The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
"Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII
All those who want to die, follow me!
Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.
Originally posted by yaroslav
The thing is that undiscovered cities doesn't have any influence on the map, so the map could be quite inexact...
I understand.
I am in doubt if units are completely freezed the turn when they 'sleep'. It looks an Airship from Imperialism 1870 (A Bomber with 4 turns without refueling) depleted 1 turn when it was sleeping. It may bring problems with Settlers cumulating work too fast and units healing too fast. (I can't test it now)
More suggestions (not very important):
The name of window that opens a barter to be viewed should be renamed to 'open barter' in place of 'open'.
The name of window that saves the resuscitating barter should be renamed to 'create barter' in place of 'save'.
File type when choosing a barter file: there should be also '.dat' files along with 'all files'.
Units to be given: better to order them by the coordinates than unit ID (units in stack should stay together)
The default name of the resuscitating barter should be based on the civ that possess unit(s) rather than the original owner.
Originally posted by Palaiologos
So when will this be ready?
Well, I feel that is already ready. However, I asked the betatester to work on it this weekend, and so to the translator.
If betatesters don't discover more problem, I'll publish it as soon as I get the translation - maybe even earlier, with an "English only" first release. I think that I can do an "English only" release this Tuesday...
Trying to rehabilitateh and contribuing again to the civ-community
I understand.
I am in doubt if units are completely freezed the turn when they 'sleep'. It looks an Airship from Imperialism 1870 (A Bomber with 4 turns without refueling) depleted 1 turn when it was sleeping. It may bring problems with Settlers cumulating work too fast and units healing too fast. (I can't test it now)
They are freezed in the sense they can't move, but probably they will heal and work two times a turn...
More suggestions (not very important):
The name of window that opens a barter to be viewed should be renamed to 'open barter' in place of 'open'.
The name of window that saves the resuscitating barter should be renamed to 'create barter' in place of 'save'.
File type when choosing a barter file: there should be also '.dat' files along with 'all files'.
Units to be given: better to order them by the coordinates than unit ID (units in stack should stay together)
The default name of the resuscitating barter should be based on the civ that possess unit(s) rather than the original owner.
That are great suggestions, that I'll use for 3.1 release (along with "citiziens" repair), but I want to launch 3.0 as it is, if there are no more bugs.
Trying to rehabilitateh and contribuing again to the civ-community
Originally posted by SlowThinker
I am in doubt if units are completely freezed the turn when they 'sleep'. It looks an Airship from Imperialism 1870 (A Bomber with 4 turns without refueling) depleted 1 turn when it was sleeping. It may bring problems with Settlers cumulating work too fast and units healing too fast. (I can't test it now)
Sorry, my bad
I gave ST wrong information. The airship is completely frozen, and no turn was substracted by the civdip program.
ST: I gave you a settler (labouror) as well, what happened with that? (it had just started (double)irrigating the field)
A problem:
The inteface bug don't allow you to choose a receiver of the barter if there is only 1 civ you have contact with.
I suggest to add a dummy radio button...
Originally posted by germanos
ST: I gave you a settler (labouror) as well, what happened with that? (it had just started (double)irrigating the field)
I was lazy to test it in your scenario, since there is too many AI units that move every turn. I made a test game, but I got problems with it (teleporting units, not accepting barter). I am solving problems with YS now.
Nooo! The year switch is only an artificial point of time, but AFAIK it has no practical meaning (except some details like caravans bring less after turn 200 and so). There is 8 civs (7 + barbs) that rotately play, that's all.
If British give a unit to Rusia then it may move twice between two USA turns - that's the problem: Each unit must be able to run only once between two successive turns of any civ.
Actually, it is not.
There are certain other things that only happen once per 'turn'.
For example:
you can only sell improvements once per turn
you can only airlift once per turn
Originally posted by N35t0r
Actually, it is not.
There are certain other things that only happen once per 'turn'.
For example:
you can only sell improvements once per turn
you can only airlift once per turn
Actually, it is.
In this case 'turn' means a part of time devoted to the specific civ. It has nothing to do with a year switch (although it is 1/8 of 'year').
You would be able to sell only 1 improvement per turn also if year switch were between orange and purple civ in place of purple and red civ (barbs).
White civ airlifts with y city, blue civ then proceeds to capture the city, it can't airlift. Whereas if blue civ attemts airlift in x city, and then on their turn (next year) the whites capture x, they can also airlift.
Originally posted by SlowThinker I didn't know about that...
Neither did I until i came across the airlifting problem in Curt's Dictator 3. I usually stop playing regular games by the time i reach the modern age...
OK, OK, I've just received your mail. I'll try to upload it tomorrow in the morning.
"Son españoles... los que no pueden ser otra cosa" (Cánovas del Castillo)
"España es un problema, Europa su solución" (Ortega y Gasset) The Spanish Civilization Site
"Déjate llevar por la complejidad y cabalga sobre ella" - Niessuh, sabio cívico
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