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  • #31
    Originally posted by N35t0r
    It's 'Near to Portland' and 'Near to San Francisco' yaros.
    Just "near portland" or near San Fransisco would seem better imho
    Of isn't needed and to isnt needed either as far as I know

    Potus, I could never get even the old version to function on OSX, it starts up but nothing happens...
    No Fighting here, this is the war room!

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    • #32
      And a few more nitpicks about the english. demand is with one m and it is a unit not an unit.

      Oh, and "Polish" in French is Polonais.

      This looks excellent, by the way... even though I'll probably never use it myself.
      Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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      • #33
        off topic:
        Mercator, you should finally download that Cedric's patch.
        BTW, we have so many problems with playing PBEM with MGE, isn't the old way of play with 2.42 and changing the byte of human civ simpler?
        /off topic



        Originally posted by yaroslav
        I'm trying to stop ... those "disbading" features. I'll post a report tomorrow.
        I consider the possibility to disband a given but still supported unit as OK. There is always a question "to trust or not to trust" in diplomatic relations. And player can always rehome the unit to any own city.
        If you really want to manage this light problem then add a radio button 'rehome'-'don't rehome'.

        Originally posted by N35t0r
        It's 'Near to Portland' and 'Near to San Francisco' yaros.
        I would prefer 'Near Portland'. It is like Civ2 messages.
        Civ2 "Great Library Index": direct download, Apolyton attachment

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        • #34
          Originally posted by yaroslav
          I'm trying to stop the 'various movement in a turn' problem
          Don't forget this:
          Originally posted by SlowThinker in Everything about Hex-Editing - UPDATED
          9th byte (counted from 1) represents depleted movement (in relation to movement on roads): with standard Civ2 a unit that moves on road gets 1 on 9th byte; a unit that moves out of road gets 3.
          Civ2 "Great Library Index": direct download, Apolyton attachment

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          • #35
            @Nestor,Mercator,Henrik.

            Thanks you for your help This is why I'm ashamed of my english

            @ST

            Unfortunately, Civ2 resest the 9th byte at the beginning of each turn. I'm trying rigth now a solution and I'll post it if it works
            Trying to rehabilitateh and contribuing again to the civ-community

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            • #36
              Ok. Done!

              The system of exchanging units... Well, let's see an example with three civs that move in this order:

              1) Rusia
              2) USA
              3) British

              Giving an unit to a civ that moves BEFORE For instance, British giving units to USA or Rusia, or USA giving units to Rusia. It's very easy: you use the program, generate the offer and, if your ally acepts the offer, the units are of him. In this case, a unit moving twice in a turn doesn't happen.

              Giving an unit to a civ that moves AFTER For instance, Rusia to USA or British, USA to British. In this case, you do the same that before, but when your ally acepts the unit, the program does this:

              A) It transfers the units to your ally
              B) It puts the units in a mode that make the units NOT mobile - ever.
              C) It generates a second offer. Your ally stores the second offer. This offer is scheluded to be accepted the next turn. Your ally wait until his next turn and loads the second offer. Accept again that second offer.
              D) After accepting the second offer the units are made mobile again
              Trying to rehabilitateh and contribuing again to the civ-community

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              • #37
                Originally posted by Henrik
                Potus, I could never get even the old version to function on OSX, it starts up but nothing happens...
                Odd. It works for me and I have 10.2.6. Try downloading the Java update from the Apple site. That might work.
                Vote Democrat
                Support Democracy

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                • #38
                  Does it work? Could you post a screenshot? I don't know how it looks likes in Mac (I used an option where the applications takes the standard look&feel of the machine where it's running)
                  Trying to rehabilitateh and contribuing again to the civ-community

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                  • #39
                    Originally posted by yaroslav
                    Giving an unit to a civ that moves BEFORE For instance, British giving units to USA or Rusia, or USA giving units to Rusia. It's very easy: you use the program, generate the offer and, if your ally acepts the offer, the units are of him. In this case, a unit moving twice in a turn doesn't happen.
                    Nooo! The year switch is only an artificial point of time, but AFAIK it has no practical meaning (except some details like caravans bring less after turn 200 and so). There is 8 civs (7 + barbs) that rotately play, that's all.
                    If British give a unit to Rusia then it may move twice between two USA turns - that's the problem: Each unit must be able to run only once between two successive turns of any civ.

                    A) It transfers the units to your ally
                    B) It puts the units in a mode that make the units NOT mobile - ever.
                    C) It generates a second offer. Your ally stores the second offer. This offer is scheluded to be accepted the next turn. Your ally wait until his next turn and loads the second offer. Accept again that second offer.
                    D) After accepting the second offer the units are made mobile again
                    Another solution:
                    The player that accepts the barter can't accept it directly, but only when it is his turn: so he loads the save of his predecessor, starts his civ, saves the game and applies the barter on this new save. Civ2Dip adds unit(s) and sets the 9th byte to maximum (I don't know if there is some maximum of movepoints or you have to check rules.txt for each kind of unit).
                    (You may force this sequence only when the barter contains unit giving.)
                    Civ2 "Great Library Index": direct download, Apolyton attachment

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                    • #40
                      Originally posted by Henrik
                      Just "near portland" or near San Fransisco would seem better imho
                      Originally posted by SlowThinker
                      I would prefer 'Near Portland'. It is like Civ2 messages.
                      SlowThinker is a plagiator!
                      Civ2 "Great Library Index": direct download, Apolyton attachment

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                      • #41
                        @ST:

                        Good point about year switch. I'll enforce the "2 offers thing" to ALL civs. The "another solution" that you tell me about it's a good solution. In fact, I've considered the same solution and some others, but they go against the standard use of Cidvip that I'd like to mantain as clear as possible
                        Trying to rehabilitateh and contribuing again to the civ-community

                        Comment


                        • #42
                          Originally posted by POTUS
                          Odd. It works for me and I have 10.2.6. Try downloading the Java update from the Apple site. That might work.
                          I have the latest java update from apple.

                          What happens when I launch the program is that it starts but it never opens the dialogue it's supposed to.
                          When I click it in the dock it's aparently responding and I can tell it to quit (though it won't quit) I end up force quiting it via the apple menu...
                          The program is named "Jmkirchberger launcher" or somesuch in the dock.

                          Actually on OS X.2 I was able to launch the program but it would fail to allow me to load a file. Now I don't even get that far...
                          No Fighting here, this is the war room!

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                          • #43
                            The "another solution" that you tell me about it's a good solution. In fact, I've considered the same solution and some others, but they go against the standard use of Cidvip that I'd like to mantain as clear as possible
                            Did you consider a possibility to let it be and only to warn player that he shouldn't move with a new unit?
                            You know, the unit exchange by online (multiplayer) connection brings the same problem, players should remember not to move with a new unit.
                            Civ2 "Great Library Index": direct download, Apolyton attachment

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                            • #44
                              Hmm, the problem might not lie with the program but rather with my computer...
                              As I was just able to load the program just fine with another user logged in (there was still problems when one actually tried to load a file though).
                              No Fighting here, this is the war room!

                              Comment


                              • #45
                                Man! This sounds amazing, yaroslav!

                                What do you think about the Repair feature?
                                I've never been able to restore production through LazyCiv, so I would love to see this feature in the next version of CivDip
                                Find my civ2 scenarios here

                                Ave Europa, nostra vera Patria!

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