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  • Originally posted by Scouse Gits
    Oops - I just ran a simple experiment -- in 1380 move the (fortified) archer from ST out onto the road - press enter..... along comes Greek dip and asks for parley! and a greek cattie comes up to the walls of lago -- but no loss of cities!!!

    Ah well

    Stu
    I probably wouldn't have moved the Archer out of the city in the normal course of events, had it been me (though there's no need to fortify it behind walls, is there?).

    So the loss would have been unavoidable except for the Crusader who had no movement points left, and the movement points were expended by the previous player (hopefully, productively). Normally a 2-move unit in a city is the 'offensive defender' - if there are no roads around the city, it can move out to spot approaching units (and at peace, a diplo could be expelled). If there are roads, a 2 move unit can do a perimeter sweep of the city, and even attack with a good chance of being able to return home.

    Oh well (to paraphrase Stu).

    No offense was taken, SH. As I noted several posts ago, if someone retakes the city, it can be theirs, or it can be given back to me if the capturing party wants a richer prize. As for myself... when it's my turn again...

    "I'm a guy - I take everything seriously except other people's emotions"

    "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
    "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

    Comment


    • Hey, I found the playlist!

      This was 3 pages back

      10 turns each.

      1. STYOM
      2. Old n Slow
      3. Sparrowhawk
      4. Jrabbit
      5. Ben Kenobi
      6. SG [1]
      7. sirsnuggles (missing)
      8. Julius Brenzaida
      9..
      "I'm a guy - I take everything seriously except other people's emotions"

      "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
      "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

      Comment


      • Originally posted by Six Thousand Year Old Man

        I hope we all have a similar attitude towards the Greeks.

        Hopefully in the next several players we can cut the Greeks down to size and then focus on our more distant enemies.

        "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

        Comment


        • (South Park Counselor Mackey voice)
          Um, yeah, the Greeks are baad, very baad.

          Yes, but....

          The Greeks, not being rule limited as to number of cities, have been very prolific. An intelligence check shows they now have 19 cities!! So I suggest you plan well and in depth, and if you are to launch such an enterprise, reach a common agreement beforehand. No one can go a larking and have this one succeed. With these rules, it won't be the usual Romp and Stomp. After capturing your one city each, all the rest must be razed.

          I think this can only be done with locust clouds of vet spies, especially trained in the use of poison.

          Monk
          so long and thanks for all the fish

          Comment


          • No Monk - my (already determined) strategy is - capture city - sell improvement - evacuate city - allow Greeks to walk back - repeat...

            Admitedly it can be hard to get the final raze, but I have no problem with a Greek 'Empire' of a dozen size 1 cities

            Stu
            "Our words are backed by empty wine bottles! - SG(2)
            "One of our Scouse Gits is missing." - -Jrabbit

            Comment


            • This is Terrorism!!

              Originally posted by Scouse Gits
              No Monk - my (already determined) strategy is - capture city - sell improvement - evacuate city - allow Greeks to walk back - repeat...

              Admitedly it can be hard to get the final raze, but I have no problem with a Greek 'Empire' of a dozen size 1 cities

              Stu
              Interesting. This could work. Now convince your fellows and you are in bidness.

              You do realize that the Greeks will be screaming about the evil Warlordian Terrorists.

              Monk
              so long and thanks for all the fish

              Comment


              • Hmmmm....

                Each player may only build one city and capture one city. The goal is conquest. In other words, all other AI cities must be razed - may can do this with Spy-poisoning or simply attacking the city until it is destroyed, or by capturing a size 1 city (destroying it, but still getting pillage).


                (just noticed the typo )

                One way to interpret the above would be to say that if you can only capture one city, the capture-and-abandon approach won't work.

                But in light of all that's happened, and the resulting need to compromise a bit, capturing and abandoning is ok. Perhaps I should clarify the rule to say, "you may only found one city, and you may only hold one AI city?"

                Of course, you'll need to let the Greeks recapture each city you try this on, before you can move on to the next one... and that could take a while...



                No plan survives contact with the enemy
                "I'm a guy - I take everything seriously except other people's emotions"

                "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                Comment


                • Activity ho!

                  Here's the zipped save -- 1620 AD (8 turns).

                  Got a few things done, including our first Greek-razing. We're at peace with the Greeks and in democracy, and next up gets us the Lady, which will help fulfill our ultimate Fundy destiny (damned Senate not big on sneak attacks...).

                  IIRC, we're one tech from engineers, 2 techs from spies, and just a couple from RR/Darwin.

                  Full log Monday AM Chicago time.
                  Attached Files
                  Apolyton's Grim Reaper 2008, 2010 & 2011
                  RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                  Comment



                  • I assume you went on a stealing spree because being only two techs away from spies would mean that you have to have Industrialisation, but you haven't got RR yet.
                    Well done to the dips for choosing worthwhile techs to steal then.
                    Unless you got Ind. by capturing a Greek city though...

                    Comment


                    • Come on young Jedi - let's be up and at them!!

                      Stu
                      "Our words are backed by empty wine bottles! - SG(2)
                      "One of our Scouse Gits is missing." - -Jrabbit

                      Comment


                      • Lagomorphic Log 1620 AD

                        After a rousing round of "spin the bottle" in closed-door session, the Council in its wisdom selects -Jrabbit, governor of Lagomorphia, as its next leader. He calls in his advisors, learning that the republic, bound by ancient traditions, remains a small group of well-developed cities, at war with the nearby Greeks. Cease-fires with Egypt and China are holding, and an uneasy peace reigns elsewhere. Our power is Inadequate and our reputation Spotless.

                        It's 1540 AD, and the current tax plan is 60-30-10. Accountants note a net of +138 GP per turn, while scientists whine that their paltry allowance prevents discoveries rather than enabling them (17 turns).

                        Knowing he a can only capture one heathen city, -Jrabbit surveys the nearby wonders of the world. Hmm. KRC in Athens. Cope's and LH in Six's Torch. Great Library in Thebes. Oracle, Shakes, and Newton all in Memphis (and it's not a capital!!) Pyramids, Great Wall in Shanghai. Hmmmm...

                        We decide we want Chinese maps. They have 4 spears and demand/receive Invention. After gifts of Iron Working, gunpowder, and Bridge Building, they worshipfully agree to share maps. Located to the NE, on same continent as Egyptians and French.

                        Minor changes in build orders. Defenseless Pax STYOM starts Musketeer, Spare Oval switched from Sun Tzu to Market. (Note to Sparrowhawk -- IMHO, Leo's vs. Sun Tzu is an either/or. It makes no sense to build vet units, then "promote" them to non-vet on upgrade.)

                        Sliders moved to 10-80-10 (7 turns, +11 GP). Scientists rejoice.

                        1550
                        The Greeks must be stopped! Forces begin to gather in Lagomorphia.
                        Market rushed in Spare Oval.
                        Musket rushed in Pax STYOM.
                        We continue building camels elsewhere.

                        1560
                        Nearing our goal, faders slip to 30-60-10 (+49 GP).
                        Increments everywhere.
                        Forces gathering, targeting vacant Greek fortress.

                        1570
                        Scientists discover Democracy. Ellies promoted to crusaders.
                        Choices include Chemistry, Chivalry, Physics, Sanitation, Theology, and Theory of Gravity. Wh have Leo's and need effective infrastructure with our small number of cities, so chemistry (pre-explosives) is next.
                        dip finds Thessalonica, bribes Greek settler for 400 GP (NONE).

                        1580
                        Babylonians learn Chemistry.
                        Democracy established. Sliders to 10-60-30 (10 turns).
                        Troy (4) attacked. We lose two crucs but empty city, now size 3.
                        Find Halicarnassus (3).
                        Bribe Greek ellie, 193 GP. NONE unit.
                        Adjustments for troops away from home...

                        1590
                        Chinese leak news of their imminent completion of WoW.
                        Greeks discover Metallurgy.
                        With troops and workers properly distributed, WTP Day celebrated in Spare Oval, Git's Hole, KenobiKave, and Pax STYOM. Too bad only one can grow. Aqueducts would be nice, but...
                        We really need The Lady. Food camels are all pointed to Git's Hole.

                        1600
                        French develop democracy (+Egypt, from GL).
                        Magellan's Expedition established in Beijing.
                        Heodotus completes epic history, in which he viciously describes us a "puny."
                        Greeks thoughfully repopulate Troy so we can attack it.
                        TROY RAZED! We plunder 10 GP and learn Metallurgy.
                        Greeks parley, CF agreed. Senate insists on peace treaty.

                        1610
                        Chinese learn chemmistry, start on Adam Smith.
                        Greeks start on Sun Tzu.
                        Pax STYOM spice (d) delivered to distant city of Marseilles. 528 GP!!
                        Sliders to 10-70-20.

                        1620
                        Egypt learns Explosives.
                        Musketeer in Git's Hole kills barb legion. No king...

                        Eight turns done. Tax plan is currently 10-60-30, ntting +10 GP and 8 turns/tech. We will discover Chemistry next turn. Some notes...

                        1. Lagomorphia will regrow to size 8 during our peace with Greeks, provided the horseman fortified south is moved to the closer fortress. (Why he produces unhappiness when fortressed 2 spots further south is a mystery to me...)

                        2. We currently have 6 camels in Git's Hole. They are earmaked for SOL so we can go Fundy and start kicking some Greek arse. (2 more food camels en route or being built. Git's building camel to be used for trade.)

                        3. There's a dye caravan moving overland -- demanded in both Sparrowville and Sad King Julius.

                        4. There's a silver caravan in caravel (or just boarding, don't remember), intended for demanding Egyptian cities.

                        5. I recommend a strong fundy build phase. It takes a lot of troops to raze a city, and it's pretty hard to support in democracy.

                        6. We're in a good trading space right now, and that should fuel our future advances. I'd also like to see some aqueducts built, followed by 5 years of celebration. One nice fact -- as long as our empire is this small, celebrations are easy to maintain (during periods of relative peace).

                        7. Once we get Espionage, a commie period of vet spy building is proposed. But I'm getting ahead of myself...

                        This is shaping up to be a really fun game...
                        Apolyton's Grim Reaper 2008, 2010 & 2011
                        RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                        Comment


                        • oops

                          Originally posted by duke o' york

                          I assume you went on a stealing spree because being only two techs away from spies would mean that you have to have Industrialisation, but you haven't got RR yet.
                          Well done to the dips for choosing worthwhile techs to steal then.
                          Unless you got Ind. by capturing a Greek city though...
                          Yeah, that was a load of crap. Sorry, but it was late and I was mixing Scorched with Lazy Summer...

                          In this game, I got chemistry, so explosives (engineers) could be next.
                          We need Physics and Steam Engine before RR is available.
                          I do think that, after the Lady, Darwin's should be next, followed by Hoover's.
                          Apolyton's Grim Reaper 2008, 2010 & 2011
                          RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                          Comment


                          • Did you build a Palace, or did I miss that?

                            Looks like good turns otherwise.
                            "I'm a guy - I take everything seriously except other people's emotions"

                            "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                            "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                            Comment


                            • Couple more notes...

                              It didn't make my log, but FYI a palace will be completed in Lagomorphia next turn.

                              Also, a quick note on the rules...

                              Good natured mockery of each others' cities is highly encouraged.
                              Sorry I've been lax on this...

                              Outside Lagomorphia, all the other cities are badly laid out and poorly decorated. Most are poorly defended and vital resources are underutilized.

                              With so few cities, perfectionist infrastructure is a must. I took the liberty of mining Sparrowville's coal. The gold should be next. I also build some basic defenses in our back-door cities of Pax STYOM and KenobiKave.

                              I wanted aqueducts but thought camels should be first. I wanted to trade but we must have the Lady...

                              The hardest part of this game is, with so few cities, to get all needed items built.
                              Apolyton's Grim Reaper 2008, 2010 & 2011
                              RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                              Comment



                              • 1. Lagomorphia will regrow to size 8 during our peace with Greeks, provided the horseman fortified south is moved to the closer fortress. (Why he produces unhappiness when fortressed 2 spots further south is a mystery to me...)


                                Units in fortresses within 3 squares of a friendly city don't produce unhappiness. Farther away, they do.
                                "I'm a guy - I take everything seriously except other people's emotions"

                                "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                                "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                                Comment

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