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  • #91
    How about a Minimal Production game?

    No mines, no railroads where they'll raise shield production, no turning/transforming tiles into Mountains/Forests by any means, no KRC, no Hoover Dam, no Factories, no Power Plants, no Hydro Plants, no Nuclear Plants, no Solar Plants, no Manufacturing Plants, no Offshore Platforms, and two optional rules:

    1: Tiles generating shields may not be worked until all the other tiles are being worked, or maybe not until after a certain restriction(tech? number of cities? number of citizens in the city? a ratio of non-shield tiles to shield tiles?)

    2: If Republic or Democracy is researched, you must switch to it, increasing support costs.

    Win by spaceship launch. (wouldn't be able to join in though as I only have ToT)
    Hi, I'm a sig virus. Pass me on by putting me in your sig!

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    • #92
      2 ideas from the "newby"

      Not experienced in creating succession games, forgive me if these are dumb. (or have been tried allready)

      1. A Bloodlust game similar to the current Democracy game, ( Stu for the map) start on a 1 city size island with 7-8 ocean squares to the nearest mainland. The game would have to be OCC until caravels then WAR afterward. Spotless rep and No peace would be good rules too IMO

      2. RABBID REPUBLIC
      Make for republic ASAP then begin a conquest game where you must stay in republic.

      3. Total conquest
      Where you MUST destroy the AI AND land on AC the same turn for the double victory. (this could placate those who have been wanting a AC game yet give us warmongers something to do.)
      Wizards sixth rule:
      "The only sovereign you can allow to rule you is reason."
      Can't keep me down, I will CIV on.

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      • #93
        For the warmongers: pre-1000 conquest game

        For the peacemakers: pacifist challenge

        For the perfectionists: no-wonders AC game

        All games:
        - Normal size maps
        - 0-1 starting techs
        - Free-For-All (max time overnite Mon-Thurs, weekend Fri-Sun)

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        • #94
          @ Zedd - Numerically challenged ?

          Stu
          "Our words are backed by empty wine bottles! - SG(2)
          "One of our Scouse Gits is missing." - -Jrabbit

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          • #95


            I think the challenge was dexterity in that case.
            Wizards sixth rule:
            "The only sovereign you can allow to rule you is reason."
            Can't keep me down, I will CIV on.

            Comment


            • #96
              I suppose you could do the opposite end of the spectrum too...Minimal Trade/Science Game.

              No roads on tiles that will raise trade, no caravans, no freights, no working/spawning trade specials, no marketplaces, no banks, no stock exchanges, no libraries, no universities, no research labs, no courthouses(except in Democracy, they must be scrapped after switching govts though), no superhighways, no Adam Smith's, no Collosus, no Darwin's, no GL, no Issac's, no Seti, no republic, no democracy.

              Again, win by spaceship launch.
              Hi, I'm a sig virus. Pass me on by putting me in your sig!

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              • #97
                What a masochistic crew we are this fine morning ...
                "Our words are backed by empty wine bottles! - SG(2)
                "One of our Scouse Gits is missing." - -Jrabbit

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                • #98
                  I still like Stu's "Oxbridge" suggestion. Obviously once you get to fundy, then the absence of unhappiness would make it easy, so maybe ban this. You could allow one "cox" per eight, so a single Elvis/tax collector/Einstein is allowed, but the cities must get to size eight, and stay there. Maybe once eight is reached, then there must be four light and four dark blues in each city. Emphasis on seafaring techs to get the boat race going...
                  Basically, read Stu's post somewhere above for his, probably better, version of this, whence I stole all the ideas.

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                  • #99
                    Originally posted by Scouse Gits
                    What a masochistic crew we are this fine morning ...
                    Couldn't agree more. Some of this makes my hair hurt.

                    BTW, the group has played a no-trade game before (though probably less restrictive than this proposal) but it was conquest. Played as English, island start, Aztecs the final AI, won by siege/shield-starvation. If memory serves, there was not much research done beyond the mid-fold of the tech tree poster. Doing this as a space race...I just don't know.

                    Monk
                    so long and thanks for all the fish

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                    • Here's something I haven't seen -- the Scardy Cats.

                      Build no city more than three spaces away from a neighbor, search no more than twice that -- six spaces away from a settlement. (No map exchanges, of course)

                      ICS up to the max cities, but...if we're on a Giga map, conquest might be a challenge (might have to disband cities to allow for regrowth for conquest.) Sounds like a slow steady stay at home on a rainy day sort of game.

                      Put this on a slow pile for those truly desparate for something different. As for me, I think I'll start Romp -- the early conquest game previously advertised (unless someone else starts it before I get home -- and after my turn in the latest Free For All (which will be finishd tonight.))
                      Those with lower expectations face fewer disappointments

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                      • That sounds like standard ICS. You build a city, and then can search 6 spaces away. You found another city 3 spaces away, and can then explore 6 spaces away from that. Unless you've got neighbours on the same continent, then you won't get contact until very late int he game, and it'd be impossible to win by conquest because you could never leave your island, unless there was another within 6 spaces, and somewhere within 3 to build a city between the 2. Unless you went for an AC victory or played on a pangea (sp?).

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                        • Another idea...Ascending Conquest Succession Game.

                          Deity or harder, Raging Hoards or worse, Bloodlust on, restarting players on.

                          Standard Conquest game. However, if at any point in the game you loose any city at all under any circumstances, including one you just captured, game over.

                          Another idea would be to play a cheiftain succession game on a giga map just to see how badly the AI can loose.
                          Hi, I'm a sig virus. Pass me on by putting me in your sig!

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                          • If you want a Chieftain challenge, then try to beat willemvanoranje's record score in the CFC Hall of Fame. It's mighty!

                            Mind you, there are excellent scores on both Chieftain and Deity, but the levels between are little catered for. When I still played on playstation Civ 2 I scored a record at prince level, and the playstation version has half the maximum number of cities that the PC game does. Unfortunately, being only on a memory card, I couldn't post it there. But by all means have a go at these records.

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                            • OK, as soon as I get a decent map I think I'll start this one.

                              1. Usual Raging-Diety-7civs
                              2. No monarchy, Republic ASAP
                              3. No Leo’s, GL, SL, or Sun Tzu's
                              4. Civ rivalry ( 1st civ we find must be destroyed before we meet ANY kings)
                              5. Total conquest, AC landing + AI annihilation.


                              Sound Fun?
                              Wizards sixth rule:
                              "The only sovereign you can allow to rule you is reason."
                              Can't keep me down, I will CIV on.

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                              • Zedd, I think we'll need a refresher about the timing for the last one -- I've never worked that one out.

                                Otherwise, ...

                                As far as civ rivalry is concerned, why not simply call for the destruction of the key civ (at all times -- Restarts on?) -- if we're somewhere below Supreme, the key civ might change a bit allowing a fickle war effort (recall 1984?)

                                Or maybe a Clark Kent/Avis game -- win by conquest, but never be supreme.
                                Those with lower expectations face fewer disappointments

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