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  • Nice turns Bunnyman.

    Must be hard to build white goods when so many palaces have to be constructive. While you are correct that aquaducts are needed everywhere, I wouldn't advise building more than one at a time and then only in cities that can add many more citizens quickly. When you get explosives it will be easier but, for now, there needs to be a great amount of land prep to support more population.

    Nice job razing Troy!! I get the impression that this tactic will become easier after Fundy so that you won't have to worry about units away.

    Delphi looks like a good candidate for someone's second city.

    Monk
    so long and thanks for all the fish

    Comment


    • Request for ruling

      @ STYOM

      Has there been a ruling on a capture/starve tactic??

      With Stu's idea approved the envelope has been pushed a bit. Once the city has been recaptured it no longer counts against limit. A variation on that idea is to capture the city, loot its units and white goods, and starve it down to a settler. Since that city no longer exits, should not its former plaque holder be freed to go after another city??

      Monk
      so long and thanks for all the fish

      Comment


      • Re: Lagomorphic Log 1620 AD

        Originally posted by -Jrabbit
        (Note to Sparrowhawk -- IMHO, Leo's vs. Sun Tzu is an either/or. It makes no sense to build vet units, then "promote" them to non-vet on upgrade.)
        Interesting, I tend to feel the opposite...IMHO I think they work very well together, Leo's upgrades your units (vet's or not), and then Sun Tzu's makes them vets again after their first successful battle (making vets out of newly constructed units of course). I think this is a great combination, but it's interesting to see you take the opposite view. I would still like to see us get Sun Tzu's , but am interested in what the rest of the Peanut Gallery thinks about this issue.

        What say you all?
        "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

        Comment


        • I like the combo as well -- I think that each helps make a good wonder better.

          Sun Tsu allows the "re-" vetting of troops after the upgrade. Leo's offers the chance to zoom into third gear (after a pedal to the clutch) from second.
          Those with lower expectations face fewer disappointments

          Comment


          • It's a Cost -v- Benifit Thing

            @ Sparrowhawk

            Right now The Lady is more important than STWA. Then, Darwin with it's nudge toward Commie/Espionage will be more important. Then it's too close to obsolescence.

            Much earlier in the game, I agree that STWA + Leo make a good combo, for the reasons you mention. If you are fighting all the time. STWA also gets vet sea units after combat which is very nice...again, if you are in combat situations.

            Others may favor the War Academy more. That's what makes for SXN "fun."

            Monk
            so long and thanks for all the fish

            Comment


            • Yeah, but those vets only happen if they survive that first battle.

              FWIW, overall I like Sun Tzu's better. In fact, one of my fave early victory conditions is "race to STWA and crusaders." While I used to be very enamored of the Workshop, I find that building all the cheap troops needed to make Leo's worthwhile to be draining on my overall economy.

              Since Sparrowhawk chose the Workshop and we only have a handful of cities, STWA seemed an extravagance. If we gain STWA but miss the Lady, we'd have to slog on to Communism (and later, Fundy) before we could build a mobile strike force. This would take us "off the path" to the good fighting techs.

              blahblahblah...
              Apolyton's Grim Reaper 2008, 2010 & 2011
              RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

              Comment


              • Re: Re: Lagomorphic Log 1620 AD

                Originally posted by Sparrowhawk


                Interesting, I tend to feel the opposite...IMHO I think they work very well together, Leo's upgrades your units (vet's or not), and then Sun Tzu's makes them vets again after their first successful battle (making vets out of newly constructed units of course). I think this is a great combination, but it's interesting to see you take the opposite view. I would still like to see us get Sun Tzu's , but am interested in what the rest of the Peanut Gallery thinks about this issue.

                What say you all?
                I also like them together. Once you've built Leo's, you're stuck with the upgrade to non-vet problem. Although often those new non-vet riflemen or dragoons started out as humble warriors or horsemen so you've still made a profit on the deal.

                Sun Tzu's gives you a slight work around for the upgrade problem. There are often easy units to kill for a cheap vet status - settlers, barbarian leaders, catapults and so on. Even with dragoons (the unit that IMHO suffers most from the upgrade), you can often arrange things so that your non-vet units finish off the badly wounded defenders. And you get all the standard advantages of Sun Tzu - no need for barracks to obtain new vet units. If you have a lot of cities the saving on barracks is worth it on its own.

                RJM at Sleeper's
                Fill me with the old familiar juice

                Comment


                • Re: Hey, I found the playlist!

                  10 turns each.

                  1. STYOM
                  2. Old n Slow
                  3. Sparrowhawk
                  4. Jrabbit
                  5. Ben Kenobi (skipped)
                  6. SG [1]
                  7. Julius Brenzaida


                  Since BK hasn't been heard from for a while, we'll skip him.

                  In the interests of keeping the game moving along, BK is skipped until he indicates he's back.

                  Stu is next.
                  Last edited by Six Thousand Year Old Man; December 10, 2003, 13:00.
                  "I'm a guy - I take everything seriously except other people's emotions"

                  "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                  "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                  Comment


                  • Re: Re: Hey, I found the playlist!

                    Originally posted by Six Thousand Year Old Man
                    10 turns each.

                    1. STYOM
                    2. Old n Slow
                    3. Sparrowhawk
                    4. Jrabbit
                    5. Ben Kenobi (skipped)
                    6. SG [1]
                    7. Julius Brenzaida
                    Damn! coulda played 2 more turns...
                    Apolyton's Grim Reaper 2008, 2010 & 2011
                    RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                    Comment


                    • OK, guys, I'm on it - hopefully post in five to six hours

                      Stu
                      "Our words are backed by empty wine bottles! - SG(2)
                      "One of our Scouse Gits is missing." - -Jrabbit

                      Comment


                      • -- Greeks

                        1620AD = Inadequate, Peace, Democracy - RAR Git has to pause and check his dictionary - yes they mean exactly what he feared only Warlordian blood can be shed this turn! - Ah well - "Uncooperative, Peace = Sneak Attack" is a well know axiom and revenge is fun! Having absolutely no compunction for his predecessor's reputation changes unsuitable construction orders in Lag to Colosseum, Palace starts in GH. Sliders to 5.3.2 for cash economy.

                        1630AD = Chemistry->Explosives (no brainer); Lag builds Colosseum; no sneak attack, yet;
                        1640AD = Lago horse gets air ticket home, Lag celebrates; Palace in Git's Hole; Greek catapult agrees to join our gang - non! Fail to goad Greeks - this is boring!
                        1650AD = Git's Hole gets Lady; Spare Oval gets Aqueduct; Revolution, demand Greek gold - get war, kill cannon, ellie, capture Delphi, 32g, nothing to sell, rename "Not Git's", evacuate; crank up luxuries to preserve celebrations;
                        1660AD = Greeks recapture Not Git's ; Democracy; Buy Not Git's for 150g get catie & cannon - good deal;
                        1670AD = not much
                        1680AD = Greek diplo sniffing around Git's Hole; Aqueduct in GH; Greeks declare war, kill greek ellie, kill greek cannon on mountain; Silver(d), Keno-Alex, 295g; more aqueducts;
                        1700AD = steal Theory of Gravity from Memphis (capital );
                        1710AD = Explosives->Conscription; Not Git's dies producing an Engineer; Greek bully cannon kills engineer in mountain fort;
                        1720AD = not much
                        1730AD = Chinese come knocking at the back door! Blow away a couple of Greek cannon.

                        have fun...
                        Attached Files
                        "Our words are backed by empty wine bottles! - SG(2)
                        "One of our Scouse Gits is missing." - -Jrabbit

                        Comment


                        • Seems like a good set of nasty turns... hopefully we can grow our core cities to a good size, turn Commie and then poison our enemies

                          ************official ruling************

                          As Jrabbit didn't get a Palace built in his turns, he must build 2 Palaces next time around. One in Ben's capital, and one in Lagomorphia.

                          ************/official ruling***********

                          Julius is next...
                          "I'm a guy - I take everything seriously except other people's emotions"

                          "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                          "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                          Comment


                          • Originally posted by Six Thousand Year Old Man
                            Seems like a good set of nasty turns... hopefully we can grow our core cities to a good size, turn Commie and then poison our enemies

                            ************official ruling************

                            As Jrabbit didn't get a Palace built in his turns, he must build 2 Palaces next time around. One in Ben's capital, and one in Lagomorphia.

                            ************/official ruling***********

                            Julius is next...
                            I bet you didn't look at the Lago save as he rushed a Palace on his last turn only to have it changed to a colossem by Stu before hitting enter.

                            I think you went off with half a c**k.

                            Monk
                            so long and thanks for all the fish

                            Comment


                            • OK, first, I did build it. It was SG who reappropriated the shields.

                              But if you're serious about enforcing such dire consequences, I'll be taking the 2 turns I missed (thought we were at 8, but 10 is the current norm) as part of the deal...

                              ...and you can't stop me you fascist pigdog.
                              Apolyton's Grim Reaper 2008, 2010 & 2011
                              RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                              Comment


                              • The fascists strike back!

                                Hmmm...

                                After all players have played a round of turns, the second round will require a change of capital for each player (to that player's city, of course ) during that player's turns.


                                Technically, the capital wasn't moved until your turn was over. It would have moved to Lago on Stu's first turn - which I was going to allow on a 1-off basis. But thanks to Stu, you now you have a shiny new Colosseum for the Lagomorphia Cubs to play in, instead.

                                (Of course, I should have said: "...the second and subsequent rounds will require a change of capital for each player...". But we'll overlook that , as the intention was that the Palaces would move for every player from the second round on. )

                                Gotta enforce those rules or we'll have anarchy!

                                And yes, go on and take the extra 2 turns next time around if you want.
                                "I'm a guy - I take everything seriously except other people's emotions"

                                "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                                "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                                Comment

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