The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
And if my count is correct, with bribed units and the supported ones that where disbanded, the Russians lost between 170 and 180 units in 4 turns, ouch...
I might have overdone the defensive part of my attack, as the AI NEVER tried to counter-attack on land, only with some ships that kept on crushing on the coastal defenses I built in Beachhead!
But as it didn't slow me to much, I guess it's alright! And I had much much fun!
Gentlemen,
I'm back.
Slowly moved to London I've finally managed to get a new pc and an internet connection.
However the new pc has XP and I've been so lucky to get a virus in the first internet connection .
Things to do before starting again civing:
i) find a Civ2 patch for XP (or it's because of the virus?)
ii) get rid of the f***ing bastard worm
iii) remember not to access the internet without firewall and antivirus on
iv) in the spare time (apart from civ obviously) start a pc course...
Hope to be back in the next few days.
googol... this is a number!
"Silence Ming. I will let you know when I feel you are needed." - HappySunShine
"Classic Eyes...But in reality, it works the other way around." - Ming
For XP-Home at least, no extra patches are necessary to run Civ, other than the usual game patches...2.42, etc..
Good luck with the virus, worm problem.
Monk
d/loaded the patch, I'm still missing some .dll files... I think the viruses have done more damage than I've thought...
I must definitely find some spare time to dedicate to the problem...
googol... this is a number!
"Silence Ming. I will let you know when I feel you are needed." - HappySunShine
"Classic Eyes...But in reality, it works the other way around." - Ming
Originally posted by DaveV
I've downloaded the file, and will commence playing. This sounds as though it will take a while; your collective patience is requested.
Initial reaction: we have railroad, howies, and spies. This game is over; all that remains is the mopping up.
I completely with Cyrion's earlier remark that logistics are the most important thing at this point. We need lots of engineers and more transports.
On the science front, the only worthwhile tech left is Theology (1 gold per city per turn), but I don't see the point in spending the beakers to finish off Radio and then research Theology. Since I won't be doing any more science, I can sell off all research buildings. Since growth is unimportant, I can sell off sewers, aqueducts, and granaries.
The goal is to milk our Fundy cash cow for all she's worth, using the cash to crank out more engineers and military. There's lots of nice flat land on the Viking/English/Russian continent, suitable for railroading.
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