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  • #31
    debeest -- Yes, you got it right. Just wanted Edgeblade to learn something that gave me a lot of trouble -- that celebration still has value, even in non-rep gov'ts.

    Edgeblade -- no time to download tonight, so just a couple quick comments.

    My recommended switch back to Monarchy is not specifically to trade -- it's to get back to decent production levels with the freedom to build and move militia. This will allow you to build the camels you will need.

    Regarding trade routes, yes, you only get ongoing bonuses from three. But that doesn't mean you should stop! The game will "keep" the top 3 routes, so if you had (for instance) an early, 32 GP route @ +1 arrow/turn among your 3, a much-later 166 GP payoff will likely replace it at a higher rate.

    I'm no expert on trade, but I know enough to tell you to continue it at virtually all times.

    It appears to me that your early infrastructure is really holding you back. If you don't need temples until your 8th city, why would you use 40 shields for that when you can have another settler???

    Quick note on WoWs -- i doubt anyone posting regularly in this forum has built the Great Wall in the past several years. we're always glad that the AI seems to value both GW and the Pyramids so highly. This allows us to get the truly worthwhile WoWs (for me, Hanging Gardens and Colossus, tho lately I've been going with Marco Polo instead of Colossus).

    I would also comment that very few here would tie up early production by manually building a WoW. (Though some likely do, it's not commonly done AFAIK). for me, it's (a) rush to Monarchy, (b) rush to Trade, then (c) rush camels for my first WoW.

    Regarding roads and irrigation, they should be done AS NEEDED, edgeblade. If you have irrigated a bunch of grassland and plains squares but the city's only size 4 or 5, you have wasted valuable turns! Better would be to build roads. Best would be to found MORE CITIES.

    Speaking of city size, I think you place too much value on it in the early game. I want to kick out settlers as much as possible, and that means staying size 1 or 2. If you're rushing to size 3 or 4, you just have to suppoort that size with more martial law troops. Those guys should be out of town, exploring the countryside, while your city issues another settler to go found a city in the nice location your warrior found. etc.........

    (im forever building libraries, universities, templs, colleseums, banks marketplaces etc)
    All these things cost money!!! Ever wonder why you have so much trouble building up a decent treasury? late in the game, you'll have a big population base and can support most anything, but in the early and mid-game, the loss of income alone should make you question the true value of so much infrastructure.

    Early in the game, all you need are temples enough to prevent unhappiness. marketplaces would be next, built in cities with enough income to self-sustain their maintenance cost through the 50% increase. Libraries and unis in your SSC ONLY -- yes, there are exceptions. Maybe the odd harbor in a seaside city. While there may be special needs (distant cities with need of a courthouse, for example) that's should be about it.

    I think we're well on our way to identifyiing the problem here...

    ----
    Regarding the current game, I haven't seen it. But i would tell you that Democracy is much easier to sustain than Republic!! You still need to be very aware of troops away from home, and may need to move the Lux slider up considerably, build some infrastructure to keep distant cities happy, etc. But if the "entry to democ" can be handled, generally it's well worth doing.

    Even more worthwhile in a warlike world is to rush camels for the Statue of Liberty (SOL) and go to fundamentalism. you will find great pleasure in the butt-kicking you can do!!

    Keep posting.../
    Apolyton's Grim Reaper 2008, 2010 & 2011
    RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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    • #32
      Originally posted by Bloody Monk


      Yup, very sure. Though the RR part was a through-in for the shield effect.

      Monk

      edit: very slow 2night. There was a game a while back where this lesson was taught to me by (2) if I remember rightly. The SSC was on a hilll or forest, centered within 2gold, 2silk...I think. The comment was along the line of, "You shold have roaded over those specials long ago.
      I've been leaving those silks un-roaded (is there such a word?) until I discover railroads. Yet another reason why my "early" landings aren't.

      RJM at Sleeper's
      Fill me with the old familiar juice

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      • #33
        Just for the record - I'm a hand built first WoW man.
        My cap does 3 units (often Warriors, but if I have the tech I put in a horse) - one for early exploration - an optional Temple and then start a WoW - its going to be the HG of course.
        This way I normally have the HG and a celebrating cap before Trade.

        Stu
        "Our words are backed by empty wine bottles! - SG(2)
        "One of our Scouse Gits is missing." - -Jrabbit

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        • #34
          pyramids is the best wonder in the game for me (and for a lot of people who also post on here) because your cities grow at twice the rate, and its cheaper than having a granary in the cities you want to grow...this means higher production rates, higher trade and higher tax earlier on because your cities are 2x the size

          as far as not buying temples until the 8th turn, even with 3 units in the city, i still get unhappy people (i generally have luxury at 0% in monarchy and use entertainers because in monarchy my cities are generally too small without any infrastructure to give me enough goblets to satisfy the unhappy people)

          as far as going back to monarchy to help troop movement, generally i dont need to move many troops in republic because the main aim when i get to republic is to keep up with the AI (try to keep up at least) and warring is not really in my interest to be honest, i know that if i switch to fundamentalism (just 4 turns to research it now) then the ai will just own me with better troops (i am only just keeping up with them now) and since i am on an island there would be little point going for an all out war because the AI on the island with me is puny compared to the rest who have been seperated from each other most of the game.

          i find it difficult to rush-research to trade because i have to goto astronomy quickly to get copernicus since the ai love that one a lot


          i continued with the game for a few turns and progressed a little imo, but here it is anyway
          Attached Files

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          • #35
            uhm, if any of the "not quite so really amazing players" want to play a game i can play between 3:30pm and 5:30pm and from 11:30pm til around 3:30am GMT (excluding the days i have off work etc ;D)

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            • #36
              Originally posted by Scouse Gits
              Just for the record - I'm a hand built first WoW man.
              My cap does 3 units (often Warriors, but if I have the tech I put in a horse) - one for early exploration - an optional Temple and then start a WoW - its going to be the HG of course.
              This way I normally have the HG and a celebrating cap before Trade.

              Stu
              I agree. I typically will start my first WoW before I know Trade. 2 Warriors for martial law (3 aren't usually needed, as I try to keep city size low in the early game), possibly a Settler and a scout to wander (depending on how my other city/ies is doing), and then start the WoW.

              Edgeblade - Pyramids has its devotees, but I and others here would say they are a mixed blessing in the early stages of a Deity-level game. If you grow your cities fast, they require improvements for happiness and/or units for martial law.

              Somewhere in the Great Library is the 'size 2' strategy - basically the idea is to grow your cities to size 2 as soon as possible, and then rearrange the workers so as to maximize shield output. That way, they'll produce a lot of units (caravans/settlers, especially) and won't require Temples to keep them happy. Pyramids, of course, makes it harder to keep cities small.

              Re: Copernicus - I lose that one to the AI at times, too, but frequent delivery of demanded Caravans will more than make up for its loss. No wonder is an absolute must-have.
              "I'm a guy - I take everything seriously except other people's emotions"

              "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
              "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

              Comment


              • #37
                I don't know.

                I usually drive for trade immediately, and then try cranking out the wonders. Generally, this means that I miss out always on Pyramids and Hanging Gardens, but it means I get just about every one afterwards.

                In the meantime, I try to get up to the unhappiness limit of cities for my government, which IIRC, is 7 for Monarchy and 9 for Republic.

                Beyond that is not worth the cost in terms of improvements before having at least one Happy wonder, and even then, you can get much work done with 9 large cities in Republic, than you can with a larger empire.

                Then I drive for the SoL, and Monotheism, to get an Early Fundy with Mike's Chapel, and then conquer the world.

                I don't really care about Copes, or any of the lesser wonders, so long as I get Marco Polo's so that I can more quickly progress to Democracy through tech trading with the other AIs.
                Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                "Remember the night we broke the windows in this old house? This is what I wished for..."
                2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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                • #38
                  Build Cope's and Win!!

                  I was with you until the last sentence...
                  I don't really care about Copes, or any of the lesser wonders, so long as I get Marco Polo's so that I can more quickly progress to Democracy through tech trading with the other AIs.
                  Here I must demur. Very quickly, the AI falls far behind in research and hardly ever picks the techs I want from them. This advice is akin to recommending Great Lib WOW, I think. Whether Landing or Conquest, the best science will win out. And it is only 6 camels.

                  Monk
                  so long and thanks for all the fish

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                  • #39
                    everyone just gives conflicting advice...oh so hard :| heh

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                    • #40
                      Originally posted by Edgeblade
                      everyone just gives conflicting advice...oh so hard :| heh
                      Which brings the idea that the only through the conflict is to practice, play many games. It is not enough to KNOW these various ideas; you have to UNDERSTAND which works best when they conflict (Caps are for contrast). What this demonstrats is the flexibility and richness of this game. Or so I think.

                      Monk
                      so long and thanks for all the fish

                      Comment


                      • #41
                        BM:

                        I often find myself lacking the Engineering side while I will have the Republic and Banking side for Democracy.

                        So techs like Horseback riding, Construction, Engineering, Masonry and the Wheel are often researched by the AI when I complete Banking.

                        Then, if I trade for all of these techs, I'm immediately researching Invention and then Democracy.

                        Sure, it's 4 Camels, and 200 shields, but are 200 shields worth 5 technologies?
                        Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                        "Remember the night we broke the windows in this old house? This is what I wished for..."
                        2015 APOLYTON FANTASY FOOTBALL CHAMPION!

                        Comment


                        • #42
                          Ben,

                          Assuming the AI has obliged (I don't see this often) by giving you the 4 (not 5) needed techs, then what?? Your tech costs have gone up by 4 while Cope's does not expire. It will not take long before you lag behind in turns per tech. And did I mention that it does not expire??

                          But this is what makes this game so much fun. If you like your results, that ends the tale.

                          Monk
                          so long and thanks for all the fish

                          Comment


                          • #43
                            Assuming the AI has obliged (I don't see this often) by giving you the 4 (not 5) needed techs,
                            5 techs.

                            Horseback Riding
                            Masonry
                            the Wheel
                            Construction
                            Engineering.

                            It will not take long before you lag behind in turns per tech.
                            Sure, but once I get Democracy, I can revolt to an early Fundy and start conquering the world.

                            And I have often seen the AI cough up what they consider less valuable technologies along the Engineering tree for the more valuable ones of Republic, and Trade.

                            Finally, given 6 AI, all you need is one tech from each and you will be more than satisfied. And I can trade the same tech to each AI player to acquire all my techs, which is a wonderful scam.

                            As for Copes, I've played, and won using your strategy too. I'm rather more bloodthirsty, and I prefer conquest over research, stealing techs over researching them myself.
                            Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                            "Remember the night we broke the windows in this old house? This is what I wished for..."
                            2015 APOLYTON FANTASY FOOTBALL CHAMPION!

                            Comment


                            • #44
                              Sorry, Ben; I misread the list, skipping over Horse because Riding was not capitalized. Need to get the eyes checked...or go to bed. So, five it is!!

                              I usually have to give them Construction so it looks like your mileage varies. And I do tend to favor Early Landing over Conquest.

                              So, Edgeblade, you have much to chose from, depending on where you want to end up.

                              Monk
                              so long and thanks for all the fish

                              Comment


                              • #45
                                Marco Polo and tech swap

                                I can see where BK is coming from re: MPE. Tech swapping not only gets you techs, but also gets maps, if done correctly. And maps, of course, let you trade more effectively.

                                The thing with MPE is that it needs to be used immediately. In ToT and MGE, the AI will pretty much hate you after the first turn following contact. Makes swapping techs a lot more one-sided. And naturally the AI will ask for key techs like Invention or Gunpowder, which you may not want to give up in a conquest game - or if you haven't built the corresponding WoW yet. In an early landing attempt, of course, MPE makes tech gifting easier.

                                In a conquest game, or really any game in which the human player is aggressive, MPE can also pay off with huge tribute/gift sums each turn.

                                I guess I have become an MPE convert over the last couple of years. It almost feels dirty to cheat the poor stupid AI so easily using the diplomacy screen that MPE enables, early on.

                                But I like to get Copes too, if I can
                                "I'm a guy - I take everything seriously except other people's emotions"

                                "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                                "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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