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Civ2 scenario editor!

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  • #31
    So, I'll just start working on it in secret and release the real thing April 1 next year.
    Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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    • #32
      I hope you're not thinking of pretending to do it for another year so you can get us again...you might as well dangle a baby in front of a starving dingo.
      1011 1100
      Pyrebound--a free online serial fantasy novel

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      • #33
        Originally posted by Cyrion
        Sixth!
        Seventh! ( )
        That is as long as it works on my mac
        No Fighting here, this is the war room!

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        • #34
          Originally posted by Elok
          I hope you're not thinking of pretending to do it for another year so you can get us again...you might as well dangle a baby in front of a starving dingo.


          Originally posted by Henrik
          Seventh! ( )
          That is as long as it works on my mac
          In that case I'm out (unfortunately).
          Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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          • #35
            Mercator,

            my aumount of time is also limited. However, I seriously believe that if we'd we able to work in a team, the pressure of one over the other will make us to work more.

            I'm thinking about .NET.

            .NET is a Microsoft plattform that can run both on PC and Visual Basic, and where the compoments are compiled into a middleware language, just like in Java. You could write code in Visual Basic .NET and I can code in C# .NET, and we can join our effort and it *should* work in MAC.

            The only problem with all this is how ***** expensive is a .NET suite....
            Trying to rehabilitateh and contribuing again to the civ-community

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            • #36
              Uh, Merc, is that lightbulb in response to the "April Fool's Continuation" idea, or the "dangle baby in front of starving dingo" idea? I'm not sure which is more evil...
              1011 1100
              Pyrebound--a free online serial fantasy novel

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              • #37
                Despite the hardships involved, this utility would be a lasting testament to the genius of Mercatore and yaroslav.

                A fine legacy to remind the other civ people that CIV2 still rules!
                http://sleague.apolyton.net/index.php?title=Home
                http://totalfear.blogspot.com/

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                • #38
                  Originally posted by yaroslav
                  my aumount of time is also limited. However, I seriously believe that if we'd we able to work in a team, the pressure of one over the other will make us to work more.
                  Yes, very true...

                  I'm thinking about .NET. [...]
                  Except I don't have VB.NET. And I can't really afford it either, especially since I'd have to upgrade Windows as well.


                  Originally posted by Elok
                  Uh, Merc, is that lightbulb in response to the "April Fool's Continuation" idea, or the "dangle baby in front of starving dingo" idea? I'm not sure which is more evil...
                  There aren't any dingos where I live, so just the former.
                  Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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                  • #39
                    The only problem with all this is how ***** expensive is a .NET suite....
                    Not to talk about the huge requirements of the damned suite. It doesn't run slow in my Athlon XP 2000, it just walks
                    "Son españoles... los que no pueden ser otra cosa" (Cánovas del Castillo)
                    "España es un problema, Europa su solución" (Ortega y Gasset)
                    The Spanish Civilization Site
                    "Déjate llevar por la complejidad y cabalga sobre ella" - Niessuh, sabio cívico

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                    • #40
                      Damn IT! Don't do that to me! I only read and found out it was an april fool's today, I was away.
                      Calling all Designers, the SL CivGroup is open for business!

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                      • #41


                        By the way, yaroslav, and anyone else... I had a thought today... What about I start a "Civilization II SAV/SCN file format" thread? I know there's already the hex-editing doc, and some threads in the hints/tips/guides forum, but I'm actually talking about something like my Civ3 BIC initiative, which is still going rather nicely:


                        That would make the whole thing much more accessible and public. And anyone can easily look things up or add some new discoveries. It would still come down to one person (probably me) to edit the whole thing, but at least everyone will know it's out there, and I can't just keep it hidden away and hope nobody ever asks.

                        If we ever want to make some decent all-encompassing civ2 editors, the whole format will have to be disassembled anyway, so it would be best to do it now, and do it in public.

                        Thoughts?
                        Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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                        • #42
                          If someone did make this editor, HINT HINT, scenario production time could be substantially cut.
                          Calling all Designers, the SL CivGroup is open for business!

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                          • #43
                            It might see the light some day, but that will definitely not be this year, so don't hold your breath.
                            Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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                            • #44
                              Good Idea
                              Trying to rehabilitateh and contribuing again to the civ-community

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                              • #45
                                OK, I'll start the thread later this week...

                                I'm not quite sure yet how I can gracefully incorporate all the different civ2 versions though.
                                Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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