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Scorched Earth Succession Game

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  • Scorched Earth Succession Game

    Many of the succession games currently in play are winding down, so I thought I'd add a new one, with a simple concept:

    Each player may only build one city and capture one city. The goal is conquest. In other words, all other AI cities must be razed - may can do this with Spy-poisoning or simply attacking the city until it is destroyed, or by capturing a size 1 city (destroying it, but still getting pillage).

    Clarifications:

    - Advanced Tribes must be reloaded, unless you haven't founded your one city and want the Tribe to be it.

    - When you found your one city, you must give it a name that will readily identify it as yours. Anyone can build anything in anyone else's city (thus allowing a SSC if desired). Good natured mockery of each others' cities is highly encouraged.

    - If the city you founded is somehow destroyed, you may not found another, but you may capture a second city from the AI. If the city you captured is destroyed... well... too bad

    - Every player may play 10 turns to start, or longer if no good city sites are available (within reason ). If there isn't a Settler available when your turns start... do your best to found within a reasonable time. I'm trying to limit things to 10 turns so that we don't wait 100 turns to build 5 cities

    After all players have played a round of turns, the second round will require a change of capital for each player (to that player's city, of course ) during that player's turns.

    Medium map, raging hordes, deity, 7 Civs, MGE. Anyone who wants to play is welcome (obviously more players = more cities)

    1. STYOM
    2.
    3.
    4.
    ... more


    4000: We begin with Bronze Working.
    3950: Hut >Currency. Oh well, closer to Trade, farther from Monarchy.
    3900: Nice river complex.
    3800: Hut >Chariot
    3500: Delay founding another turn to tip a hut next turn.
    3450: Hut >50 g. Apocalyptia founded. I didn't want to wander too much longer - we have a river complex and some Fishes, but no coastal access Start Warriors.

    I left movement points on the second Settler - the next player may want to use him to road things, or perhaps to move east to join the Chariot.
    "I'm a guy - I take everything seriously except other people's emotions"

    "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
    "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

  • #2
    the save:
    Attached Files
    "I'm a guy - I take everything seriously except other people's emotions"

    "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
    "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

    Comment


    • #3
      Sounds fun - hope to be able to play - but not right now ... RL looms large.

      SG[1]
      "Our words are backed by empty wine bottles! - SG(2)
      "One of our Scouse Gits is missing." - -Jrabbit

      Comment


      • #4
        Sign me up -- I downloaded the save already. OK if I go ahead? (Don't mind if I do.) I'll go ahead & play & post forthwith.
        Those with lower expectations face fewer disappointments

        Comment


        • #5
          Ten turns at the start sure do go fast.

          3400 -- Opted for CB (Alpha is a joker & will still be there next time. CB lets us build temples sooner if desired.)

          3250 -- Found Slowburg -- South of Apoly -- no specials, but a nice mix of grass & water anyway. Could be an SSC if we're not too fussy.

          3100 -- RB a second warrior for Apoly while the first goes out on search detail. Meanwhile the chariot to the east wanders semi-aimlessly.

          2950 -- Discover CB, on to Alphabet. Since we already have our "off-tech", we might get Code & Monarchy with the next two research choices. Looks like a reasonable city site to the east (with some work -- an extra mountain & three swamps to go with the river, coal, buffalo, gold & hidden specials.
          Attached Files
          Those with lower expectations face fewer disappointments

          Comment


          • #6
            I have downloaded the save and would like to try this out....will post the save shortly (I hope! )
            "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

            Comment


            • #7
              Turns played and city founded, though it took until into the 11th turn to get the city founded, I just saved as soon as city was founded to pass movement points onto the next player.

              Here is a summary of turns:
              2900 bc Partial rushbuy of settlers in Apocalyptia

              2850 bc Popped Hut with Chariot - 25 Gold

              2800 bc Slowburg produced Warriors Started settlers

              Barb uprising to the Eastern edge of map (near chariot )

              2750 bc Exploring

              2700 bc Exploring

              Barbs disappear

              2650 bc Apocalyptia produces Settler; Production 0 But set to produce warrior when we do start Producing again

              2600 bc Exploring, moving settler to city site mentioned above by Old'n'Slow

              Barb Uprising, near exploring warrior to North

              2550 bc Exploring chariot finds Sparta (Greeks), they ask to speak and we accept
              Greeks have 2 spears and offer to exchange knowledge, they want Ceremonial Burial and offer Map Making, I accept hoping for something on the Monarchy path. They have Alphabet and Map Making. I choose Alphabet and they offer Map Making for Currency, I decline, not wanting to slow our tech rate. They offer Peace and I accept (for now )

              2500 bc Choose Code of Laws from new tech choices (Code of Laws, Horseback Riding, Masonry, Mysticism, Pottery, Warrior Code)

              Barb moves on Forrest next to warriors on Grassland

              2450 bc I don't like odds of battle and retreat warriors to forrest

              Barbs attack Warrior and we lose History will not forget them

              2400 bc Spare Oval founded on above suggested city site, city usage set to Gold, turns to new discoveries = 7
              Production in Spare Oval set to warriors (though Barbs are to the North

              I did not move remaining units, as I was already in turn 11, founded city only and saved and retired.

              Note to next ruler, we have nearly discovered Code of Laws (next turn I think) and hopefully Monarchy will be in next options. Gold is low (I used some on producing Settlers), but we have a positive cashflow. I am producing a warrior in Spare Oval (pronounced Sparrowville) and we will need defense of the wandering barb horsemen there very soon (Please!!) perhaps even a Phalanx if you think prudent.

              Good Luck!
              /me Newly elected Governor of Spare Oval
              "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

              Comment


              • #8
                Forgot to attach file

                The save at 2400 BC
                "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

                Comment


                • #9
                  Excellent work OldnSlow & Sparrowhawk Sounds like Spare Oval could be a SSC

                  Play list updated... who's next? The 10 turns do go fast!

                  1. STYOM
                  2. Old n Slow
                  3. Sparrowhawk
                  4.
                  ... more
                  "I'm a guy - I take everything seriously except other people's emotions"

                  "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                  "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                  Comment


                  • #10
                    Um...if recalcitrant, white goods strategists are allowed to join, I could be persuaded.
                    No greater love has one than to lay down their life for a friend.

                    Comment


                    • #11
                      Sure, although perhaps you and SG[1] shouldn't play successively...
                      "I'm a guy - I take everything seriously except other people's emotions"

                      "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                      "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                      Comment


                      • #12
                        This unreconstructed perfectionist may not be joining the scorched earth game… but I'd like to say, "Welcome, succession game newbies!"
                        (\__/) Save a bunny, eat more Smurf!
                        (='.'=) Sponsored by the National Smurfmeat Council
                        (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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                        • #13
                          ROTFLMAO @ STYOM

                          Are you suggesting, Sir, that my relationship with the errant knight is less than harmonious?

                          SG[1] - still laughing
                          "Our words are backed by empty wine bottles! - SG(2)
                          "One of our Scouse Gits is missing." - -Jrabbit

                          Comment


                          • #14
                            Sign me up. If needed, I can be the buffer betwixt SG[1] and sirsnuggles...

                            NOTE: I depart Friday 0905 for a business trip to London, returning 0909.
                            Apolyton's Grim Reaper 2008, 2010 & 2011
                            RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                            Comment


                            • #15
                              You're going to London and back in four minutes!

                              I'd love to play this, but I'd only have time for a single turn, and that would mean that the game'd have two extra cities, somewhat defeating the point of gthe special challenge. Never mind, maybe my girlfriend will go away again soon and leave me with control of our PC!

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