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The (Second) MGE Sailing Succession game

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  • Aawwwriiight!

    By my reckoning, next (yet) to play is Straybow, Duke of York, STYOM, Ben Kenobi, & then me.

    I think I'll finish my Dirty Work just in time.
    Those with lower expectations face fewer disappointments

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    • Downloaded.

      Hopefully I can get this done sooner rather than later, but there is a lot of football to be watched at the moment and so it may have to wait until Saturday morning. But by the looks of things it has been waiting a while already so a couple more days can't hurt. Can they?

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      • We're just glad to see you back and carrying the ball, Duke.

        Just this wish: If the delay will be lengthier than already suggested, please post to that effect.
        Apolyton's Grim Reaper 2008, 2010 & 2011
        RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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        • Well I had some spare time last night because the good duchess went out to a friend's hen party, but I only opened the save and had a look around. Things can get very interesting from here.....

          I didn't move any units or change anything because football called and I'm a sucker for it. I'll try to get it all done on Saturday though. Will probably post the save and report then, rather than waiting until Monday.

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          • This is very good news!! Have fun and good luck.

            Monk
            so long and thanks for all the fish

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            • 2 and a half hours! Thank god the duchess is out

              1925 (0) – Cunaxa bought by a spy just to the north of Naples. Nice and cheap, one rifleman and city walls. Lots of movement, little action.

              1926 (1) – Spanish diplomat investigates our city! He seemed to pop in and then there was no sign that anything had been taken. Maybe because I had two vet spies stationed there for just such an occasion. A Cart marine turns up outside Rusicade. They’ll have a city on the headland there. He dies anyway. The city is Akragas, size 19. And connected to the rail network! It dies. I buy Rouen and immediately start on an airport to bring in even more troops. Cadiz captured (864g) and the Spanish have disappeared from the map! I discover more Mongol cities to the west of Hamburg, but this is not their centre.

              1927 (2) – Mongols sneak attack after I so kindly invited them to by leaving an unguarded spy in their territory. Now I can take Hamburg. I do, and the Mongols sign a peace treaty, which ought to give me enough time to build a coastal fortress before their ships arrive. Verona is bought from the Carts, who now only have three cities left.

              1928 (3) – Preparing to crush the Carts for good. I have also spotted what should be the main Mongol land, but I’ll have to wait to find out. Halfway House founded on the island between us and China, and “Trading Post” (honest!) is founded on the tip of their continent.

              1929 (4) – China’s getting antsy, and Mongolia breaks the cease-fire as I knew they would. It’s a pain because I wanted some time to explore their domain, but now it looks as thought they have two separate islands in addition to all the stuff I can see. The Chinese are nearly finished Apollo so we should have a better view very soon. Paris bought from the Mongols and we sign a short-lived peace treaty.

              1930 (5) – Chinan builds Apollo. Let the battle planning begin! Stupid things done this turn number two (major) at least. I asked the Mongols to remove their troops and then found myself without a city to capture to get another cease-fire, and secondly I’ve left an enormous string of engineers between Cunaxa and Rouen totally unprotected from Mongol planes. :stupid: I also failed to take Tabriz, and to take the Mongols out of the game, but a spy will be completed in Verona next turn and they’ll be cheap!

              Good luck with the assaults on China (almost ready, a silk caravan is trying to manoeuvre its way to Issus for a big pay-out), and Mongolia. I took apart the ship chain to Spain, though there are still some on the southern edge of that continent because China has four cities on the south pole, but most of them are ferrying units between Londinium, Halfway House and “Trading Post”. We’ll need another chain to Mongolia though. I don’t think we need the “home” cities to keep producing units, because there are so few, and feel that the ship chains to Troy and Athens can be converted to go north to Mongolia.
              Attached Files

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              • Zipped this time.
                Attached Files

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                • Sounds good, duke. And with the view from space, we see where the Mongols have been hanging out, and the end of Chin usefulness.

                  Monk
                  so long and thanks for all the fish

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                  • WoW! Looks complex. I have no idea how I'd cope with that game...
                    Consul.

                    Back to the ROOTS of addiction. My first missed poll!

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                    • WoW! Looks complex. I have no idea how I'd cope with that game... besides attacking China right now, I guess.
                      Consul.

                      Back to the ROOTS of addiction. My first missed poll!

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                      • What a game this has turned out to be!

                        The Mongols look fearsome and ready to start a space ship next turn.

                        Were it not for the conquest stipulation, the fastest win would be a 33-4-4-1-1-1 ship, which is possible for us to build in one turn (!) once we steal Superconductor from the Chinese (which should bring about war despite our UN). However, under the circumstances, in order to guarantee a conquest victory, we should plan for having to take out the Mongols in at most 6 turns...

                        Wow.

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                        • Play list:

                          1. Oldnslow
                          2. Ben Kenobi
                          3. STYOM
                          4. SG[1]
                          5. Jrabbit
                          6. La Fayette
                          7. duke o' york
                          8. Straybow

                          Straybow, can you play?
                          If not, then it goes to Old n Slow...
                          Apolyton's Grim Reaper 2008, 2010 & 2011
                          RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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                          • I'm almost back (have an obligation tonight, but look to be free soon otherwise.) So Stray gets another day to speak up. D/L & sent home anyway, just in case.
                            Those with lower expectations face fewer disappointments

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                            • Good luck Old n Slow.

                              Take a few Mongrel cities for me! And some for Stu, and some for Jrabbit, and some etc.....

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                              • RL came in and raised its lovely head and ate all my time this week -- AND I get to go out of town for another week!

                                But when I return, it looks like I'll finally be able to get back into my (ahem) gaming responsibilities...

                                For the next player who wants to step in, feel free. If not then some of the ai will simply have to swallow their false hopes.
                                Those with lower expectations face fewer disappointments

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