debeest -- Yes, you got it right. Just wanted Edgeblade to learn something that gave me a lot of trouble -- that celebration still has value, even in non-rep gov'ts.
Edgeblade -- no time to download tonight, so just a couple quick comments.
My recommended switch back to Monarchy is not specifically to trade -- it's to get back to decent production levels with the freedom to build and move militia. This will allow you to build the camels you will need.
Regarding trade routes, yes, you only get ongoing bonuses from three. But that doesn't mean you should stop! The game will "keep" the top 3 routes, so if you had (for instance) an early, 32 GP route @ +1 arrow/turn among your 3, a much-later 166 GP payoff will likely replace it at a higher rate.
I'm no expert on trade, but I know enough to tell you to continue it at virtually all times.
It appears to me that your early infrastructure is really holding you back. If you don't need temples until your 8th city, why would you use 40 shields for that when you can have another settler???
Quick note on WoWs -- i doubt anyone posting regularly in this forum has built the Great Wall in the past several years. we're always glad that the AI seems to value both GW and the Pyramids so highly. This allows us to get the truly worthwhile WoWs (for me, Hanging Gardens and Colossus, tho lately I've been going with Marco Polo instead of Colossus).
I would also comment that very few here would tie up early production by manually building a WoW. (Though some likely do, it's not commonly done AFAIK). for me, it's (a) rush to Monarchy, (b) rush to Trade, then (c) rush camels for my first WoW.
Regarding roads and irrigation, they should be done AS NEEDED, edgeblade. If you have irrigated a bunch of grassland and plains squares but the city's only size 4 or 5, you have wasted valuable turns! Better would be to build roads. Best would be to found MORE CITIES.
Speaking of city size, I think you place too much value on it in the early game. I want to kick out settlers as much as possible, and that means staying size 1 or 2. If you're rushing to size 3 or 4, you just have to suppoort that size with more martial law troops. Those guys should be out of town, exploring the countryside, while your city issues another settler to go found a city in the nice location your warrior found. etc.........
All these things cost money!!! Ever wonder why you have so much trouble building up a decent treasury? late in the game, you'll have a big population base and can support most anything, but in the early and mid-game, the loss of income alone should make you question the true value of so much infrastructure.
Early in the game, all you need are temples enough to prevent unhappiness. marketplaces would be next, built in cities with enough income to self-sustain their maintenance cost through the 50% increase. Libraries and unis in your SSC ONLY -- yes, there are exceptions. Maybe the odd harbor in a seaside city. While there may be special needs (distant cities with need of a courthouse, for example) that's should be about it.
I think we're well on our way to identifyiing the problem here...
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Regarding the current game, I haven't seen it. But i would tell you that Democracy is much easier to sustain than Republic!! You still need to be very aware of troops away from home, and may need to move the Lux slider up considerably, build some infrastructure to keep distant cities happy, etc. But if the "entry to democ" can be handled, generally it's well worth doing.
Even more worthwhile in a warlike world is to rush camels for the Statue of Liberty (SOL) and go to fundamentalism. you will find great pleasure in the butt-kicking you can do!!
Keep posting.../
Edgeblade -- no time to download tonight, so just a couple quick comments.
My recommended switch back to Monarchy is not specifically to trade -- it's to get back to decent production levels with the freedom to build and move militia. This will allow you to build the camels you will need.
Regarding trade routes, yes, you only get ongoing bonuses from three. But that doesn't mean you should stop! The game will "keep" the top 3 routes, so if you had (for instance) an early, 32 GP route @ +1 arrow/turn among your 3, a much-later 166 GP payoff will likely replace it at a higher rate.
I'm no expert on trade, but I know enough to tell you to continue it at virtually all times.
It appears to me that your early infrastructure is really holding you back. If you don't need temples until your 8th city, why would you use 40 shields for that when you can have another settler???
Quick note on WoWs -- i doubt anyone posting regularly in this forum has built the Great Wall in the past several years. we're always glad that the AI seems to value both GW and the Pyramids so highly. This allows us to get the truly worthwhile WoWs (for me, Hanging Gardens and Colossus, tho lately I've been going with Marco Polo instead of Colossus).
I would also comment that very few here would tie up early production by manually building a WoW. (Though some likely do, it's not commonly done AFAIK). for me, it's (a) rush to Monarchy, (b) rush to Trade, then (c) rush camels for my first WoW.
Regarding roads and irrigation, they should be done AS NEEDED, edgeblade. If you have irrigated a bunch of grassland and plains squares but the city's only size 4 or 5, you have wasted valuable turns! Better would be to build roads. Best would be to found MORE CITIES.
Speaking of city size, I think you place too much value on it in the early game. I want to kick out settlers as much as possible, and that means staying size 1 or 2. If you're rushing to size 3 or 4, you just have to suppoort that size with more martial law troops. Those guys should be out of town, exploring the countryside, while your city issues another settler to go found a city in the nice location your warrior found. etc.........
(im forever building libraries, universities, templs, colleseums, banks marketplaces etc)
Early in the game, all you need are temples enough to prevent unhappiness. marketplaces would be next, built in cities with enough income to self-sustain their maintenance cost through the 50% increase. Libraries and unis in your SSC ONLY -- yes, there are exceptions. Maybe the odd harbor in a seaside city. While there may be special needs (distant cities with need of a courthouse, for example) that's should be about it.
I think we're well on our way to identifyiing the problem here...
----
Regarding the current game, I haven't seen it. But i would tell you that Democracy is much easier to sustain than Republic!! You still need to be very aware of troops away from home, and may need to move the Lux slider up considerably, build some infrastructure to keep distant cities happy, etc. But if the "entry to democ" can be handled, generally it's well worth doing.
Even more worthwhile in a warlike world is to rush camels for the Statue of Liberty (SOL) and go to fundamentalism. you will find great pleasure in the butt-kicking you can do!!
Keep posting.../
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