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  • #16
    That's a thing that I'm experimenting with. Who should support the units after they are gived to the ally?

    I think that it could be cool to be still mantained by the original civ. The ally (the British) should take it to a city in order to change the support. Sounds realistic.

    However, I'm open to suggestions. I hope that these kind of problems will be solved/dealed with in the betatesting phase
    Trying to rehabilitateh and contribuing again to the civ-community

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    • #17
      This would be most useful for the WW2 type game, where the US player can hand over tons of units for the British and maintain the support that would otherwise crush the British economy, for instance.

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      • #18
        Could you double the horizontal width of maps?
        Blog | Civ2 Scenario League | leo.petr at gmail.com

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        • #19
          Will this work for Macs, like the older versions?
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          • #20
            Originally posted by yaroslav
            That's a thing that I'm experimenting with. Who should support the units after they are gived to the ally?

            I think that it could be cool to be still mantained by the original civ. The ally (the British) should take it to a city in order to change the support. Sounds realistic.
            I like that


            about the maps: I guess CivDip will check for 'ownership' of the squares, just as the demography (F11) does to determine civ-size?

            If so, your feature will be exelent for spying
            Take Imperialism 1870 for example: the middle of the USA (west of Chigago) could be penetrated by Brits for a sneak attack on St.Louis or so. Wouldn't the progress of the British army show up on the maps CivDip produces, thus giving away the British covert operation?
            "post reported"Winston, on the barricades for freedom of speech
            "I don't like laws all over the world. Doesn't mean I am going to do anything but post about it."Jon Miller

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            • #21
              You are right, the support thing is cool the way it is.

              Really look forward to use the new give unit option.
              "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

              All those who want to die, follow me!
              Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

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              • #22
                Any news on he MacOS support? As I recall the incompatibility problem wasn't ever solved in the old one
                No Fighting here, this is the war room!

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                • #23
                  @Henrik
                  It works only on OS X, at least the old version.
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                  • #24
                    Wonderful news Yaros, I'm affraid this time I won't be able to betatest for you.

                    Do you remember the loooong conversation we had about unit transfering?, I would like to know how you have got rid of the "teletransporting" exploit.
                    «… Santander, al marchar te diré, guarda mi corazón, que por él volveré ». // Awarded with the Silver Fleece Medal SEP/OCT 2003 by "The Spanish Civilization Site" Spanish Heroes: "Blas de Lezo Bio" "Luis Vicente de Velasco Bio" "Andrés de Urdaneta Bio" "Don Juan de Austria Bio"

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                    • #25
                      unit giving

                      Originally posted by Kramsib
                      Do you remember the loooong conversation we had about unit transfering?, I would like to know how you have got rid of the "teletransporting" exploit.
                      It is easy: I suppose it is managed by the same way as Civ2 Multiplayer: units stay where they are.

                      'teletransport' of the home city of a caravan:
                      given caravans should be set as NONE (or players should agree they won't deliver commodity caravans that were obtained from another civ, only use them for wonders) - otherwise caravans would be 'rehomed' (possibly to a very distant city).

                      That's a thing that I'm experimenting with. Who should support the units after they are gived to the ally?

                      I think that it could be cool to be still mantained by the original civ. The ally (the British) should take it to a city in order to change the support. Sounds realistic.
                      From one point of view it should be managed by the same way as in Civ2 MP (because up to present day Civ2 MP was only reasonable way to give units): units are rehomed to the nearest city.
                      But the idea about an ally supporting your units looks very nice - but I don't know if it is possible: will the supporter be able to disband that unit?

                      doubled, tripled movement of units
                      Other problem - A given unit shouldn't move (nor accomplish any other order, i.e. it shouldn't spend any movepoint) in the turn when it is given.
                      Reason: Imagine you have a patrol line where you carefully check any intrusion of enemy unit. You know you will be able to stop any opponent unit by your ZOCs. But a unit could move twice (or more times if passed between three or more civs) between your two turns! You might not to detect a strong army getting across your boundary.
                      Again - this can be checked by the Civ2 Dip program or players can care about that when playing.

                      map giving

                      I agree with germanos you shouldn't expose ownership of squares!

                      I would like another way of map giving: a player can control not only what is exposed (terrain, cities, units) to another player, but also a part of map that is exposed:
                      the player can reveal full map (like in standard Civ2 map exchange) or only a rectangle(s) (it is defined by two squares).
                      Last edited by SlowThinker; November 22, 2003, 09:52.
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                      • #26
                        Originally posted by SlowThinker
                        But the idea about an ally supporting your units looks very nice - but I don't know if it is possible: will the supporter be able to disband that unit?
                        It's definatly possible, it's been done allready (though only in start situations in scenarios) as I recall the unit still shows in the city's support box and thus the owner of the city can still disband it.
                        No Fighting here, this is the war room!

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                        • #27
                          @St Leo:

                          You can control both the horizontal and the vertical yes, so you can double the width if you want

                          @Henrik:

                          I've not a MAC so I can't test it I think it should work in MAC OS X, but I'm not sure

                          * Well, thinking about it, the problem is that in MAC OS IX, VIII and so on there is not support for Java 1.4. However, I can compile a special older-MAC versions and test it... Interesting.

                          @Unit giving (ST):

                          I'm trying to stop the 'various movement in a turn' problem and those "disbading" features. I'll post a report tomorrow.

                          @Map giving (ST and germanos)

                          It's not based on unit ownership but in the closets city KNEW by the player how is doing the map - so if you don't know where a city is, that city doesn't affect the map. I'm not using ownerships and units doesn't affect the map.

                          I'd probably add the rectangle support, BTW

                          Thanks for your ideas - keep them coming! What do you think about the Repair feature?
                          Trying to rehabilitateh and contribuing again to the civ-community

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                          • #28
                            Well the current version isn't even working on OS X (I'm on OSX.3 or Panther now), it starts and shows up among the running programs but no dialoge presents itself to allow me to interact with the program.
                            No Fighting here, this is the war room!

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                            • #29
                              Originally posted by yaroslav
                              @Map giving (ST and germanos)

                              It's not based on unit ownership but in the closets city KNEW by the player how is doing the map - so if you don't know where a city is, that city doesn't affect the map. I'm not using ownerships and units doesn't affect the map.

                              I'd probably add the rectangle support, BTW

                              You're a wizard, Yaroslav


                              On the repair feature:
                              Such a thing would be great, but as we have allready LazyCiv, and now the news has been spread on the F11-bug, I would say release a 3.0 version even if it does not support the repair-features, as many PBEM's are eagerly awaiting 'offline'-unit gifting the way you make it possible.

                              Nevertheless: it would be great if you could devise a program that does away with the F11-bug
                              Last edited by germanos; November 22, 2003, 11:27.
                              "post reported"Winston, on the barricades for freedom of speech
                              "I don't like laws all over the world. Doesn't mean I am going to do anything but post about it."Jon Miller

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                              • #30
                                It's 'Near to Portland' and 'Near to San Francisco' yaros.

                                Oh, and from the dialog box where the british are told that they are getting units, it looks like the americans are demanding the troops off the british. they should appear on the top (they are offering: )
                                Indifference is Bliss

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