?

                        http://sleague.apolyton.net/index.php?title=Home
                        http://totalfear.blogspot.com/

                        Comment


                        • Originally posted by curtsibling
                          Looking damn good!

                          The city report boxes can be slimmed down in terms of info, though?

                          Yes, you can turn on/off the different parts of it (you can even turn off all of it if you so desire).

                          It's still under development, and it will most likely be trimmed down a bit in size yet, and moved up so it will slightly overlap the city tile instead of covering so much of the tile below.

                          There will probably be a "compressed" version of it also which would be much more compact.
                          We are the apt, you will be packaged.

                          Comment


                          • TVK-

                            the Deco tiles look good, especially at the larger size- they were rather cluttered at 64x48.

                            I like how you made the 2nd city size by meshing the 1st and the 3rd. Is the 5 city sizes hardcoded into Freeciv or is there potential to add more?
                            Visit First Cultural Industries
                            There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                            Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

                            Comment


                            • Originally posted by Smiley
                              TVK-

                              the Deco tiles look good, especially at the larger size- they were rather cluttered at 64x48.

                              I like how you made the 2nd city size by meshing the 1st and the 3rd. Is the 5 city sizes hardcoded into Freeciv or is there potential to add more?
                              Well, I think I may overdone the size 5 just a bit. There's barely room for the flag. Although the "citybar" may prove a solution for that.

                              You can add more than 5 city sizes, the current limit is set to 8.
                              Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                              Elie A. Shneour Skeptical Inquirer

                              Comment


                              • Originally posted by curtsibling
                                Looking damn good!
                                Looking fantastic, actually!
                                Find my civ2 scenarios here

                                Ave Europa, nostra vera Patria!

                                Comment

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