Seems like a starting point for a succession game, Sparrowhawk.
The handicap would be a significant one in Despotism and Monarchy only, IMO - the very early stages of the game. Once cities hit size 5, I would think Xinning for tax and science would make up for the required high luxuries.
Once the game reached the Republic stage, I think it could be an easy win - 20% for cash to keep rushbuying Caravans, and the rest luxuries. Huge city growth, and probably huge cash and beaker payoffs from 'van delivery. Or from Xinning. Or both.
Interesting side effects would result. Markets would be much more valuable in quelling unrest than Temples!
If you wanted to make it really hard, you'd have to eliminate some of the work-arounds - like forcing all citizens to work tiles, for example (no specialists until size 20). Or banning Caravans. THAT would be hard.
Or you might force the players to use certain governments only...
The handicap would be a significant one in Despotism and Monarchy only, IMO - the very early stages of the game. Once cities hit size 5, I would think Xinning for tax and science would make up for the required high luxuries.
Once the game reached the Republic stage, I think it could be an easy win - 20% for cash to keep rushbuying Caravans, and the rest luxuries. Huge city growth, and probably huge cash and beaker payoffs from 'van delivery. Or from Xinning. Or both.
Interesting side effects would result. Markets would be much more valuable in quelling unrest than Temples!
If you wanted to make it really hard, you'd have to eliminate some of the work-arounds - like forcing all citizens to work tiles, for example (no specialists until size 20). Or banning Caravans. THAT would be hard.
Or you might force the players to use certain governments only...
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