The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Terribly sorry, I’ve been too busy with RL.
I will play this week, before friday.
Not a good way to make anybody proud for a start.
But you had been warned !
Oh Man, when will you understand that your greatness lies in your failure - Goethe
Woav ! The world has changed a lot since the last time I played. We dominate to say the least. I decide to play it easy with lot of spying and money. Our opponents are all down but the Chinese. It looks so easy I don’t think we need a shipchain. 1st wave and rushbuilidng should be enough.
1900 ad. We incite revolt in Norwich and Vladivostok.
1901 ad. Revolt in Birmingham and Reading and Shimonoseki. Japanese are no more. Cambrdige spotted far away.
1902 ad. Super-East Star, One More Port founded. I build a lot of cruisers to protect convoys and to look for the remaining cities.
1903 ad. Whale 1 and Whale 2 founded. Leeds captured. Russian partisan spotted near Shimonesoki, a pleasant surprise. We sink some Chinese navy.
1904 ad. Chinese sink one of our transport (4 units lost), it shouldn’t be enough to stop us. We bribe Xinjang, Tientsin, Hangshow, Tsingtao, Cambridge and Nanking. Larne and Hedeby captured, Vikings are out.
Those five turns were fun. But it was way too easy. All the tough work had been done before. There is only a few cities left. If the last English cities are found, the game could be over in 10 turns. I whish my successor much pleasure with the moving of all our units.
Here is the save.
Sorry for the time I took to play my turns !
I didn't recognizae this map because, last time I played (1810 iirc) we had only exposed a couple civs, the Russians and Japs (again iirc). Actually had to Find City to locate our capital.
Now we have over 100 cities to deal with, along with a huge volume of naval units. Under 10 (can't recall exactly) enemy cities left to find and assimilate, with some significant blackspace left.
Might prove faster to go get Apollo (4 techs + 12 camels away) to expose these guys. The other alternative is to gift them until we can get their maps, but I'm guessing they aren't talking...
Just did a cursory glance last night (about 15 minutes). Hoping to get after it this weekend...
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
Found about 4 hours free. got through one full turn and about half the city list in build orders for the 2nd.
My hope was to finish this game, but I suspect there will be a recalcitrant city or two.
It might be more efficient to rush to Apollo and launch, as we could build freights by the ton and insta-=buy a SS. Only problem is, we're still 4 techs from Space Flight...
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
1904, and -Jrabbit takes over the sprawling Fundamentalist empire that is O Sole Mio. He surveys the globe and sees 115 cities housing 58.96 MM ppl. Our power is Supreme and our reputation Questionable. Our economic program has sliders at 80-0-20, neting about 3,200 GP/turn! But wondering if we will need Apollo to map the globe, we switch to 30-50-20 (5 turns, +1,432 GP/turn).
We rule the world, save for 11 cities: one Russian, 2 English, and 8 Chinese. Unfortunately, we can see only 6 of these, and there is considerable blackspace remaining. Noting we have the Pyramids, 17 Granaries are sold for 1,020 GP. A few units are activated. Purchases are made, build orders modified, reducing our treasury to "only" 5,010 GP. ENTER!
1905
--Russians ask us to vacate Kuibyshev. In response, we vacate it of Russians!
--Russian civilization destroyed.
--Hut yields fanatic.
--Tatung mapped, bribed for 313 GP (ROI = 34gp plunder, one rifleman).
--Bribe 2 Chinese partisans who are inhibiting needed troop movement.
--Spy reports shanghai (12) is defended by 2 riflemen, no walls.
--Spy reaches richmond, which revolts for 187gp. (ROI = 21gp, an alpine and an engineer)
--English want to chat, demanding Mobile Warfare. We give, then agree to CF and peace. Offer gifts: Computers, Robotics, Refrigeration, and 1350 gold makes them Properly Worshipful. Maps are exchanged, revealing location of their lone remaining city, Exeter.
--Anyang mapped.
--Bribe barb partisan for 102, ransom barb king for 150.
--Looks like we might be able to gift our way to the needed maps, so sliders go back to 80-0-20.
1906
--Chinese frigate sinks a fully loaded transport.
--English change governments.
--Pollution near Roskilde, Coventry, Kagoshima.
--WTArchbishopD starts in 2 cities.
--Hoover Dam completed in O Sole Mio. Chinese abandon; English switch to SETI. SG(2) would be pleased.
--Anyang revolts for 307 GP, spy captured. we get 27 plunder, an alpine, and 2 engineers.
--Chinese demand peace talks. We agree. Accede to demand for MobWar, cet CF, peace. Gifts required for Worshipful = Computers, Steel, Refrigeration, Theory of Gravity, and Polytheism.
--Maps exchanged, unveiling location of final 2 cities.
--Shangtung captured, with all of its 12gp.
--Exeter attacked. Defended by alpine, 2 partisans, and a transport. All are destryed. City taken, along with remaining treasury of 612 GP.
--English civilization destroyed.
--Various huts are popped, netting 350 GP and a rifleman.
--Chengdu revolts for 467 (48 plunder).
--Shanghai attacked and taken. 47 plunder.
--Pollution cleared.
--Lonely, bored engineer founds Salamis.
--Chinese capital of Beijing captured, 53 GP plundered. Resulting partisans bribed @ 130 GP each.
--Two cities remain: Canton (surrounded) ane Macao (on nearby island).
--Faders slide neatly to 10-10-80. Many temples rushed, all taxmen fired and replaced by Elvi.
1907
--Chinese switch to new government.
--Barbs near Riverton.
--WTAD celebrated anew in 63 cities.
--Canton captured.
--Macao captured.
--Chinese civilization destroyed.
--Various engineers join various cites to boost population score.
Congrats to all in a game that meant more then just a game.
And to answer a question asked by DaveV at the start:
Originally posted by DaveV
Sign me up. Are we going to try to build the Cure For Cancer in this game? I remember that wonder gained a significance for me that went way beyond its in-game value after my Mom died of cancer...
This is the city view of Yakutsk (taken from the last save of -Jrabbit).
"Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge
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