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  • GePap: I love your total war concept...I'll use it if you give me persmission.

    This is what I have planned for the three major Civ2 forces in the scenario...

    War Funds (TAX) will come from these improvements:
    Banks (marketplace) > Small Industries (bank) > War Bonds (stockmarket)

    A bonus will come from building National Railroads (superhighways)

    War loyalty (LUX) will come from these improvements:

    Newspapers (temple) > Brewery (cathedral) > Footbal Stadium (colliseum)

    Intelligence (SCI) will come from these improvements:
    Post Office (library) > Picture House (university) > Officer Academy (research lab)

    I want to make the improvements all war-orientated, to show a world that has became totally militarised!
    http://sleague.apolyton.net/index.php?title=Home
    http://totalfear.blogspot.com/

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    • One problem with the first suggestion is that you'd have to play around with it a bit to make sure it makes sense economically. After all, it might just be cheaper for the player to rush-buy the required item than devote resources to building the manufacturing plant, maintaining its upkeep and then building whatever is needed.

      Also, the computer player would not understand the subtleties with regard to this. It would end up building these manufacturing plants regardless, yet despite the great cost you can bet the AI won't go bankrupt.

      It would be great if the MGE events were flexible enough to allow the 1916 Rising to happen only if certain conditions were fulfilled. What I would like to see is that the Rising is destined to occur in 1916, unless the British research the 'Home Rule' technology, in effect granting Ireland limited independence and diffusing the situation. Beyond the scope of MGE unfortunately.


      What could be done however is to have an event whereby if the rebels succeed in capturing Dublin, they receive a new unit each turn in order to represent the swaying of public opinion to their side.
      STDs are like pokemon... you gotta catch them ALL!!!

      Comment


      • I was joking about wonders in Minneapolis (that being my hometown.)

        Love the Kaiser icons, by the way!

        Must... fight back... temptation... to do ahistorical WWI scenario
        -rmsharpe

        Comment


        • Originally posted by our_man
          One problem with the first suggestion is that you'd have to play around with it a bit to make sure it makes sense economically. After all, it might just be cheaper for the player to rush-buy the required item than devote resources to building the manufacturing plant, maintaining its upkeep and then building whatever is needed.

          Also, the computer player would not understand the subtleties with regard to this. It would end up building these manufacturing plants regardless, yet despite the great cost you can bet the AI won't go bankrupt.
          Well at 60 shields it would not be significantly more expesnive than most units and yet increase total shield output by at least 25%, which no only makes building further units faster but also very vitally, it allows more units to upkeep. As for the AI-well, the human player still ahs various advantages vs the AI, so the AI having one should not be a problem.

          GePap: I love your total war concept...I'll use it if you give me persmission.


          Certainly, that is why I offered it.
          If you don't like reality, change it! me
          "Oh no! I am bested!" Drake
          "it is dangerous to be right when the government is wrong" Voltaire
          "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

          Comment


          • I know I'm very late to contribute was a interesting thing I'd always lacked in many Civ2 WWI, even in the better scens (like, for instance kindal's or jim's scens) is the lack of a correct simulation of the first phase of the war, that was not a war of trenches but a very similar war to 1870-1871.

            I know it's very difficult, but what do you think about making a two-phases scenario?

            The first phase would be played only in Europe in a very big detailed map, with units at the offensive. The second phase will be played in a worlwide map, after "trenche units" are discovered. I'll do a program to take the cities conquest from phase one to phase two if necessary.

            Another idea I was thinking about was to program a new utility that allows you to select where to deploy your troops. All player will send their deployement to the first player to move, who will load this new utility and start the game. Suprise is garantized! (along with history lack of accuracy)

            As you can see, I've though a little about WWI in the past, because I've always wanted to do two scens: the perfect WWI scen and the perfect Spanish-against-Napoleon scens. None of them have been more than projects, because I'm a mediocre programmer but a very bad scen-designer.
            Trying to rehabilitateh and contribuing again to the civ-community

            Comment


            • I think the best way to show how the war changed is with the units-Infantry units at the start of the game should be assault oriented (with stats like 6/3/1/1/3), and the ain defensive units should be machine guns, which sould be very few at the start. Also cavalry could have a minor role, but have no chance vs machineguns and advanced infantry. Advanced infantry should get tougher, higher defense, machineguns are more, forcing large static masses of inf and lots of artillery for attacks.
              If you don't like reality, change it! me
              "Oh no! I am bested!" Drake
              "it is dangerous to be right when the government is wrong" Voltaire
              "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

              Comment


              • Wow!

                I made an X-post, but GePap had the same notion as me!

                The initial phase of the war will be a mental dash to Paris, ending in a Ypres-style bog-down in and around Oct-Nov.

                If the Germans take Paris before winter 1914 (damned unlikely) the trench war in Europe will not happen.

                Otherwise, after 1914 the quality units will give way to massed and less-capable troops. Trench war!

                Strongpoints and MGs will halt most attacks...

                Only weapons like tanks, gas and stormtroops might make the push...

                I would like to keep everything in one package.
                But once Kaiser is done fully, it might be cool to do an in-depth Eurocentric version!

                The troop deployment idea sounds great!
                Please tell us more of this concept, Yaroslav!
                http://sleague.apolyton.net/index.php?title=Home
                http://totalfear.blogspot.com/

                Comment


                • The idea is quite simple. You made the scen, and now creates a file with all the civs destroyed except france, another will all the civs destroyed excepts german, etc.

                  The french player load that file and move all their units and put them in the position he wants (very important is to note that we can enforce it to be IN france). Load the utility I can made, and generates a file...

                  All players do the same and send their files to the first player to move, who loads the utility and "mount" the game. The game can now start, and each player has choosen where their troops will start.

                  Is it too weird?
                  Trying to rehabilitateh and contribuing again to the civ-community

                  Comment


                  • Originally posted by curtsibling
                    I would like to keep everything in one package.
                    But once Kaiser is done fully, it might be cool to do an in-depth Eurocentric version!
                    I hope to make such a scenerio for myself-now that Fairline has pretty much made every unit I would need or want.
                    If you don't like reality, change it! me
                    "Oh no! I am bested!" Drake
                    "it is dangerous to be right when the government is wrong" Voltaire
                    "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

                    Comment


                    • @yaroslav:

                      If this idea is aimed at PBEM games, then it might be revolutionary!
                      http://sleague.apolyton.net/index.php?title=Home
                      http://totalfear.blogspot.com/

                      Comment


                      • Here's a trick that worked in EA (stolen from Darthveda's Herbstnebel). Give one terrain a huge mining bonus. Make mining that terrain a lengthy process. Factories and plants built in cities containing such a mined terrain can churn out high-shield units. Then make virtually every buildable unit but perhaps landwehr/territorials very expensive. The high-shield cities can build them but others can't, even with factories and such. This will allow you to set up industrial regions for each civ. Of course you can rush-build, but if you set up your economic model well (one aspect is expensive maintenance of important improvements), funds for rush-building units should be hard to come by.
                        El Aurens v2 Beta!

                        Comment


                        • I agree with Boco. Also, make railroads few-that way it will take time to move armies even in Europe-gives a reason to use cavalry in more open spaces. It also makes more cities critical to hold due to the importance of rail hubs.
                          If you don't like reality, change it! me
                          "Oh no! I am bested!" Drake
                          "it is dangerous to be right when the government is wrong" Voltaire
                          "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

                          Comment


                          • At the beginning, they should be have enough money, but not get a lot of new money. Maybe, make the techs hard to get. At first, you have lots of money, but later you have to achieve a balance between keeping the people happy, research, and money.
                            Vote Democrat
                            Support Democracy

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                            • Anyone have an F17 or Whippet in a .jpeg or .gfi format?
                              If you don't like reality, change it! me
                              "Oh no! I am bested!" Drake
                              "it is dangerous to be right when the government is wrong" Voltaire
                              "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

                              Comment


                              • You could use Invention, Flight, Navigation, Railroads to good effect. Each of these reduces the caravan payoff. Likewise Communism decreases the effect of Cathedrals. Tie these to desirable military benefits, and you could give the player a real quandary. Do I want bigger payoffs / happier citizens or better military units? Weigh the choice in favor of a better military, and you'll start to simulate the crippling effect that continued war had on trade and morale.
                                El Aurens v2 Beta!

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