Announcement

Collapse
No announcement yet.

Hannibal's War

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #76
    Hm, can't a civ2fw version be made? i dont have civ2gold

    Comment


    • #77
      @Mercator
      Sorry man couldn't have lake trasimene in. It is quite hard to have pitched battles simulated in the flow of a civ2 game.I mean Trebia is in by having Roman forces appearing in the Po valley(the only land entrance to Italy) to engage Hannibal. Cannae is in by making Romans appear after Cannae's granary is captured.
      But trasimene was an ambuss staged by Hanni to the Roman troops trailing him. There was no city "trasimene" or something to trigger an event. So i came up with the "fields" terrain tile that worsens the defence of units standing in it as they are "ambussed".

      So effectively any major "ambuss" the Romans fall in could be the player's version of trasimene.

      As for the Roman names fairline burst my balls for the same thing. I generally prefer the most commonly used name for the cities so as to be easily identifiable. So there is Rome, Carthage but also Carthago Nova, Emporiae etc. Needless to say that Greek names(Taras-Tarentum, Neapolis-Naples) are preffered to any others.

      In any case its easy enough to change. Will rename to insulae baleares though-sounds more classy.

      @varwnos

      Exei ena patch sto civfanatics pou allazei to FW se civ2gold.

      to teleutaio teleutaio.
      "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

      All those who want to die, follow me!
      Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

      Comment


      • #78
        Crap! Insulae Baleares doesn't fit. Any other latin form that could do?
        "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

        All those who want to die, follow me!
        Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

        Comment


        • #79
          Try with Ebusus, latin name for the old Carthaginian colony today known as Ibiza
          "Son españoles... los que no pueden ser otra cosa" (Cánovas del Castillo)
          "España es un problema, Europa su solución" (Ortega y Gasset)
          The Spanish Civilization Site
          "Déjate llevar por la complejidad y cabalga sobre ella" - Niessuh, sabio cívico

          Comment


          • #80
            Or perhaps Ins. Baleares?

            Mercator: Thanks for that conversion - it looks a lot better with 15(?)-bit terrain BTW

            A question for you: the MGE method of dictating civ colour through cities.bmp doesn't seem to apply to the ToT civ colours displayed on the unit health bar. Are these hard coded, or if not how do I change them?
            http://sleague.apolyton.net/index.ph...ory:Civ2_Units

            Comment


            • #81
              Or perhaps Ins. Baleares?
              The correct latin name is "Insulae Balearis", I think.

              Extracted from "Laterculus Pelemii Silvi", a 4th Century administrative document:
              "IV. Nomina Provinciarum....in Hispania VII
              Prima: Tarraconensis
              Secunda: Carthaginiensis
              Tertia: Baetica
              Quarta: Lusitania, in quia est Emerita
              Quinta: Gallaecia
              Sexta: Insulae Balearis
              Septima: Tingitana."
              "Son españoles... los que no pueden ser otra cosa" (Cánovas del Castillo)
              "España es un problema, Europa su solución" (Ortega y Gasset)
              The Spanish Civilization Site
              "Déjate llevar por la complejidad y cabalga sobre ella" - Niessuh, sabio cívico

              Comment


              • #82
                Originally posted by varwnos
                Hm, can't a civ2fw version be made? i dont have civ2gold
                A bit more legal than Palaiologos' suggestion...
                Angelo Scotto also made MGEConverter, which converts MGE scenarios to FW:



                Originally posted by Palaiologos
                Sorry man couldn't have lake trasimene in. [...]
                So effectively any major "ambuss" the Romans fall in could be the player's version of trasimene.
                I can live with that.

                Crap! Insulae Baleares doesn't fit. Any other latin form that could do?
                Forgot about that...

                Originally posted by jasev
                Try with Ebusus, latin name for the old Carthaginian colony today known as Ibiza
                But the city is located on Mallorca, so that'd be a little odd... How about Maiorica or Balearis Maior? Both are Latin names for Mallorca, obviously... Or you could use fairline's suggestion.

                Or perhaps you can move the city to Menorca and name it Mago. That city was actually named after the general Mago Barca... But it wasn't founded until 206 BC, it seems.

                Originally posted by fairline
                Mercator: Thanks for that conversion - it looks a lot better with 15(?)-bit terrain BTW
                (indeed 15-bit)

                A question for you: the MGE method of dictating civ colour through cities.bmp doesn't seem to apply to the ToT civ colours displayed on the unit health bar. Are these hard coded, or if not how do I change them?
                The coloured bars above the flag determine the civ colours (I guess you knew that). But, the shades used on the unit health bar are indeed hard-coded, well, sort of. The lighter shade is based on the bottom colour bar, but with the RGB values all halved, the darker shade has the RGB values quartered.

                Originally posted by jasev
                The correct latin name is "Insulae Balearis", I think.
                I think you're right... Baleares (without the insulae) is also correct, I think.
                Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

                Comment


                • #83
                  You can dump the oatmealed civ color from the unit key and use a sprite mask instead. 'Course you'd have to bite the bullet and make sprites via SpriteGen. The utility works well , but there's a lot of file generation and copying involved. If you're interested, drop me a line.
                  El Aurens v2 Beta!

                  Comment


                  • #84
                    Originally posted by Mercatore Uno
                    The coloured bars above the flag determine the civ colours (I guess you knew that). But, the shades used on the unit health bar are indeed hard-coded, well, sort of. The lighter shade is based on the bottom colour bar, but with the RGB values all halved, the darker shade has the RGB values quartered.
                    OK, thanks for that info Were the ToT graphics team drunk when they came up with this and other beauties (like the apalling sprites)?

                    You can dump the oatmealed civ color from the unit key and use a sprite mask instead. 'Course you'd have to bite the bullet and make sprites via SpriteGen. The utility works well
                    Indeed it does work well - I've had a play with it already when I replaced the tank in EA with a newer version. The mask feature could also prove very useful with the colouring of generic units, with either civ-coloured clothes or shields perhaps.

                    This is a good idea Boco I just need this final touch to complete the graphics conversion of Hannibal for ToT. I've replaced the terrain with you-know-who's fantastic ToT stuff, and done a few unit gfx and resource tweaks. If I get the go ahead to officially use the terrain I'll post the conversion here.

                    Trouble is, there is now a newer version of MGE Hannibal with additional events and units, and I'm buggered if I can use Angelo Scotto's ToT converter now that I'm on XP. Did he ever release a version with a GUI as my PC doesn't seem to do DOS?
                    http://sleague.apolyton.net/index.ph...ory:Civ2_Units

                    Comment


                    • #85
                      Originally posted by fairline
                      Were the ToT graphics team drunk when they came up with this and other beauties (like the apalling sprites)?
                      Maybe they had monitor problems.

                      Trouble is, there is now a newer version of MGE Hannibal with additional events and units, and I'm buggered if I can use Angelo Scotto's ToT converter now that I'm on XP. Did he ever release a version with a GUI as my PC doesn't seem to do DOS?
                      Doesn't it work at all, or haven't you figured out how to give it command-line arguments? In case of the latter, you could try the Run... item on the Start menu (typing the full filepath to civconverter followed by the full path to the scenario file).

                      Or simply drag 'n' drop the scenario file onto CivConveter. That somehow doesn't want to work on my computer though (Win98), which might be a problem with long filenames/directories.
                      Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

                      Comment


                      • #86
                        I recently had Dictator3 converted to ToT format, with the help of a poster here.

                        No problems as yet with the results!
                        http://sleague.apolyton.net/index.php?title=Home
                        http://totalfear.blogspot.com/

                        Comment


                        • #87
                          i tried using the mge to fw converter but i got a "lost module error" in line 3 or something like that...

                          Comment


                          • #88
                            That looks like a text file error (probably rules.txt). Happy debugging!

                            You can temporarily move/rename the rules.txt to see if you still get the error. If you don't, the rules are the problem, otherwise you'll have to repeat this process for the other files... By this method you can find out which files are causing the problems.

                            I think those error numbers mean something. They refer to which @ seciton in the rules.txt it is, the line number in that section and the position of the value in that line, I believe.
                            Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

                            Comment


                            • #89
                              You know what?
                              To hell with those Latin names.I am sticking to good old fashioned King's English.
                              "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                              All those who want to die, follow me!
                              Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

                              Comment


                              • #90
                                Why? Mix and match English and Latin looks half-baked. And while your at it, we should have Roma and Carthago

                                @Varwnos: some MGE scenarios can't be converted to FW as their events file sizes are too big. Try running it without the events to see if this is the case (just remove from the folder) after putting the scenario file through the converter. If it works, try starting with the events file, removing 1 or 2 events at a time to see if it'll run. If so, you'll have to decide which events you can live without!
                                http://sleague.apolyton.net/index.ph...ory:Civ2_Units

                                Comment

                                Working...
                                X