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The (Second) MGE Sailing Succession game

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  • Apologies to all, but I didn't get a go at the game last night as RL intervened. Hopefully I can get them done this evening, because you'll be waiting until Monday otherwise.
    If I post tomorrow that I couldn't play, then someone else step in for 8 turns, and I'll pick it up at the end of the week to play over the weekend.

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    • If the duke wants a pause & SG [1] is still busy, then next is (Straybow) (STYOM) (Ben Kenobi) me. OK
      Those with lower expectations face fewer disappointments

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      • Only if I post tomorrow, and haven't got a juicy log (and save) with me.

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        • Well I haven't got either a juicy log or save for you.

          I flattened the battery on my laptop on Saturday evening, and now when I turn the machine on (whether by recharged battery or by the mains cable), the screen has gone all screwy, with the resolution on a weird setting. All of the icons on the desktop are enormous, and it only shows a tiny part of the screen whenever I try to open a programme.
          This does not make for good civving I'm afraid.
          O n S is quite welcome to jump in and play some turns while I work out how to fix this problem (no matter what I do with the settings on control panel, the screen resets whenever I restart it ), which may take all weekend.

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          • Sounds as if you will need to reflash your BIOS - nasty

            While you are at it - replace the battery on the MoBo - this should not have happened - of course - and the only explanation I can come up with is that the MoBo battery also discharged completely.

            Isn't this beasty brand new? If so make yourself a pain to the supplier (I have a vague recollection of your mentioning Mesh) - they have been very good to me in the past.

            Good luck, Stu
            "Our words are backed by empty wine bottles! - SG(2)
            "One of our Scouse Gits is missing." - -Jrabbit

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            • Thanks Stu.

              And good luck Old n Slow!

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              • Ok -- I'm on it.

                Check out the warrenty, etc.
                Those with lower expectations face fewer disappointments

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                • Save today, Log tomorrow.

                  Nothing exciting, sorry.

                  Wanted to shift gears, but ended up grinding them for a bit.
                  Attached Files
                  Those with lower expectations face fewer disappointments

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                  • The Sivs are about even with techs, and moderate in power -- but we’re kind of strung out, so our moderate rating is somewhat illusionary. Rather than pressing forward right away, we may want to pause & refresh.

                    As per the recommendation, we sell some infrastructure -- police Stations in Mpondo & Zim; Unis in Hlobane & Intombe, and a Col in Ulundi. -- finances are now close to the Zulus, so we may be OK.

                    1896 (0) -- move a number of troops, RB a barracks in Mizzen to help ward off the Mongol invaders. Switch a clerk to an Einstein -- & opt for Robotics over AF, NP, Recyc.

                    1897 (1) -- Oil (d) Arch to Hlobane = 166. hmmm not so exciting, so we’ll wait on the other truck. RB shields towards tanks (but keep in mind to maintain some sort of fiscal balance.) Clean up some partisans & heal tanks.

                    1898 (2) -- (Chinese start SETI) Mizzen completes market, is now size 3 (and the source of a remaining truck, so we want it to grow…but the nearby threatening Mongols will need to be dealt with. Clean up some more units -- mostly parts, but a cav & marine as well.

                    1899 (3) -- Chinese discover Recyc.; Carts lose four tanks, but slay one of ours. Become Democracy -- deliver Mizzen truck (gold, demanded) to Intombe for 288 coins (better, but needs work) buy offshores for Scylla and Troy. Found Near the End (and complete rail to it -- helps the ship chain pressure.) Deliver a couple of trucks from east to west for 125 & 130 and Silk (d) from the Institute to Mpondo for 440 -- now that’s more like it.

                    1900 (4) -- (Zulus nail an empty transport; we get a couple of wounds on two Alpines as an enemy marine and tank choose to die.) We love in 19 cities.

                    1901 (5) -- Chinese discover NP (that’s a tech per 5 turns, not that anyone is counting. Gaaahhhh! Mongols take Scylla! Senate signs an immediate peace treaty! Gobs of units roll into the city (and our lands fill with angry partisans -- oh yes we get two, count ‘em two of them.) Pop = 9M drop off two demanded gold trucks (Cyc to Zim for 364 and Char to Crem for 244.)

                    1902 (6) -- (Lose a tank to Carts two tanks & a Zulu marine) Pop = 10M Hmmmmm a tough choice, but we bite down the bitter taste. Buy back Scylla for 1001 coins (out of our treasury of 1023) and collect four marines, a cannon, alpine, transport & cav, with some infrastructure still intact. Our rep takes a hit (now poor) and the Senate falls -- so much for the growth plan. we force peace with the Mongols (and while we’re at it, talk to the Spanish & have peace with them as well.)

                    1903 (7) -- (Zulus bribe a Jeep of ours -- well, we did draw down the treasury. Carts and Mongols trade Cunaxa back & forth twice each! Chinese discover Robotics -- we try to talk with them but they’re hostile.) Go Fundy (yes, we were going to go there eventually…) Hmmmm Spain offers 500 for us to go to war with the Mongols…Hmmmm -- very tempting, but we decline (For now -- there is a Mongol marine hanging out next to one of our smaller central cities that is the last of a small time invasion a couple of turns ago -- we beat back the other marine & killed the cannon & cavalry that assaulted the town, but haven’t done too much since then.) We love in ten cities. Deliver three trucks from west to central for values of 171, 174 & 180.

                    Saved the game.

                    Notes -- the units in the Zulu theatre (as well as the boat chain from Near the End westward) have yet to move, so choices are open. The Carts are there in the thick of things, allied with the Zulus, helping to get in the way -- we may want to smack a few, the force peace then take out a couple of cities. Or we could force peace & go around them allowing them to help impede partisan growth.

                    Should get howies next turn, although a trade with China would allow an extra tech. There is a boat with five Scylla units (former Mongols) asail aiming for Zulu lands, otherwise the transports should be empty. Iirc, Mizzen should generate a uranium truck next turn, so we may want to grow an airport there & another in the west for a great trade payoff.

                    Plenty of war left for DoY and SG[1].
                    Those with lower expectations face fewer disappointments

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                    • Originally posted by Old n Slow

                      Plenty of war left for DoY and SG[1].
                      with howies next turn, it should be easier for them
                      Aux bords mystérieux du monde occidental

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                      • That depends upon the state of enemy railroads though. I'll let Stu in here, because I think I've fixed my laptop but am not sure if it'll last because I didn't have too long to do it last night. I think it's OK, but don't want to hold the game up all weekend if it isn't.
                        Mind you, if Stu could get the turns played today (no pressure ) then I'll take the save home and return with it on Monday. Hopefully.

                        Good turns O n S. Shame about the Mongol capture of Scylla, but we got quite a few bonus troops out of it. Is the ship chain still intact?

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                        • I might just be able to play this tonight - but if so it will be late ...

                          Stu
                          "Our words are backed by empty wine bottles! - SG(2)
                          "One of our Scouse Gits is missing." - -Jrabbit

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                          • In that case the rota can continue, and I'll post when I'm able to play next. I order net access last week, but still haven't heard anything yet. Bloody Freeserve.

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                            • The ship chain is in three parts -- East to central is Ok with a spare boat (recalled a couple from the south)

                              From Near the End to Zulu is Ok & yet to move this turn.

                              From central to west might be Ok, I think that there was a space off & was glitched , thus the boat with units still at sea. Central area also has a truck looking for a boat, so we might want to have some contingency there as well.

                              Note that we'll need to keep about 500-1000 coins in the treasury to deter bribes -- when I bought the city, the Zulus stepped in & bought one of our fine Jeeps.
                              Those with lower expectations face fewer disappointments

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                              • Play list:

                                1. Oldnslow
                                2. Ben Kenobi
                                3. STYOM
                                4. SG[1]
                                5. Jrabbit
                                6. La Fayette
                                7. duke o' york
                                8. Straybow
                                "Our words are backed by empty wine bottles! - SG(2)
                                "One of our Scouse Gits is missing." - -Jrabbit

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